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Fix: [AI/GS] Consider neutral station setting when creating tile lists

pull/8085/head
SamuXarick 2020-03-03 20:46:54 +00:00 committed by Charles Pigott
parent 318b51c58a
commit b542ebfb52
1 changed files with 6 additions and 0 deletions

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@ -79,6 +79,9 @@ ScriptTileList_IndustryAccepting::ScriptTileList_IndustryAccepting(IndustryID in
const Industry *i = ::Industry::Get(industry_id);
/* Check if this industry is only served by its neutral station */
if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return;
/* Check if this industry accepts anything */
{
bool cargo_accepts = false;
@ -116,6 +119,9 @@ ScriptTileList_IndustryProducing::ScriptTileList_IndustryProducing(IndustryID in
const Industry *i = ::Industry::Get(industry_id);
/* Check if this industry is only served by its neutral station */
if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return;
/* Check if this industry produces anything */
bool cargo_produces = false;
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {