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Codechange: Don't assume game options widget is a dropdown list.

This commit is contained in:
2024-01-14 10:49:27 +00:00
parent 03b8d8520e
commit acd5ed58ac

View File

@@ -450,7 +450,14 @@ struct GameOptionsWindow : Window {
break;
}
default: {
case WID_GO_CURRENCY_DROPDOWN:
case WID_GO_AUTOSAVE_DROPDOWN:
case WID_GO_LANG_DROPDOWN:
case WID_GO_RESOLUTION_DROPDOWN:
case WID_GO_REFRESH_RATE_DROPDOWN:
case WID_GO_BASE_GRF_DROPDOWN:
case WID_GO_BASE_SFX_DROPDOWN:
case WID_GO_BASE_MUSIC_DROPDOWN: {
int selected;
size->width = std::max(size->width, GetDropDownListDimension(this->BuildDropDownList(widget, &selected)).width + padding.width);
break;
@@ -623,7 +630,14 @@ struct GameOptionsWindow : Window {
OpenBrowser(BaseMusic::GetUsedSet()->url);
break;
default: {
case WID_GO_CURRENCY_DROPDOWN:
case WID_GO_AUTOSAVE_DROPDOWN:
case WID_GO_LANG_DROPDOWN:
case WID_GO_RESOLUTION_DROPDOWN:
case WID_GO_REFRESH_RATE_DROPDOWN:
case WID_GO_BASE_GRF_DROPDOWN:
case WID_GO_BASE_SFX_DROPDOWN:
case WID_GO_BASE_MUSIC_DROPDOWN: {
int selected;
DropDownList list = this->BuildDropDownList(widget, &selected);
if (!list.empty()) {