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Fix: Properly test for presence of waypoint in NewGRF resolver. (#12579)
Test whether the BaseStation itself a Station or Waypoint, instead of by the station class ID assigned to it.
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@@ -504,7 +504,7 @@ uint32_t Waypoint::GetNewGRFVariable(const ResolverObject &, uint8_t variable, [
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/* virtual */ const SpriteGroup *StationResolverObject::ResolveReal(const RealSpriteGroup *group) const
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/* virtual */ const SpriteGroup *StationResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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{
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if (this->station_scope.st == nullptr || this->station_scope.statspec->cls_id == STAT_CLASS_WAYP) {
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if (this->station_scope.st == nullptr || !Station::IsExpected(this->station_scope.st)) {
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return group->loading[0];
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return group->loading[0];
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}
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}
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