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Codechange: Use std::string GetString where convenient

This commit is contained in:
rubidium42
2021-05-14 18:45:54 +02:00
committed by rubidium42
parent 2e0297b0fa
commit ae85af98eb
5 changed files with 18 additions and 45 deletions

View File

@@ -367,9 +367,7 @@ void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode)
str = paused ? STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED : STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED;
}
char buffer[DRAW_STRING_BUFFER];
GetString(buffer, str, lastof(buffer));
NetworkTextMessage(NETWORK_ACTION_SERVER_MESSAGE, CC_DEFAULT, false, "", buffer);
NetworkTextMessage(NETWORK_ACTION_SERVER_MESSAGE, CC_DEFAULT, false, "", GetString(str));
break;
}

View File

@@ -133,11 +133,9 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode er
p->Send_uint8(error);
this->SendPacket(p);
char str[100];
StringID strid = GetNetworkErrorMsg(error);
GetString(str, strid, lastof(str));
std::string error_message = GetString(GetNetworkErrorMsg(error));
DEBUG(net, 1, "[admin] The admin '%s' (%s) made an error and has been disconnected: '%s'", this->admin_name, this->admin_version, str);
DEBUG(net, 1, "[admin] The admin '%s' (%s) made an error and has been disconnected: '%s'", this->admin_name, this->admin_version, error_message.c_str());
return this->CloseConnection(true);
}
@@ -316,20 +314,13 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyNew(CompanyID comp
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company *c)
{
char company_name[NETWORK_COMPANY_NAME_LENGTH];
char manager_name[NETWORK_COMPANY_NAME_LENGTH];
SetDParam(0, c->index);
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
SetDParam(0, c->index);
GetString(manager_name, STR_PRESIDENT_NAME, lastof(manager_name));
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_INFO);
p->Send_uint8 (c->index);
p->Send_string(company_name);
p->Send_string(manager_name);
SetDParam(0, c->index);
p->Send_string(GetString(STR_COMPANY_NAME));
SetDParam(0, c->index);
p->Send_string(GetString(STR_PRESIDENT_NAME));
p->Send_uint8 (c->colour);
p->Send_bool (NetworkCompanyIsPassworded(c->index));
p->Send_uint32(c->inaugurated_year);
@@ -352,20 +343,13 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyUpdate(const Company *c)
{
char company_name[NETWORK_COMPANY_NAME_LENGTH];
char manager_name[NETWORK_COMPANY_NAME_LENGTH];
SetDParam(0, c->index);
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
SetDParam(0, c->index);
GetString(manager_name, STR_PRESIDENT_NAME, lastof(manager_name));
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_UPDATE);
p->Send_uint8 (c->index);
p->Send_string(company_name);
p->Send_string(manager_name);
SetDParam(0, c->index);
p->Send_string(GetString(STR_COMPANY_NAME));
SetDParam(0, c->index);
p->Send_string(GetString(STR_PRESIDENT_NAME));
p->Send_uint8 (c->colour);
p->Send_bool (NetworkCompanyIsPassworded(c->index));
p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy

View File

@@ -432,7 +432,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
*/
NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const char *reason)
{
char str[100];
Packet *p = new Packet(PACKET_SERVER_ERROR);
p->Send_uint8(error);
@@ -440,7 +439,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
this->SendPacket(p);
StringID strid = GetNetworkErrorMsg(error);
GetString(str, strid, lastof(str));
/* Only send when the current client was in game */
if (this->status > STATUS_AUTHORIZED) {
@@ -448,7 +446,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
this->GetClientName(client_name, lastof(client_name));
DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, str);
DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, GetString(strid).c_str());
if (error == NETWORK_ERROR_KICKED && reason != nullptr) {
NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid);
@@ -469,7 +467,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
NetworkAdminClientError(this->client_id, error);
} else {
DEBUG(net, 1, "Client %d made an error and has been disconnected: %s", this->client_id, str);
DEBUG(net, 1, "Client %d made an error and has been disconnected: %s", this->client_id, GetString(strid).c_str());
}
/* The client made a mistake, so drop the connection now! */
@@ -1128,7 +1126,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
{
/* This packets means a client noticed an error and is reporting this
* to us. Display the error and report it to the other clients */
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
@@ -1140,9 +1137,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
this->GetClientName(client_name, lastof(client_name));
StringID strid = GetNetworkErrorMsg(errorno);
GetString(str, strid, lastof(str));
DEBUG(net, 1, "'%s' reported an error and is closing its connection: %s", client_name, str);
DEBUG(net, 1, "'%s' reported an error and is closing its connection: %s", client_name, GetString(strid).c_str());
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid);
@@ -1317,10 +1313,9 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
/* Display the message locally (so you know you have sent it) */
if (ci != nullptr && show_local) {
if (from_id == CLIENT_ID_SERVER) {
char name[NETWORK_NAME_LENGTH];
StringID str = Company::IsValidID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;
SetDParam(0, ci_to->client_playas);
GetString(name, str, lastof(name));
std::string name = GetString(str);
NetworkTextMessage(action, GetDrawStringCompanyColour(ci_own->client_playas), true, name, msg, data);
} else {
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {