From a5b9858a36d78eef15e68d45b727a932312afed2 Mon Sep 17 00:00:00 2001 From: smatz Date: Tue, 15 Feb 2011 13:15:12 +0000 Subject: [PATCH] (svn r22086) -Fix: do not check if we can allocate an item if we won't try to do so anyway --- src/network/network_server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 463db68556..fc5325e065 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -275,7 +275,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta /* We can't go over the MAX_CLIENTS limit here. However, the * pool must have place for all clients and ourself. */ assert_compile(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENTS + 1); - assert(ServerNetworkGameSocketHandler::CanAllocateItem()); + assert(!accept || ServerNetworkGameSocketHandler::CanAllocateItem()); return accept; }