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(svn r2833) Remove saving of sprite cache data:
the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
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@@ -33,6 +33,4 @@ static inline const byte *GetNonSprite(SpriteID sprite)
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void GfxLoadSprites(void);
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void IncreaseSpriteLRU(void);
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extern bool _cache_sprites;
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#endif
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