From a4e34e824c481a7d3390c2739146192ac827533e Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Wed, 6 Jan 2021 14:20:33 +0100 Subject: [PATCH] Change: towns can now bridge 4 rails (up from 3) Having 4 rails is a pretty common design, and towns now couldn't bridge out of this common design. --- src/town_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index f3dbe7ae4b..d7ab29a662 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1161,7 +1161,7 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi /* To prevent really small towns from building disproportionately * long bridges, make the max a function of its population. */ - int base_bridge_length = 4; + int base_bridge_length = 5; int max_bridge_length = t->cache.population / 1000 + base_bridge_length; if (slope == SLOPE_FLAT) {