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(svn r3313) Remove GPMI related changes from trunk

Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
This commit is contained in:
tron
2005-12-18 12:10:46 +00:00
parent 2956b119b2
commit b06b3e2ca2
17 changed files with 24 additions and 443 deletions

View File

@@ -10,7 +10,6 @@
#include "player.h"
#include "network.h"
#include "variables.h"
#include "ai/ai.h"
const char* _cmd_text = NULL;
@@ -403,8 +402,6 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
int x = TileX(tile) * 16;
int y = TileY(tile) * 16;
AI_GetCommandUID(cmd, p1, p2, tile);
/* Do not even think about executing out-of-bounds tile-commands */
if (tile > MapSize()) {
_cmd_text = NULL;
@@ -477,16 +474,10 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
res = proc(x,y, flags, p1, p2);
if (CmdFailed(res)) {
if (res & 0xFFFF) _error_message = res & 0xFFFF;
/* Trigger an event special for the AI, so it knows the build has failed
* Because the commands are always delayed, this is the only way. */
AI_CommandResult(false);
goto show_error;
}
// no money? Only check if notest is off
if (!notest && res != 0 && !CheckPlayerHasMoney(res)) {
AI_CommandResult(false);
goto show_error;
}
if (!notest && res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
}
#ifdef ENABLE_NETWORK
@@ -521,13 +512,10 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
} else {
if (CmdFailed(res2)) {
if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
AI_CommandResult(false);
goto show_error;
}
}
AI_CommandResult(true);
SubtractMoneyFromPlayer(res2);
if (IsLocalPlayer() && _game_mode != GM_EDITOR) {