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Codechange: do not keep local variable for temporary string parameters
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@@ -641,8 +641,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
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if (error < (ptrdiff_t)lengthof(network_error_strings)) err = network_error_strings[error];
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/* In case of kicking a client, we assume there is a kick message in the packet if we can read one byte */
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if (error == NETWORK_ERROR_KICKED && p->CanReadFromPacket(1)) {
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std::string kick_msg = p->Recv_string(NETWORK_CHAT_LENGTH);
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SetDParamStr(0, kick_msg);
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SetDParamStr(0, p->Recv_string(NETWORK_CHAT_LENGTH));
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ShowErrorMessage(err, STR_NETWORK_ERROR_KICK_MESSAGE, WL_CRITICAL);
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} else {
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ShowErrorMessage(err, INVALID_STRING_ID, WL_CRITICAL);
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