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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-24 06:59:10 +00:00

Add: create bundles via CPack

CPack works closely together with CMake to do the right thing in
terms of bundling (called 'package'). This generates all the
packaging we need, and some more.
This commit is contained in:
Patric Stout
2019-04-07 12:00:36 +02:00
committed by glx22
parent 56d54cf60e
commit b7643b1d36
39 changed files with 231 additions and 2629 deletions

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# If requested, use FHS layout; otherwise fall back to a flat layout.
if (OPTION_INSTALL_FHS)
set(BINARY_DESTINATION_DIR "bin")
set(DATA_DESTINATION_DIR "share/games/openttd")
set(DOCS_DESTINATION_DIR "share/doc/openttd")
set(MAN_DESTINATION_DIR "share/man/openttd")
else (OPTION_INSTALL_FHS)
set(BINARY_DESTINATION_DIR ".")
set(DATA_DESTINATION_DIR ".")
set(DOCS_DESTINATION_DIR ".")
set(MAN_DESTINATION_DIR ".")
endif (OPTION_INSTALL_FHS)
install(TARGETS openttd
RUNTIME
DESTINATION ${BINARY_DESTINATION_DIR}
COMPONENT Runtime
)
install(DIRECTORY
${CMAKE_BINARY_DIR}/lang
${CMAKE_BINARY_DIR}/baseset
${CMAKE_SOURCE_DIR}/bin/ai
${CMAKE_SOURCE_DIR}/bin/game
${CMAKE_SOURCE_DIR}/bin/scripts
DESTINATION ${DATA_DESTINATION_DIR}
COMPONENT language_files)
install(FILES
${CMAKE_SOURCE_DIR}/COPYING.md
${CMAKE_SOURCE_DIR}/README.md
${CMAKE_SOURCE_DIR}/changelog.txt
${CMAKE_SOURCE_DIR}/docs/multiplayer.md
${CMAKE_SOURCE_DIR}/known-bugs.txt
DESTINATION ${DOCS_DESTINATION_DIR}
COMPONENT docs)
# A Linux manual only makes sense when using FHS. Otherwise it is a very odd
# file with little context to what it is.
if (OPTION_INSTALL_FHS)
install(FILES
${CMAKE_SOURCE_DIR}/docs/openttd.6
DESTINATION ${MAN_DESTINATION_DIR}
COMPONENT manual)
endif (OPTION_INSTALL_FHS)
# TODO -- Media files
# TODO -- Menu files
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
set(ARCHITECTURE "amd64")
else (CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" ARCHITECTURE)
endif (CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
# Windows is a bit more annoying to detect; using the size of void pointer
# seems to be the most robust.
if (WIN32)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCHITECTURE "win64")
else (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCHITECTURE "win32")
endif (CMAKE_SIZEOF_VOID_P EQUAL 8)
endif (WIN32)
set(CPACK_SYSTEM_NAME "${ARCHITECTURE}")
set(CPACK_PACKAGE_NAME "openttd")
set(CPACK_PACKAGE_VENDOR "OpenTTD")
set(CPACK_PACKAGE_DESCRIPTION "OpenTTD")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "OpenTTD")
set(CPACK_PACKAGE_HOMEPAGE_URL "https://www.openttd.org/")
set(CPACK_PACKAGE_CONTACT "OpenTTD <info@openttd.org>")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "OpenTTD")
set(CPACK_PACKAGE_CHECKSUM "SHA256")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING.md")
set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md")
set(CPACK_MONOLITHIC_INSTALL YES)
set(CPACK_PACKAGE_EXECUTABLES "openttd;OpenTTD")
set(CPACK_STRIP_FILES YES)
set(CPACK_OUTPUT_FILE_PREFIX "bundles")
if (APPLE)
set(CPACK_GENERATOR "Bundle")
include(PackageBundle)
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-macosx")
elseif (WIN32)
set(CPACK_GENERATOR "ZIP;NSIS")
include(PackageNSIS)
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-windows-${CPACK_SYSTEM_NAME}")
elseif (UNIX)
# With FHS, we can create deb/rpm/... Without it, they would be horribly broken
# and not work. The other way around is also true; with FHS they are not
# usable, and only flat formats work.
if (OPTION_INSTALL_FHS)
set(CPACK_GENERATOR "DEB")
include(PackageDeb)
else (OPTION_INSTALL_FHS)
set(CPACK_GENERATOR "TXZ")
endif (OPTION_INSTALL_FHS)
set(CPACK_PACKAGE_FILE_NAME "openttd-#CPACK_PACKAGE_VERSION#-linux-${CPACK_SYSTEM_NAME}")
else ()
message(FATAL_ERROR "Unknown OS found for packaging; please consider creating a Pull Request to add support for this OS.")
endif ()
include(CPack)

24
cmake/PackageBundle.cmake Normal file
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string(TIMESTAMP CURRENT_YEAR "%Y")
set(CPACK_BUNDLE_NAME "OpenTTD")
set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/os/macosx/openttd.icns")
set(CPACK_BUNDLE_PLIST "${CMAKE_CURRENT_BINARY_DIR}/Info.plist")
set(CPACK_BUNDLE_STARTUP_COMMAND "${CMAKE_SOURCE_DIR}/os/macosx/launch.sh")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/os/macosx/splash.png")
# Create a temporary Info.plist.in, where we will fill in the version via
# CPackProperties.cmake.in. This because at this point in time the version
# is not yet known.
configure_file("${CMAKE_SOURCE_DIR}/os/macosx/Info.plist.in" "${CMAKE_CURRENT_BINARY_DIR}/Info.plist.in")
set(CPACK_BUNDLE_PLIST_SOURCE "${CMAKE_CURRENT_BINARY_DIR}/Info.plist.in")
# Delay fixup_bundle() till the install step; this makes sure all executables
# exists and it can do its job.
install(
CODE
"
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/openttd\" \"\" \"\")
"
DESTINATION .
COMPONENT Runtime)

4
cmake/PackageDeb.cmake Normal file
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set(CPACK_DEBIAN_PACKAGE_ARCHITECTURE "${ARCHITECTURE}")
set(CPACK_DEBIAN_PACKAGE_SECTION "games")
# TODO -- Fix depends
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libc6 (>= 2.15)")

39
cmake/PackageNSIS.cmake Normal file
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set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
set(CPACK_NSIS_HELP_LINK "${CPACK_PACKAGE_HOMEPAGE_URL}")
set(CPACK_NSIS_URL_INFO_ABOUT "${CPACK_PACKAGE_HOMEPAGE_URL}")
set(CPACK_NSIS_CONTACT "${CPACK_PACKAGE_CONTACT}")
# NSIS uses this for the icon in the top left of the installer
set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/os/windows\\\\nsis-top.bmp")
# Set other icons and bitmaps for NSIS
set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/os/windows\\\\openttd.ico")
set(CPACK_NSIS_MUI_UNIICON "${CMAKE_SOURCE_DIR}/os/windows\\\\openttd.ico")
set(CPACK_NSIS_MUI_WELCOMEFINISHPAGE_BITMAP "${CMAKE_SOURCE_DIR}/os/windows\\\\nsis-welcome.bmp")
set(CPACK_NSIS_MUI_UNWELCOMEFINISHPAGE_BITMAP "${CMAKE_SOURCE_DIR}/os/windows\\\\nsis-welcome.bmp")
# Use the icon of the application
set(CPACK_NSIS_INSTALLED_ICON_NAME "openttd.exe")
# Tell NSIS the binary will be in the root
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
# Add detail information on the NSIS installer executable. CPack doesn't
# support this out of the box, so we use CPACK_NSIS_DEFINES for this.
# \\\ are needed, because this value is generated in another CPack file,
# which is used. So one \ is to escape here, the second to escape in the
# CPack file, which we have to escape here (hence: 3 \).
set(CPACK_NSIS_DEFINES "
; Version Info
Var AddWinPrePopulate
VIProductVersion \\\"0.0.0.0\\\"
VIAddVersionKey \\\"ProductName\\\" \\\"OpenTTD Installer for Windows\\\"
VIAddVersionKey \\\"Comments\\\" \\\"Installs OpenTTD \\\${VERSION}\\\"
VIAddVersionKey \\\"CompanyName\\\" \\\"OpenTTD Developers\\\"
VIAddVersionKey \\\"FileDescription\\\" \\\"Installs OpenTTD \\\${VERSION}\\\"
VIAddVersionKey \\\"ProductVersion\\\" \\\"\\\${VERSION}\\\"
VIAddVersionKey \\\"InternalName\\\" \\\"InstOpenTTD\\\"
VIAddVersionKey \\\"FileVersion\\\" \\\"0.0.0.0\\\"
VIAddVersionKey \\\"LegalCopyright\\\" \\\" \\\"
"
)