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This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
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@@ -759,6 +759,7 @@
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<td valign=top nowrap> </td>
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<td>
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<ul>
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<li>m1 bits 6..5: water class (sea or land)</li>
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<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li>
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<li>m2 bits 8..6: ground
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<table>
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@@ -194,7 +194,7 @@ the array so you can quickly see what is used and what is not.
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<td class="caption">trees</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
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<td class="bits"><span class="free">O</span>XX<span class="option">~ ~~~~</span></td>
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<td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td>
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<td class="bits"><span class="option">~~</span>XX XXXX</td>
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<td class="bits"><span class="free">OOOO OOOO</span></td>
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