mirror of https://github.com/OpenTTD/OpenTTD
(svn r21632) -Codechange: call ResetObjectToPlace() even when current place_mode is HT_NONE
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b323000253
commit
b5268dccbd
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@ -2839,18 +2839,16 @@ void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Wind
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void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
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void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
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{
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{
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/* undo clicking on button and drag & drop */
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if (_thd.window_class != WC_INVALID) {
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if ((_thd.place_mode & ~HT_DIR_MASK) != HT_NONE || _special_mouse_mode == WSM_DRAGDROP) {
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/* Undo clicking on button and drag & drop */
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Window *w = FindWindowById(_thd.window_class, _thd.window_number);
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Window *w = FindWindowById(_thd.window_class, _thd.window_number);
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if (w != NULL) {
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/* Call the abort function, but set the window class to something
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/* Call the abort function, but set the window class to something
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* that will never be used to avoid infinite loops. Setting it to
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* that will never be used to avoid infinite loops. Setting it to
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* the 'next' window class must not be done because recursion into
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* the 'next' window class must not be done because recursion into
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* this function might in some cases reset the newly set object to
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* this function might in some cases reset the newly set object to
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* place or not properly reset the original selection. */
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* place or not properly reset the original selection. */
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_thd.window_class = WC_INVALID;
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_thd.window_class = WC_INVALID;
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w->OnPlaceObjectAbort();
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if (w != NULL) w->OnPlaceObjectAbort();
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}
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}
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}
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SetTileSelectSize(1, 1);
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SetTileSelectSize(1, 1);
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@ -653,8 +653,7 @@ void Window::DeleteChildWindows(WindowClass wc) const
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*/
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*/
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Window::~Window()
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Window::~Window()
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{
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{
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if ((_thd.place_mode & ~HT_DIR_MASK) != HT_NONE &&
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if (_thd.window_class == this->window_class &&
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_thd.window_class == this->window_class &&
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_thd.window_number == this->window_number) {
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_thd.window_number == this->window_number) {
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ResetObjectToPlace();
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ResetObjectToPlace();
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}
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}
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