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(svn r13912) -Codechange: remove some casts by returning the proper type instead of void*.

This commit is contained in:
rubidium
2008-08-01 15:07:31 +00:00
parent 7c0b1172e1
commit ad36ea6b29
8 changed files with 39 additions and 39 deletions

View File

@@ -1692,7 +1692,7 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
* @param v vehicle on tile
* @return v if it is a train, NULL otherwise
*/
static void *TrainOnTileEnum(Vehicle *v, void *)
static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
{
return (v->type == VEH_TRAIN) ? v : NULL;
}
@@ -1704,7 +1704,7 @@ static void *TrainOnTileEnum(Vehicle *v, void *)
* @param data tile with crossing we are testing
* @return v if it is approaching a crossing, NULL otherwise
*/
static void *TrainApproachingCrossingEnum(Vehicle *v, void *data)
static Vehicle *TrainApproachingCrossingEnum(Vehicle *v, void *data)
{
/* not a train || not front engine || crashed */
if (v->type != VEH_TRAIN || !IsFrontEngine(v) || v->vehstatus & VS_CRASHED) return NULL;
@@ -1730,14 +1730,14 @@ static Vehicle *TrainApproachingCrossing(TileIndex tile)
DiagDirection dir = AxisToDiagDir(GetCrossingRailAxis(tile));
TileIndex tile_from = tile + TileOffsByDiagDir(dir);
Vehicle *v = (Vehicle*)VehicleFromPos(tile_from, &tile, &TrainApproachingCrossingEnum);
Vehicle *v = VehicleFromPos(tile_from, &tile, &TrainApproachingCrossingEnum);
if (v != NULL) return v;
dir = ReverseDiagDir(dir);
tile_from = tile + TileOffsByDiagDir(dir);
return (Vehicle*)VehicleFromPos(tile_from, &tile, &TrainApproachingCrossingEnum);
return VehicleFromPos(tile_from, &tile, &TrainApproachingCrossingEnum);
}
@@ -1752,7 +1752,7 @@ void UpdateLevelCrossing(TileIndex tile, bool sound)
assert(IsLevelCrossingTile(tile));
/* train on crossing || train approaching crossing */
bool new_state = VehicleFromPos(tile, NULL, &TrainOnTileEnum) || TrainApproachingCrossing(tile);
bool new_state = VehicleFromPos(tile, NULL, &TrainOnTileEnum) != NULL || TrainApproachingCrossing(tile);
if (new_state != IsCrossingBarred(tile)) {
if (new_state && sound) {
@@ -2896,7 +2896,7 @@ struct TrainCollideChecker {
uint num; ///< number of dead if train collided
};
static void *FindTrainCollideEnum(Vehicle *v, void *data)
static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
{
TrainCollideChecker *tcc = (TrainCollideChecker*)data;
@@ -2968,7 +2968,7 @@ static void CheckTrainCollision(Vehicle *v)
SndPlayVehicleFx(SND_13_BIG_CRASH, v);
}
static void *CheckVehicleAtSignal(Vehicle *v, void *data)
static Vehicle *CheckVehicleAtSignal(Vehicle *v, void *data)
{
DiagDirection exitdir = *(DiagDirection *)data;