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(svn r3696) Add functions to turn a tile into a normal rail tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
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17
rail_cmd.c
17
rail_cmd.c
@@ -4,6 +4,7 @@
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "rail_map.h"
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#include "road.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@@ -372,13 +373,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (CmdFailed(ret)) return ret;
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cost += ret;
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if (flags & DC_EXEC) {
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SetTileType(tile, MP_RAILWAY);
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SetTileOwner(tile, _current_player);
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_m[tile].m2 = 0; // Bare land
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_m[tile].m3 = p1; // No signals, rail type
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_m[tile].m5 = trackbit;
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}
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if (flags & DC_EXEC) MakeRailNormal(tile, _current_player, trackbit, p1);
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break;
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}
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@@ -681,12 +676,8 @@ int32 CmdBuildTrainDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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if (IsLocalPlayer()) _last_built_train_depot_tile = tile;
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ModifyTile(tile,
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MP_SETTYPE(MP_RAILWAY) |
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MP_MAP3LO | MP_MAPOWNER_CURRENT | MP_MAP5,
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p1, /* map3_lo */
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p2 | RAIL_TYPE_DEPOT_WAYPOINT /* map5 */
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);
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MakeRailDepot(tile, _current_player, p2, p1);
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MarkTileDirtyByTile(tile);
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d->xy = tile;
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d->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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