From b20e77be921acc32b5887f9f35ecae8573c588af Mon Sep 17 00:00:00 2001
From: rubidium <rubidium@openttd.org>
Date: Mon, 13 Dec 2010 15:13:05 +0000
Subject: [PATCH] (svn r21499) -Add: diagonal tile iterator. Based on patch by
 fonsinchen

---
 src/tilearea.cpp    | 61 +++++++++++++++++++++++++++++++++++++++++++++
 src/tilearea_type.h | 24 +++++++++++++++++-
 2 files changed, 84 insertions(+), 1 deletion(-)

diff --git a/src/tilearea.cpp b/src/tilearea.cpp
index 7a2d76d700..74f7013150 100644
--- a/src/tilearea.cpp
+++ b/src/tilearea.cpp
@@ -104,3 +104,64 @@ void TileArea::ClampToMap()
 	this->h = min(this->h, MapSizeY() - TileY(this->tile));
 }
 
+DiagonalTileIterator::DiagonalTileIterator(TileIndex corner1, TileIndex corner2) : TileIterator(corner2), base_x(TileX(corner2)), base_y(TileY(corner2)), a_cur(0), b_cur(0)
+{
+	assert(corner1 < MapSize());
+	assert(corner2 < MapSize());
+
+	int dist_x = TileX(corner1) - TileX(corner2);
+	int dist_y = TileY(corner1) - TileY(corner2);
+	this->a_max = dist_x + dist_y;
+	this->b_max = dist_y - dist_x;
+
+	/* Unfortunately we can't find a new base and make all a and b positive because
+	 * the new base might be a "flattened" corner where there actually is no single
+	 * tile. If we try anyway the result is either inaccurate ("one off" half of the
+	 * time) or the code gets much more complex;
+	 *
+	 * We also need to increment here to have equality as marker for the end of a row or
+	 * column. Like that it's shorter than having another if/else in operator++
+	 */
+	if (this->a_max > 0) {
+		this->a_max++;
+	} else {
+		this->a_max--;
+	}
+
+	if (this->b_max > 0) {
+		this->b_max++;
+	} else {
+		this->b_max--;
+	}
+}
+
+TileIterator &DiagonalTileIterator::operator++()
+{
+	assert(this->tile != INVALID_TILE);
+
+	do {
+		/* Iterate using the rotated coordinates. */
+		if (this->a_max > 0) {
+			++this->a_cur;
+		} else {
+			--this->a_cur;
+		}
+		if (this->a_cur == this->a_max) {
+			this->a_cur = 0;
+			if (this->b_max > 0) {
+				++this->b_cur;
+			} else {
+				--this->b_cur;
+			}
+		}
+
+		/* And convert the coordinates back once we've gone to the next tile. */
+		uint x = this->base_x + (this->a_cur - this->b_cur) / 2;
+		uint y = this->base_y + (this->b_cur + this->a_cur) / 2;
+		/* Prevent wrapping around the map's borders. */
+		this->tile = x >= MapSizeX() || y >= MapSizeY() ? INVALID_TILE : TileXY(x, y);
+	} while (this->tile > MapSize() && this->b_max != this->b_cur);
+
+	if (this->b_max == this->b_cur) this->tile = INVALID_TILE;
+	return *this;
+}
diff --git a/src/tilearea_type.h b/src/tilearea_type.h
index 44a2ba3c23..23813eeb8e 100644
--- a/src/tilearea_type.h
+++ b/src/tilearea_type.h
@@ -73,11 +73,12 @@ protected:
 	{
 	}
 
+public:
 	/** Some compilers really like this. */
 	virtual ~TileIterator()
 	{
 	}
-public:
+
 	/**
 	 * Get the tile we are currently at.
 	 * @return The tile we are at, or INVALID_TILE when we're done.
@@ -128,6 +129,27 @@ public:
 	}
 };
 
+/** Iterator to iterate over a diagonal area of the map. */
+class DiagonalTileIterator : public TileIterator {
+private:
+	uint base_x, base_y; ///< The base tile x and y coordinates from where the iterating happens.
+	int a_cur, b_cur;    ///< The current (rotated) x and y coordinates of the iteration.
+	int a_max, b_max;    ///< The (rotated) x and y coordinates of the end of the iteration.
+
+public:
+	/**
+	 * Construct the iterator.
+	 * @param begin Tile from where to begin iterating.
+	 * @param end   Tile where to end the iterating.
+	 */
+	DiagonalTileIterator(TileIndex begin, TileIndex end);
+
+	/**
+	 * Move ourselves to the next tile in the rectange on the map.
+	 */
+	TileIterator& operator ++();
+};
+
 /**
  * A loop which iterates over the tiles of a TileArea.
  * @param var The name of the variable which contains the current tile.