mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Rename _ignore_restrictions to _ignore_industry_restrictions.
parent
c9c9973884
commit
b0d678e375
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@ -1321,7 +1321,7 @@ static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
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return CommandCost(STR_ERROR_CAN_ONLY_BE_POSITIONED);
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}
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extern bool _ignore_restrictions;
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extern bool _ignore_industry_restrictions;
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/**
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* Check the conditions of #CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map).
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@ -1330,7 +1330,7 @@ extern bool _ignore_restrictions;
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*/
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static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
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{
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if (_game_mode == GM_EDITOR && _ignore_restrictions) return CommandCost();
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if (_game_mode == GM_EDITOR && _ignore_industry_restrictions) return CommandCost();
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if (TileHeight(tile) == 0 &&
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CheckScaledDistanceFromEdge(TileAddXY(tile, 1, 1), _settings_game.game_creation.oil_refinery_limit)) return CommandCost();
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@ -1566,7 +1566,7 @@ static CommandCost CheckIfIndustryTileSlopes(TileIndex tile, const IndustryTileL
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/* It is almost impossible to have a fully flat land in TG, so what we
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* do is that we check if we can make the land flat later on. See
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* CheckIfCanLevelIndustryPlatform(). */
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if (!refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions)) {
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if (!refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_industry_restrictions)) {
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return CommandCost();
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}
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return CommandCost(STR_ERROR_SITE_UNSUITABLE);
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@ -2023,7 +2023,7 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
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if (ret.Failed()) return ret;
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if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
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!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DoCommandFlag::NoWater, layout)) {
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!_ignore_industry_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DoCommandFlag::NoWater, layout)) {
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return CommandCost(STR_ERROR_SITE_UNSUITABLE);
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}
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@ -56,7 +56,7 @@
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#include "safeguards.h"
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bool _ignore_restrictions;
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bool _ignore_industry_restrictions;
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std::bitset<NUM_INDUSTRYTYPES> _displayed_industries; ///< Communication from the industry chain window to the smallmap window about what industries to display.
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/** Cargo suffix type (for which window is it requested) */
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@ -722,15 +722,11 @@ public:
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return;
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}
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Backup<CompanyID> cur_company(_current_company, OWNER_NONE);
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Backup<bool> old_generating_world(_generating_world, true);
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_ignore_restrictions = true;
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AutoRestoreBackup backup_cur_company(_current_company, OWNER_NONE);
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AutoRestoreBackup backup_generating_world(_generating_world, true);
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AutoRestoreBackup backup_ignore_industry_restritions(_ignore_industry_restrictions, true);
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Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, &CcBuildIndustry, tile, this->selected_type, layout_index, false, seed);
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cur_company.Restore();
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old_generating_world.Restore();
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_ignore_restrictions = false;
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} else {
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success = Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, tile, this->selected_type, layout_index, false, seed);
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}
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