mirror of https://github.com/OpenTTD/OpenTTD
(svn r26173) -Change: [NewGRF] Reset the temporary storage registers for every sprite resolving.
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3eea1befa7
commit
a9e8d7a361
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@ -33,6 +33,9 @@ TemporaryStorageArray<int32, 0x110> _temp_store;
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/* static */ const SpriteGroup *SpriteGroup::Resolve(const SpriteGroup *group, ResolverObject &object, bool top_level)
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{
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if (group == NULL) return NULL;
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if (top_level) {
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_temp_store.ClearChanges();
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}
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return group->Resolve(object);
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}
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@ -29,13 +29,6 @@ struct BaseStorageArray {
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* @param keep_changes do we save or revert the changes since the last #ClearChanges?
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*/
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virtual void ClearChanges(bool keep_changes) = 0;
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/**
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* Stores some value at a given position.
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* @param pos the position to write at
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* @param value the value to write
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*/
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virtual void StoreValue(uint pos, int32 value) = 0;
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};
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/**
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@ -133,7 +126,7 @@ struct PersistentStorageArray : BaseStorageArray {
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* @tparam SIZE the size of the array.
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*/
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template <typename TYPE, uint SIZE>
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struct TemporaryStorageArray : BaseStorageArray {
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struct TemporaryStorageArray {
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TYPE storage[SIZE]; ///< Memory to for the storage array
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uint16 init[SIZE]; ///< Storage has been assigned, if this equals 'init_key'.
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uint16 init_key; ///< Magic key to 'init'.
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@ -158,7 +151,6 @@ struct TemporaryStorageArray : BaseStorageArray {
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this->storage[pos] = value;
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this->init[pos] = this->init_key;
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AddChangedStorage(this);
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}
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/**
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@ -179,7 +171,7 @@ struct TemporaryStorageArray : BaseStorageArray {
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return this->storage[pos];
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}
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void ClearChanges(bool keep_changes)
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void ClearChanges()
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{
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/* Increment init_key to invalidate all storage */
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this->init_key++;
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