mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-19 20:49:11 +00:00
Codechange: Silence warnings about intentionally unused parameters.
This commit is contained in:
@@ -98,10 +98,9 @@ std::string NetworkAddress::GetAddressAsString(bool with_family)
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/**
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* Helper function to resolve without opening a socket.
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* @param runp information about the socket to try not
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* @return the opened socket or INVALID_SOCKET
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*/
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static SOCKET ResolveLoopProc(addrinfo *runp)
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static SOCKET ResolveLoopProc(addrinfo *)
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{
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/* We just want the first 'entry', so return a valid socket. */
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return !INVALID_SOCKET;
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@@ -174,7 +174,7 @@ void HttpThread()
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* up to a second before this callback is called. There is little we can
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* do about this. */
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curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 0L);
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curl_easy_setopt(curl, CURLOPT_XFERINFOFUNCTION, +[](void *userdata, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow) -> int {
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curl_easy_setopt(curl, CURLOPT_XFERINFOFUNCTION, +[](void *userdata, curl_off_t /*dltotal*/, curl_off_t /*dlnow*/, curl_off_t /*ultotal*/, curl_off_t /*ulnow*/) -> int {
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const HTTPCallback *callback = static_cast<HTTPCallback *>(userdata);
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return (callback->IsCancelled() || _http_thread_exit) ? 1 : 0;
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});
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@@ -18,7 +18,7 @@
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#include "../../safeguards.h"
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/* static */ void NetworkHTTPSocketHandler::Connect(const std::string &uri, HTTPCallback *callback, const std::string data)
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/* static */ void NetworkHTTPSocketHandler::Connect(const std::string &, HTTPCallback *callback, const std::string)
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{
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/* No valid HTTP backend was compiled in, so we fail all HTTP requests. */
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callback->OnFailure();
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@@ -186,7 +186,7 @@ void NetworkHTTPRequest::WinHttpCallback(DWORD code, void *info, DWORD length)
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}
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}
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static void CALLBACK StaticWinHttpCallback(HINTERNET handle, DWORD_PTR context, DWORD code, void *info, DWORD length)
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static void CALLBACK StaticWinHttpCallback(HINTERNET, DWORD_PTR context, DWORD code, void *info, DWORD length)
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{
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if (context == 0) return;
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@@ -129,7 +129,7 @@ bool NetworkError::HasError() const
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* @param d The socket to set the non-blocking more for.
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* @return True if setting the non-blocking mode succeeded, otherwise false.
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*/
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bool SetNonBlocking(SOCKET d)
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bool SetNonBlocking([[maybe_unused]] SOCKET d)
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{
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#if defined(_WIN32)
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u_long nonblocking = 1;
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@@ -147,7 +147,7 @@ bool SetNonBlocking(SOCKET d)
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* @param d The socket to disable the delaying for.
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* @return True if disabling the delaying succeeded, otherwise false.
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*/
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bool SetNoDelay(SOCKET d)
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bool SetNoDelay([[maybe_unused]] SOCKET d)
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{
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#ifdef __EMSCRIPTEN__
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return true;
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@@ -62,7 +62,7 @@ void NetworkTCPSocketHandler::CloseSocket()
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* @param error Whether we quit under an error condition or not.
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* @return new status of the connection.
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*/
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NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
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NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection([[maybe_unused]] bool error)
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{
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this->MarkClosed();
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this->writable = false;
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@@ -121,7 +121,7 @@ public:
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* Callback when the connection succeeded.
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* @param s the socket that we opened
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*/
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virtual void OnConnect(SOCKET s) {}
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virtual void OnConnect([[maybe_unused]] SOCKET s) {}
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/**
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* Callback for when the connection attempt failed.
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@@ -32,7 +32,7 @@ NetworkAdminSocketHandler::NetworkAdminSocketHandler(SOCKET s) : status(ADMIN_ST
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this->sock = s;
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}
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NetworkRecvStatus NetworkAdminSocketHandler::CloseConnection(bool error)
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NetworkRecvStatus NetworkAdminSocketHandler::CloseConnection(bool)
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{
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delete this;
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return NETWORK_RECV_STATUS_CLIENT_QUIT;
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@@ -129,40 +129,40 @@ NetworkRecvStatus NetworkAdminSocketHandler::ReceiveInvalidPacket(PacketAdminTyp
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_POLL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_EXTERNAL_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_GAMESCRIPT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_PING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_POLL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_EXTERNAL_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_GAMESCRIPT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_PING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_FULL(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_FULL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_BANNED(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_BANNED); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_ERROR(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PROTOCOL(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PROTOCOL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_WELCOME(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_WELCOME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_NEWGAME(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_NEWGAME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_SHUTDOWN(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_SHUTDOWN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_FULL(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_FULL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_BANNED(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_BANNED); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_ERROR(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PROTOCOL(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PROTOCOL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_WELCOME(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_WELCOME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_NEWGAME(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_NEWGAME); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_SHUTDOWN(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_SHUTDOWN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_DATE(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_DATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_JOIN(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_QUIT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_ERROR(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_NEW(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_NEW); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_REMOVE(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_REMOVE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_ECONOMY(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_ECONOMY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_STATS(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_STATS); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CHAT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CONSOLE(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CONSOLE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_NAMES(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_NAMES); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_LOGGING(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_LOGGING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON_END(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON_END); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PONG(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PONG); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_DATE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_DATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_JOIN(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_JOIN); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_UPDATE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_QUIT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_QUIT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CLIENT_ERROR(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CLIENT_ERROR); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_NEW(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_NEW); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_INFO); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_UPDATE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_REMOVE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_REMOVE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_ECONOMY(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_ECONOMY); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_COMPANY_STATS(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_COMPANY_STATS); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CHAT(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CONSOLE(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CONSOLE); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_NAMES(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_NAMES); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_LOGGING(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_LOGGING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON_END(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON_END); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PONG(Packet *) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PONG); }
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@@ -170,13 +170,13 @@ bool NetworkContentSocketHandler::ReceiveInvalidPacket(PacketContentType type)
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return false;
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}
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_LIST(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_LIST); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_ID(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_ID); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID_MD5(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID_MD5); }
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bool NetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_INFO); }
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bool NetworkContentSocketHandler::Receive_CLIENT_CONTENT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_CONTENT); }
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bool NetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_CONTENT); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_LIST(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_LIST); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_ID(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_ID); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID); }
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bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID_MD5(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID_MD5); }
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bool NetworkContentSocketHandler::Receive_SERVER_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_INFO); }
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bool NetworkContentSocketHandler::Receive_CLIENT_CONTENT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_CONTENT); }
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bool NetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_CONTENT); }
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/**
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* Helper to get the subdirectory a #ContentInfo is located in.
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@@ -87,20 +87,20 @@ bool NetworkCoordinatorSocketHandler::ReceiveInvalidPacket(PacketCoordinatorType
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return false;
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}
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bool NetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_ERROR); }
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bool NetworkCoordinatorSocketHandler::Receive_SERVER_REGISTER(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_REGISTER); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_REGISTER_ACK); }
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bool NetworkCoordinatorSocketHandler::Receive_SERVER_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_UPDATE); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_LISTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_LISTING); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_LISTING); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECTING); }
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bool NetworkCoordinatorSocketHandler::Receive_SERCLI_CONNECT_FAILED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECT_FAILED); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECTED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECTED); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_DIRECT_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
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bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_TURN_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_ERROR); }
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bool NetworkCoordinatorSocketHandler::Receive_SERVER_REGISTER(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_REGISTER); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_REGISTER_ACK); }
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bool NetworkCoordinatorSocketHandler::Receive_SERVER_UPDATE(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_UPDATE); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_LISTING(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_LISTING); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_LISTING); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECTING); }
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bool NetworkCoordinatorSocketHandler::Receive_SERCLI_CONNECT_FAILED(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECT_FAILED); }
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bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECTED(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECTED); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_DIRECT_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
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bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP); }
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bool NetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_TURN_CONNECT); }
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@@ -40,7 +40,7 @@ NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(nullptr), cl
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* For servers: close connection and that is it
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* @return the new status
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||||
*/
|
||||
NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error)
|
||||
NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool)
|
||||
{
|
||||
/* Clients drop back to the main menu */
|
||||
if (!_network_server && _networking) {
|
||||
@@ -156,50 +156,50 @@ NetworkRecvStatus NetworkGameSocketHandler::ReceiveInvalidPacket(PacketGameType
|
||||
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
}
|
||||
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_FULL); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_BANNED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WELCOME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_WELCOME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GETMAP); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_WAIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_BEGIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_SIZE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DATA); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DONE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MAP_OK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_JOIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_FRAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SYNC(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_SYNC); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ACK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_EXTERNAL_CHAT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_EXTERNAL_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_PASSWORD(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_NAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_SHUTDOWN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEWGAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_RCON(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHECK_NEWGRFS); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_NEWGRFS_CHECKED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FULL(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_FULL); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_BANNED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEED_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WELCOME(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_WELCOME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GETMAP); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_WAIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_BEGIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_SIZE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DATA); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MAP_DONE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MAP_OK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_JOIN(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_JOIN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_FRAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SYNC(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_SYNC); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ACK); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMMAND); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_EXTERNAL_CHAT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_EXTERNAL_CHAT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_PASSWORD(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_PASSWORD); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_SET_NAME(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_SET_NAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ERROR); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR_QUIT); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_SHUTDOWN); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_NEWGAME); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_RCON(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_RCON); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CHECK_NEWGRFS); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_NEWGRFS_CHECKED); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); }
|
||||
|
||||
void NetworkGameSocketHandler::DeferDeletion()
|
||||
{
|
||||
|
@@ -26,4 +26,4 @@ bool NetworkStunSocketHandler::ReceiveInvalidPacket(PacketStunType type)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NetworkStunSocketHandler::Receive_SERCLI_STUN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_STUN_SERCLI_STUN); }
|
||||
bool NetworkStunSocketHandler::Receive_SERCLI_STUN(Packet *) { return this->ReceiveInvalidPacket(PACKET_STUN_SERCLI_STUN); }
|
||||
|
@@ -66,6 +66,6 @@ bool NetworkTurnSocketHandler::ReceiveInvalidPacket(PacketTurnType type)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_ERROR); }
|
||||
bool NetworkTurnSocketHandler::Receive_SERCLI_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_TURN_SERCLI_CONNECT); }
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_CONNECTED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_CONNECTED); }
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_ERROR(Packet *) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_ERROR); }
|
||||
bool NetworkTurnSocketHandler::Receive_SERCLI_CONNECT(Packet *) { return this->ReceiveInvalidPacket(PACKET_TURN_SERCLI_CONNECT); }
|
||||
bool NetworkTurnSocketHandler::Receive_TURN_CONNECTED(Packet *) { return this->ReceiveInvalidPacket(PACKET_TURN_TURN_CONNECTED); }
|
||||
|
@@ -183,5 +183,5 @@ void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAd
|
||||
Debug(net, 0, "[udp] Received packet type {} on wrong port from {}", type, client_addr->GetAddressAsString());
|
||||
}
|
||||
|
||||
void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); }
|
||||
void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); }
|
||||
|
@@ -654,7 +654,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
|
||||
return this->SendProtocol();
|
||||
}
|
||||
|
||||
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet *p)
|
||||
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet *)
|
||||
{
|
||||
/* The admin is leaving nothing else to do */
|
||||
return this->CloseConnection();
|
||||
|
@@ -308,7 +308,7 @@ struct NetworkChatWindow : public Window {
|
||||
this->Window::Close();
|
||||
}
|
||||
|
||||
void FindWindowPlacementAndResize(int def_width, int def_height) override
|
||||
void FindWindowPlacementAndResize([[maybe_unused]] int def_width, [[maybe_unused]] int def_height) override
|
||||
{
|
||||
Window::FindWindowPlacementAndResize(_toolbar_width, def_height);
|
||||
}
|
||||
@@ -436,7 +436,7 @@ struct NetworkChatWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number) override
|
||||
Point OnInitialPosition([[maybe_unused]] int16_t sm_width, [[maybe_unused]] int16_t sm_height, [[maybe_unused]] int window_number) override
|
||||
{
|
||||
Point pt = { 0, _screen.height - sm_height - FindWindowById(WC_STATUS_BAR, 0)->height };
|
||||
return pt;
|
||||
@@ -451,7 +451,7 @@ struct NetworkChatWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NC_SENDBUTTON: /* Send */
|
||||
@@ -464,7 +464,7 @@ struct NetworkChatWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
EventState OnKeyPress(char32_t key, uint16_t keycode) override
|
||||
EventState OnKeyPress([[maybe_unused]] char32_t key, uint16_t keycode) override
|
||||
{
|
||||
EventState state = ES_NOT_HANDLED;
|
||||
if (keycode == WKC_TAB) {
|
||||
@@ -484,7 +484,7 @@ struct NetworkChatWindow : public Window {
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
||||
{
|
||||
if (data == this->dest) this->Close();
|
||||
}
|
||||
|
@@ -534,7 +534,7 @@ bool ClientNetworkGameSocketHandler::IsConnected()
|
||||
|
||||
extern bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = nullptr);
|
||||
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *)
|
||||
{
|
||||
/* We try to join a server which is full */
|
||||
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
|
||||
@@ -542,7 +542,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
|
||||
return NETWORK_RECV_STATUS_SERVER_FULL;
|
||||
}
|
||||
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p)
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *)
|
||||
{
|
||||
/* We try to join a server where we are banned */
|
||||
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
|
||||
@@ -685,7 +685,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(P
|
||||
return ret;
|
||||
}
|
||||
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet *p)
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet *)
|
||||
{
|
||||
if (this->status < STATUS_JOIN || this->status >= STATUS_AUTH_GAME) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
this->status = STATUS_AUTH_GAME;
|
||||
@@ -790,7 +790,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet *p)
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet *)
|
||||
{
|
||||
if (this->status != STATUS_MAP) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
if (this->savegame == nullptr) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
@@ -1035,7 +1035,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_JOIN(Packet *p)
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *p)
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *)
|
||||
{
|
||||
/* Only when we're trying to join we really
|
||||
* care about the server shutting down. */
|
||||
@@ -1048,7 +1048,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet
|
||||
return NETWORK_RECV_STATUS_SERVER_ERROR;
|
||||
}
|
||||
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet *p)
|
||||
NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet *)
|
||||
{
|
||||
/* Only when we're trying to join we really
|
||||
* care about the server shutting down. */
|
||||
|
@@ -792,7 +792,7 @@ void ClientNetworkContentSocketHandler::Connect()
|
||||
/**
|
||||
* Disconnect from the content server.
|
||||
*/
|
||||
NetworkRecvStatus ClientNetworkContentSocketHandler::CloseConnection(bool error)
|
||||
NetworkRecvStatus ClientNetworkContentSocketHandler::CloseConnection(bool)
|
||||
{
|
||||
this->isCancelled = true;
|
||||
NetworkContentSocketHandler::CloseConnection();
|
||||
|
@@ -31,7 +31,7 @@ struct ContentCallback {
|
||||
* Callback for when the connection has finished
|
||||
* @param success whether the connection was made or that we failed to make it
|
||||
*/
|
||||
virtual void OnConnect(bool success) {}
|
||||
virtual void OnConnect([[maybe_unused]] bool success) {}
|
||||
|
||||
/**
|
||||
* Callback for when the connection got disconnected.
|
||||
@@ -42,20 +42,20 @@ struct ContentCallback {
|
||||
* We received a content info.
|
||||
* @param ci the content info
|
||||
*/
|
||||
virtual void OnReceiveContentInfo(const ContentInfo *ci) {}
|
||||
virtual void OnReceiveContentInfo([[maybe_unused]] const ContentInfo *ci) {}
|
||||
|
||||
/**
|
||||
* We have progress in the download of a file
|
||||
* @param ci the content info of the file
|
||||
* @param bytes the number of bytes downloaded since the previous call
|
||||
*/
|
||||
virtual void OnDownloadProgress(const ContentInfo *ci, int bytes) {}
|
||||
virtual void OnDownloadProgress([[maybe_unused]] const ContentInfo *ci, [[maybe_unused]] int bytes) {}
|
||||
|
||||
/**
|
||||
* We have finished downloading a file
|
||||
* @param cid the ContentID of the downloaded file
|
||||
*/
|
||||
virtual void OnDownloadComplete(ContentID cid) {}
|
||||
virtual void OnDownloadComplete([[maybe_unused]] ContentID cid) {}
|
||||
|
||||
/** Silentium */
|
||||
virtual ~ContentCallback() = default;
|
||||
|
@@ -114,7 +114,7 @@ void BaseNetworkContentDownloadStatusWindow::Close()
|
||||
this->Window::Close();
|
||||
}
|
||||
|
||||
void BaseNetworkContentDownloadStatusWindow::UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
||||
void BaseNetworkContentDownloadStatusWindow::UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize)
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NCDS_PROGRESS_BAR:
|
||||
@@ -285,7 +285,7 @@ public:
|
||||
this->BaseNetworkContentDownloadStatusWindow::Close();
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
if (widget == WID_NCDS_CANCELOK) {
|
||||
if (this->downloaded_bytes != this->total_bytes) {
|
||||
@@ -581,7 +581,7 @@ public:
|
||||
this->checkbox_size = maxdim(maxdim(GetSpriteSize(SPR_BOX_EMPTY), GetSpriteSize(SPR_BOX_CHECKED)), GetSpriteSize(SPR_BLOT));
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NCL_CHECKBOX:
|
||||
@@ -788,7 +788,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
if (widget >= WID_NCL_TEXTFILE && widget < WID_NCL_TEXTFILE + TFT_CONTENT_END) {
|
||||
if (this->selected == nullptr || this->selected->state != ContentInfo::ALREADY_HERE) return;
|
||||
@@ -873,7 +873,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
EventState OnKeyPress(char32_t key, uint16_t keycode) override
|
||||
EventState OnKeyPress([[maybe_unused]] char32_t key, uint16_t keycode) override
|
||||
{
|
||||
if (this->vscroll->UpdateListPositionOnKeyPress(this->list_pos, keycode) == ES_NOT_HANDLED) {
|
||||
switch (keycode) {
|
||||
@@ -943,7 +943,7 @@ public:
|
||||
this->InvalidateData(0, false);
|
||||
}
|
||||
|
||||
void OnDownloadComplete(ContentID cid) override
|
||||
void OnDownloadComplete(ContentID) override
|
||||
{
|
||||
this->content.ForceResort();
|
||||
this->InvalidateData();
|
||||
@@ -965,7 +965,7 @@ public:
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
if (this->content.NeedRebuild()) this->BuildContentList();
|
||||
|
@@ -33,7 +33,7 @@ public:
|
||||
BaseNetworkContentDownloadStatusWindow(WindowDesc *desc);
|
||||
|
||||
void Close() override;
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override;
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override;
|
||||
void DrawWidget(const Rect &r, int widget) const override;
|
||||
void OnDownloadProgress(const ContentInfo *ci, int bytes) override;
|
||||
};
|
||||
|
@@ -515,7 +515,7 @@ public:
|
||||
this->flag_offset = this->blot_offset + ScaleGUITrad(2) + GetSpriteSize(SPR_BLOT).width;
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NG_MATRIX:
|
||||
@@ -720,7 +720,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NG_CANCEL: // Cancel button
|
||||
@@ -818,13 +818,13 @@ public:
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
||||
{
|
||||
this->servers.ForceRebuild();
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
EventState OnKeyPress(char32_t key, uint16_t keycode) override
|
||||
EventState OnKeyPress([[maybe_unused]] char32_t key, uint16_t keycode) override
|
||||
{
|
||||
EventState state = ES_NOT_HANDLED;
|
||||
|
||||
@@ -888,7 +888,7 @@ public:
|
||||
}
|
||||
|
||||
/** Refresh the online servers on a regular interval. */
|
||||
IntervalTimer<TimerWindow> refresh_interval = {std::chrono::seconds(30), [this](uint count) {
|
||||
IntervalTimer<TimerWindow> refresh_interval = {std::chrono::seconds(30), [this](uint) {
|
||||
if (!this->searched_internet) return;
|
||||
|
||||
_network_coordinator_client.GetListing();
|
||||
@@ -1058,7 +1058,7 @@ struct NetworkStartServerWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NSS_CONNTYPE_BTN:
|
||||
@@ -1078,7 +1078,7 @@ struct NetworkStartServerWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NSS_CANCEL: // Cancel button
|
||||
@@ -1369,30 +1369,27 @@ enum DropDownAdmin {
|
||||
|
||||
/**
|
||||
* Callback function for admin command to kick client.
|
||||
* @param w The window which initiated the confirmation dialog.
|
||||
* @param confirmed Iff the user pressed Yes.
|
||||
*/
|
||||
static void AdminClientKickCallback(Window *w, bool confirmed)
|
||||
static void AdminClientKickCallback(Window *, bool confirmed)
|
||||
{
|
||||
if (confirmed) NetworkServerKickClient(_admin_client_id, {});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback function for admin command to ban client.
|
||||
* @param w The window which initiated the confirmation dialog.
|
||||
* @param confirmed Iff the user pressed Yes.
|
||||
*/
|
||||
static void AdminClientBanCallback(Window *w, bool confirmed)
|
||||
static void AdminClientBanCallback(Window *, bool confirmed)
|
||||
{
|
||||
if (confirmed) NetworkServerKickOrBanIP(_admin_client_id, true, {});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback function for admin command to reset company.
|
||||
* @param w The window which initiated the confirmation dialog.
|
||||
* @param confirmed Iff the user pressed Yes.
|
||||
*/
|
||||
static void AdminCompanyResetCallback(Window *w, bool confirmed)
|
||||
static void AdminCompanyResetCallback(Window *, bool confirmed)
|
||||
{
|
||||
if (confirmed) {
|
||||
if (NetworkCompanyHasClients(_admin_company_id)) return;
|
||||
@@ -1402,10 +1399,9 @@ static void AdminCompanyResetCallback(Window *w, bool confirmed)
|
||||
|
||||
/**
|
||||
* Callback function for admin command to unlock company.
|
||||
* @param w The window which initiated the confirmation dialog.
|
||||
* @param confirmed Iff the user pressed Yes.
|
||||
*/
|
||||
static void AdminCompanyUnlockCallback(Window *w, bool confirmed)
|
||||
static void AdminCompanyUnlockCallback(Window *, bool confirmed)
|
||||
{
|
||||
if (confirmed) NetworkServerSetCompanyPassword(_admin_company_id, "", false);
|
||||
}
|
||||
@@ -1500,7 +1496,7 @@ private:
|
||||
* @param pt The point where this button was clicked.
|
||||
* @param company_id The company this button was assigned to.
|
||||
*/
|
||||
static void OnClickCompanyChat(NetworkClientListWindow *w, Point pt, CompanyID company_id)
|
||||
static void OnClickCompanyChat([[maybe_unused]] NetworkClientListWindow *w, [[maybe_unused]] Point pt, CompanyID company_id)
|
||||
{
|
||||
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, company_id);
|
||||
}
|
||||
@@ -1511,7 +1507,7 @@ private:
|
||||
* @param pt The point where this button was clicked.
|
||||
* @param company_id The company this button was assigned to.
|
||||
*/
|
||||
static void OnClickCompanyJoin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
|
||||
static void OnClickCompanyJoin([[maybe_unused]] NetworkClientListWindow *w, [[maybe_unused]] Point pt, CompanyID company_id)
|
||||
{
|
||||
if (_network_server) {
|
||||
NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
|
||||
@@ -1529,9 +1525,8 @@ private:
|
||||
* Crete new company button is clicked.
|
||||
* @param w The instance of this window.
|
||||
* @param pt The point where this button was clicked.
|
||||
* @param company_id The company this button was assigned to.
|
||||
*/
|
||||
static void OnClickCompanyNew(NetworkClientListWindow *w, Point pt, CompanyID company_id)
|
||||
static void OnClickCompanyNew([[maybe_unused]] NetworkClientListWindow *w, [[maybe_unused]] Point pt, CompanyID)
|
||||
{
|
||||
if (_network_server) {
|
||||
Command<CMD_COMPANY_CTRL>::Post(CCA_NEW, INVALID_COMPANY, CRR_NONE, _network_own_client_id);
|
||||
@@ -1546,7 +1541,7 @@ private:
|
||||
* @param pt The point where this button was clicked.
|
||||
* @param client_id The client this button was assigned to.
|
||||
*/
|
||||
static void OnClickClientAdmin(NetworkClientListWindow *w, Point pt, ClientID client_id)
|
||||
static void OnClickClientAdmin([[maybe_unused]] NetworkClientListWindow *w, [[maybe_unused]] Point pt, ClientID client_id)
|
||||
{
|
||||
DropDownList list;
|
||||
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK, DD_CLIENT_ADMIN_KICK, false));
|
||||
@@ -1568,7 +1563,7 @@ private:
|
||||
* @param pt The point where this button was clicked.
|
||||
* @param company_id The company this button was assigned to.
|
||||
*/
|
||||
static void OnClickCompanyAdmin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
|
||||
static void OnClickCompanyAdmin([[maybe_unused]] NetworkClientListWindow *w, [[maybe_unused]] Point pt, CompanyID company_id)
|
||||
{
|
||||
DropDownList list;
|
||||
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET, DD_COMPANY_ADMIN_RESET, NetworkCompanyHasClients(company_id)));
|
||||
@@ -1589,7 +1584,7 @@ private:
|
||||
* @param pt The point where this button was clicked.
|
||||
* @param client_id The client this button was assigned to.
|
||||
*/
|
||||
static void OnClickClientChat(NetworkClientListWindow *w, Point pt, ClientID client_id)
|
||||
static void OnClickClientChat([[maybe_unused]] NetworkClientListWindow *w, [[maybe_unused]] Point pt, ClientID client_id)
|
||||
{
|
||||
ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, client_id);
|
||||
}
|
||||
@@ -1717,7 +1712,7 @@ public:
|
||||
RebuildList();
|
||||
}
|
||||
|
||||
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
||||
{
|
||||
this->RebuildList();
|
||||
|
||||
@@ -1726,7 +1721,7 @@ public:
|
||||
this->SetWidgetDisabledState(WID_CL_SERVER_NAME_EDIT, !_network_server);
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_CL_SERVER_VISIBILITY:
|
||||
@@ -1789,7 +1784,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_CL_SERVER_NAME_EDIT:
|
||||
@@ -1823,7 +1818,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) override
|
||||
bool OnTooltip([[maybe_unused]] Point pt, int widget, TooltipCloseCondition close_cond) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_CL_MATRIX: {
|
||||
@@ -2116,7 +2111,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void OnMouseOver(Point pt, int widget) override
|
||||
void OnMouseOver([[maybe_unused]] Point pt, int widget) override
|
||||
{
|
||||
if (widget != WID_CL_MATRIX) {
|
||||
if (this->hover_index != -1) {
|
||||
@@ -2203,7 +2198,7 @@ struct NetworkJoinStatusWindow : Window {
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NJS_PROGRESS_BAR:
|
||||
@@ -2229,7 +2224,7 @@ struct NetworkJoinStatusWindow : Window {
|
||||
}
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
if (widget == WID_NJS_CANCELOK) { // Disconnect button
|
||||
NetworkDisconnect();
|
||||
@@ -2318,7 +2313,7 @@ struct NetworkCompanyPasswordWindow : public Window {
|
||||
this->ReInit();
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
||||
{
|
||||
if (widget == WID_NCP_WARNING) {
|
||||
*size = this->warning_size;
|
||||
@@ -2342,7 +2337,7 @@ struct NetworkCompanyPasswordWindow : public Window {
|
||||
NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NCP_OK:
|
||||
@@ -2418,7 +2413,7 @@ struct NetworkAskRelayWindow : public Window {
|
||||
this->InitNested(0);
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
||||
{
|
||||
if (widget == WID_NAR_TEXT) {
|
||||
*size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT);
|
||||
@@ -2434,7 +2429,7 @@ struct NetworkAskRelayWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
void FindWindowPlacementAndResize(int def_width, int def_height) override
|
||||
void FindWindowPlacementAndResize([[maybe_unused]] int def_width, [[maybe_unused]] int def_height) override
|
||||
{
|
||||
/* Position query window over the calling window, ensuring it's within screen bounds. */
|
||||
this->left = Clamp(parent->left + (parent->width / 2) - (this->width / 2), 0, _screen.width - this->width);
|
||||
@@ -2452,7 +2447,7 @@ struct NetworkAskRelayWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NAR_NO:
|
||||
@@ -2521,7 +2516,7 @@ struct NetworkAskSurveyWindow : public Window {
|
||||
this->InitNested(0);
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
||||
{
|
||||
if (widget == WID_NAS_TEXT) {
|
||||
*size = GetStringBoundingBox(STR_NETWORK_ASK_SURVEY_TEXT);
|
||||
@@ -2537,7 +2532,7 @@ struct NetworkAskSurveyWindow : public Window {
|
||||
}
|
||||
}
|
||||
|
||||
void FindWindowPlacementAndResize(int def_width, int def_height) override
|
||||
void FindWindowPlacementAndResize([[maybe_unused]] int def_width, [[maybe_unused]] int def_height) override
|
||||
{
|
||||
/* Position query window over the calling window, ensuring it's within screen bounds. */
|
||||
this->left = Clamp(parent->left + (parent->width / 2) - (this->width / 2), 0, _screen.width - this->width);
|
||||
@@ -2545,7 +2540,7 @@ struct NetworkAskSurveyWindow : public Window {
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NAS_PREVIEW:
|
||||
|
@@ -75,7 +75,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::SendGameInfo()
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
|
||||
NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *)
|
||||
{
|
||||
NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
|
||||
item->status = NGLS_FULL;
|
||||
@@ -86,7 +86,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
|
||||
return NETWORK_RECV_STATUS_CLOSE_QUERY;
|
||||
}
|
||||
|
||||
NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p)
|
||||
NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *)
|
||||
{
|
||||
NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
|
||||
item->status = NGLS_BANNED;
|
||||
|
@@ -799,12 +799,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendConfigUpdate()
|
||||
* DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
|
||||
************/
|
||||
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p)
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *)
|
||||
{
|
||||
return this->SendGameInfo();
|
||||
}
|
||||
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED(Packet *p)
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED(Packet *)
|
||||
{
|
||||
if (this->status != STATUS_NEWGRFS_CHECK) {
|
||||
/* Illegal call, return error and ignore the packet */
|
||||
@@ -945,7 +945,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_PASSWOR
|
||||
return this->SendWelcome();
|
||||
}
|
||||
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *p)
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *)
|
||||
{
|
||||
/* The client was never joined.. so this is impossible, right?
|
||||
* Ignore the packet, give the client a warning, and close the connection */
|
||||
@@ -966,7 +966,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GETMAP(Packet *
|
||||
return this->SendMap();
|
||||
}
|
||||
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *p)
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_MAP_OK(Packet *)
|
||||
{
|
||||
/* Client has the map, now start syncing */
|
||||
if (this->status == STATUS_DONE_MAP && !this->HasClientQuit()) {
|
||||
@@ -1107,7 +1107,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
|
||||
return this->CloseConnection(NETWORK_RECV_STATUS_CLIENT_QUIT);
|
||||
}
|
||||
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
|
||||
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *)
|
||||
{
|
||||
/* The client was never joined.. thank the client for the packet, but ignore it */
|
||||
if (this->status < STATUS_DONE_MAP || this->HasClientQuit()) {
|
||||
|
@@ -110,7 +110,7 @@ void NetworkSurveyHandler::OnFailure()
|
||||
this->loaded.notify_all();
|
||||
}
|
||||
|
||||
void NetworkSurveyHandler::OnReceiveData(const char *data, size_t length)
|
||||
void NetworkSurveyHandler::OnReceiveData(const char *data, size_t)
|
||||
{
|
||||
if (data == nullptr) {
|
||||
Debug(net, 1, "Survey: survey results sent");
|
||||
|
@@ -45,7 +45,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
bool ClientNetworkTurnSocketHandler::Receive_TURN_ERROR(Packet *p)
|
||||
bool ClientNetworkTurnSocketHandler::Receive_TURN_ERROR(Packet *)
|
||||
{
|
||||
this->ConnectFailure();
|
||||
|
||||
|
@@ -73,7 +73,7 @@ public:
|
||||
virtual ~ServerNetworkUDPSocketHandler() = default;
|
||||
};
|
||||
|
||||
void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr)
|
||||
void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *, NetworkAddress *client_addr)
|
||||
{
|
||||
Packet packet(PACKET_UDP_SERVER_RESPONSE);
|
||||
this->SendPacket(&packet, client_addr);
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
virtual ~ClientNetworkUDPSocketHandler() = default;
|
||||
};
|
||||
|
||||
void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr)
|
||||
void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *, NetworkAddress *client_addr)
|
||||
{
|
||||
Debug(net, 3, "Server response from {}", client_addr->GetAddressAsString());
|
||||
|
||||
|
Reference in New Issue
Block a user