mirror of https://github.com/OpenTTD/OpenTTD
(svn r13055) -Codechange: make a class of SmallMapWindow.
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526d5de867
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@ -144,8 +144,6 @@ TileHighlightData _thd;
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static TileInfo *_cur_ti;
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bool _draw_bounding_boxes = false;
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extern void SmallMapCenterOnCurrentPos(Window *w);
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static Point MapXYZToViewport(const ViewPort *vp, uint x, uint y, uint z)
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{
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Point p = RemapCoords(x, y, z);
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@ -2079,27 +2077,6 @@ bool ScrollWindowTo(int x , int y, Window *w, bool instant)
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return true;
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}
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bool ScrollMainWindowTo(int x, int y, bool instant)
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{
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Window *w;
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bool res = ScrollWindowTo(x, y, FindWindowById(WC_MAIN_WINDOW, 0), instant);
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/* If a user scrolls to a tile (via what way what so ever) and already is on
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* that tile (e.g.: pressed twice), move the smallmap to that location,
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* so you directly see where you are on the smallmap. */
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if (res) return res;
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w = FindWindowById(WC_SMALLMAP, 0);
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if (w == NULL) return res;
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SmallMapCenterOnCurrentPos(w);
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return res;
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}
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bool ScrollMainWindowToTile(TileIndex tile, bool instant)
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{
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return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2, instant);
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