diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 463db68556..fc5325e065 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -275,7 +275,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta /* We can't go over the MAX_CLIENTS limit here. However, the * pool must have place for all clients and ourself. */ assert_compile(NetworkClientSocketPool::MAX_SIZE == MAX_CLIENTS + 1); - assert(ServerNetworkGameSocketHandler::CanAllocateItem()); + assert(!accept || ServerNetworkGameSocketHandler::CanAllocateItem()); return accept; }