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(svn r2833) Remove saving of sprite cache data:

the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
This commit is contained in:
tron
2005-08-07 17:52:41 +00:00
parent 0b6864b589
commit b101846d3b
3 changed files with 31 additions and 129 deletions

View File

@@ -33,6 +33,4 @@ static inline const byte *GetNonSprite(SpriteID sprite)
void GfxLoadSprites(void);
void IncreaseSpriteLRU(void);
extern bool _cache_sprites;
#endif