diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp index a3273114c7..cb32854269 100644 --- a/src/saveload/game_sl.cpp +++ b/src/saveload/game_sl.cpp @@ -83,10 +83,10 @@ static void Load_GSDT() if (!config->HasScript()) { if (strcmp(_game_saveload_name, "%_dummy") != 0) { DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version); - DEBUG(script, 0, "This game wil continue to run without GameScript."); + DEBUG(script, 0, "This game will continue to run without GameScript."); } else { DEBUG(script, 0, "The savegame had no GameScript available at the time of saving."); - DEBUG(script, 0, "This game wil continue to run without GameScript."); + DEBUG(script, 0, "This game will continue to run without GameScript."); } } else { DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version);