mirror of https://github.com/OpenTTD/OpenTTD
Fix #13600: Scenario editor terraforming works the same as in a regular game.
parent
49ce7fe169
commit
abfa6e9b8b
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@ -3038,8 +3038,6 @@ STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant la
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STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
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STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
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STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
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STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
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STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Ctrl+Click to remove desert area
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STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Ctrl+Click to remove desert area
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STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
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STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
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STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
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STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
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STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario
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STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario
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STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
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STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
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@ -33,7 +33,6 @@
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#include "engine_base.h"
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#include "engine_base.h"
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#include "terraform_gui.h"
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#include "terraform_gui.h"
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#include "terraform_cmd.h"
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#include "terraform_cmd.h"
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#include "zoom_func.h"
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#include "rail_cmd.h"
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#include "rail_cmd.h"
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#include "landscape_cmd.h"
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#include "landscape_cmd.h"
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#include "terraform_cmd.h"
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#include "terraform_cmd.h"
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@ -384,113 +383,36 @@ Window *ShowTerraformToolbar(Window *link)
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return w;
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return w;
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}
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}
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static uint8_t _terraform_size = 1;
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/**
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* Raise/Lower a bigger chunk of land at the same time in the editor. When
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* raising get the lowest point, when lowering the highest point, and set all
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* tiles in the selection to that height.
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* @todo : Incorporate into game itself to allow for ingame raising/lowering of
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* larger chunks at the same time OR remove altogether, as we have 'level land' ?
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* @param tile The top-left tile where the terraforming will start
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* @param mode true for raising, false for lowering land
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*/
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static void CommonRaiseLowerBigLand(TileIndex tile, bool mode)
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{
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if (_terraform_size == 1) {
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StringID msg =
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mode ? STR_ERROR_CAN_T_RAISE_LAND_HERE : STR_ERROR_CAN_T_LOWER_LAND_HERE;
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Command<CMD_TERRAFORM_LAND>::Post(msg, CcTerraform, tile, SLOPE_N, mode);
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} else {
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assert(_terraform_size != 0);
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TileArea ta(tile, _terraform_size, _terraform_size);
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ta.ClampToMap();
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if (ta.w == 0 || ta.h == 0) return;
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if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
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uint h;
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if (mode != 0) {
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/* Raise land */
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h = MAX_TILE_HEIGHT;
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for (TileIndex tile2 : ta) {
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h = std::min(h, TileHeight(tile2));
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}
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} else {
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/* Lower land */
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h = 0;
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for (TileIndex tile2 : ta) {
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h = std::max(h, TileHeight(tile2));
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}
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}
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for (TileIndex tile2 : ta) {
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if (TileHeight(tile2) == h) {
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Command<CMD_TERRAFORM_LAND>::Post(tile2, SLOPE_N, mode);
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}
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}
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}
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}
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static const int8_t _multi_terraform_coords[][2] = {
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{ 0, -2},
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{ 4, 0}, { -4, 0}, { 0, 2},
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{ -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
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{-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
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{-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
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{-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
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{-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
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{-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
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};
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static constexpr NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
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static constexpr NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetStringTip(STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetStringTip(STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
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NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 7, 2),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetFill(1, 0),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ETT_LOWER_LAND), SetMinimalSize(22, 22),
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NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DEMOLISH), SetMinimalSize(22, 22),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
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NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LOWER_LAND), SetMinimalSize(22, 22),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
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NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_RAISE_LAND), SetMinimalSize(22, 22),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ETT_RAISE_LAND), SetMinimalSize(22, 22),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
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NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LEVEL_LAND), SetMinimalSize(22, 22),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ETT_LEVEL_LAND), SetMinimalSize(22, 22),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_ROCKS), SetMinimalSize(22, 22),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(4, 22), EndContainer(),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ETT_DEMOLISH), SetMinimalSize(22, 22),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ETT_PLACE_ROCKS), SetMinimalSize(22, 22),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_ETT_SHOW_PLACE_DESERT),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_ETT_SHOW_PLACE_DESERT),
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NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
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EndContainer(),
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EndContainer(),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22),
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NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT_TOOLTIP),
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SetFill(0, 1), SetSpriteTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT_TOOLTIP),
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NWidget(NWID_SPACER), SetFill(1, 0),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_ETT_NEW_SCENARIO), SetMinimalSize(160, 12),
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NWidget(NWID_SPACER), SetFill(1, 0),
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SetFill(1, 0), SetStringTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND),
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_ETT_DOTS), SetMinimalSize(59, 31), SetStringTip(STR_EMPTY),
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NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_ETT_RESET_LANDSCAPE), SetMinimalSize(160, 12),
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NWidget(NWID_SPACER), SetFill(1, 0),
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SetFill(1, 0), SetStringTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_SPACER), SetFill(0, 1),
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NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_INCREASE_SIZE), SetMinimalSize(12, 12), SetSpriteTip(SPR_ARROW_UP, STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA),
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NWidget(NWID_SPACER), SetMinimalSize(0, 1),
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NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DECREASE_SIZE), SetMinimalSize(12, 12), SetSpriteTip(SPR_ARROW_DOWN, STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA),
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NWidget(NWID_SPACER), SetFill(0, 1),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(2, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 6),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_NEW_SCENARIO), SetMinimalSize(160, 12),
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SetFill(1, 0), SetStringTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_RESET_LANDSCAPE), SetMinimalSize(160, 12),
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SetFill(1, 0), SetStringTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 2, 2),
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EndContainer(),
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EndContainer(),
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};
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};
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@ -539,40 +461,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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this->FinishInitNested(window_number);
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this->FinishInitNested(window_number);
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}
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}
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void OnPaint() override
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{
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this->DrawWidgets();
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if (this->IsWidgetLowered(WID_ETT_LOWER_LAND) || this->IsWidgetLowered(WID_ETT_RAISE_LAND)) { // change area-size if raise/lower corner is selected
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SetTileSelectSize(_terraform_size, _terraform_size);
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}
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}
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void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
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{
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if (widget != WID_ETT_DOTS) return;
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size.width = std::max<uint>(size.width, ScaleGUITrad(59));
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size.height = std::max<uint>(size.height, ScaleGUITrad(31));
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}
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void DrawWidget(const Rect &r, WidgetID widget) const override
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{
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if (widget != WID_ETT_DOTS) return;
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int center_x = RoundDivSU(r.left + r.right, 2);
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int center_y = RoundDivSU(r.top + r.bottom, 2);
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int n = _terraform_size * _terraform_size;
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const int8_t *coords = &_multi_terraform_coords[0][0];
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assert(n != 0);
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do {
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DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + ScaleGUITrad(coords[0]), center_y + ScaleGUITrad(coords[1]));
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coords += 2;
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} while (--n);
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}
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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{
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if (widget < WID_ETT_BUTTONS_START) return;
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if (widget < WID_ETT_BUTTONS_START) return;
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@ -584,12 +472,12 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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break;
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break;
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case WID_ETT_LOWER_LAND: // Lower land button
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case WID_ETT_LOWER_LAND: // Lower land button
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HandlePlacePushButton(this, WID_ETT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT);
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HandlePlacePushButton(this, WID_ETT_LOWER_LAND, ANIMCURSOR_LOWERLAND, HT_POINT | HT_DIAGONAL);
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this->last_user_action = widget;
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this->last_user_action = widget;
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break;
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break;
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case WID_ETT_RAISE_LAND: // Raise land button
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case WID_ETT_RAISE_LAND: // Raise land button
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HandlePlacePushButton(this, WID_ETT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT);
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HandlePlacePushButton(this, WID_ETT_RAISE_LAND, ANIMCURSOR_RAISELAND, HT_POINT | HT_DIAGONAL);
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this->last_user_action = widget;
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this->last_user_action = widget;
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break;
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break;
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@ -612,20 +500,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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ShowBuildObjectPicker();
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ShowBuildObjectPicker();
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break;
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break;
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case WID_ETT_INCREASE_SIZE:
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case WID_ETT_DECREASE_SIZE: { // Increase/Decrease terraform size
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int size = (widget == WID_ETT_INCREASE_SIZE) ? 1 : -1;
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this->HandleButtonClick(widget);
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size += _terraform_size;
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if (!IsInsideMM(size, 1, 8 + 1)) return;
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_terraform_size = size;
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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this->SetDirty();
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break;
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}
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case WID_ETT_NEW_SCENARIO: // gen random land
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case WID_ETT_NEW_SCENARIO: // gen random land
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this->HandleButtonClick(widget);
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this->HandleButtonClick(widget);
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ShowCreateScenario();
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ShowCreateScenario();
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@ -658,11 +532,11 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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break;
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break;
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case WID_ETT_LOWER_LAND: // Lower land button
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case WID_ETT_LOWER_LAND: // Lower land button
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CommonRaiseLowerBigLand(tile, false);
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA);
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break;
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break;
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case WID_ETT_RAISE_LAND: // Raise land button
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case WID_ETT_RAISE_LAND: // Raise land button
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CommonRaiseLowerBigLand(tile, true);
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA);
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break;
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break;
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case WID_ETT_LEVEL_LAND: // Level land button
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case WID_ETT_LEVEL_LAND: // Level land button
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@ -30,8 +30,7 @@ enum TerraformToolbarWidgets : WidgetID {
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enum EditorTerraformToolbarWidgets : WidgetID {
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enum EditorTerraformToolbarWidgets : WidgetID {
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WID_ETT_SHOW_PLACE_DESERT, ///< Should the place desert button be shown?
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WID_ETT_SHOW_PLACE_DESERT, ///< Should the place desert button be shown?
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WID_ETT_START, ///< Used for iterations.
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WID_ETT_START, ///< Used for iterations.
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WID_ETT_DOTS = WID_ETT_START, ///< Invisible widget for rendering the terraform size on.
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WID_ETT_BUTTONS_START = WID_ETT_START, ///< Start of pushable buttons.
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WID_ETT_BUTTONS_START, ///< Start of pushable buttons.
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WID_ETT_DEMOLISH = WID_ETT_BUTTONS_START, ///< Demolish aka dynamite button.
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WID_ETT_DEMOLISH = WID_ETT_BUTTONS_START, ///< Demolish aka dynamite button.
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WID_ETT_LOWER_LAND, ///< Lower land button.
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WID_ETT_LOWER_LAND, ///< Lower land button.
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WID_ETT_RAISE_LAND, ///< Raise land button.
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WID_ETT_RAISE_LAND, ///< Raise land button.
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@ -40,9 +39,7 @@ enum EditorTerraformToolbarWidgets : WidgetID {
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WID_ETT_PLACE_DESERT, ///< Place desert button (in tropical climate).
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WID_ETT_PLACE_DESERT, ///< Place desert button (in tropical climate).
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WID_ETT_PLACE_OBJECT, ///< Place transmitter button.
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WID_ETT_PLACE_OBJECT, ///< Place transmitter button.
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WID_ETT_BUTTONS_END, ///< End of pushable buttons.
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WID_ETT_BUTTONS_END, ///< End of pushable buttons.
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WID_ETT_INCREASE_SIZE = WID_ETT_BUTTONS_END, ///< Upwards arrow button to increase terraforming size.
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WID_ETT_NEW_SCENARIO = WID_ETT_BUTTONS_END, ///< Button for generating a new scenario.
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WID_ETT_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size.
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WID_ETT_NEW_SCENARIO, ///< Button for generating a new scenario.
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WID_ETT_RESET_LANDSCAPE, ///< Button for removing all company-owned property.
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WID_ETT_RESET_LANDSCAPE, ///< Button for removing all company-owned property.
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||||||
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INVALID_WID_ETT = -1,
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INVALID_WID_ETT = -1,
|
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Reference in New Issue