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Change: reworked the debug levels for network facility (#9251)

It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
This commit is contained in:
Patric Stout
2021-05-12 16:34:02 +02:00
committed by GitHub
parent 56050fc96f
commit b136e65cf9
24 changed files with 132 additions and 133 deletions

View File

@@ -333,7 +333,7 @@ void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp)
}
if (callback == lengthof(_callback_table)) {
DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", cp->callback);
DEBUG(net, 0, "Unknown callback for command; no callback sent (command: %d)", cp->cmd);
callback = 0; // _callback_table[0] == nullptr
}
p->Send_uint8 (callback);