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(svn r23854) -Codechange: make it easier to put random debug stuff into the random log
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@@ -39,6 +39,9 @@ int _debug_sl_level;
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int _debug_gamelog_level;
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int _debug_desync_level;
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int _debug_console_level;
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#ifdef RANDOM_DEBUG
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int _debug_random_level;
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#endif
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uint32 _realtime_tick = 0;
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@@ -64,6 +67,9 @@ struct DebugLevel {
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DEBUG_LEVEL(gamelog),
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DEBUG_LEVEL(desync),
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DEBUG_LEVEL(console),
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#ifdef RANDOM_DEBUG
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DEBUG_LEVEL(random),
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#endif
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};
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#undef DEBUG_LEVEL
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@@ -85,7 +91,21 @@ static void debug_print(const char *dbg, const char *buf)
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return;
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}
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#endif /* ENABLE_NETWORK */
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if (strcmp(dbg, "desync") != 0) {
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if (strcmp(dbg, "desync") == 0) {
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static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
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if (f == NULL) return;
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fprintf(f, "%s%s\n", GetLogPrefix(), buf);
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fflush(f);
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#ifdef RANDOM_DEBUG
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} else if (strcmp(dbg, "random") == 0) {
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static FILE *f = FioFOpenFile("random-out.log", "wb", AUTOSAVE_DIR);
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if (f == NULL) return;
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fprintf(f, "%s\n", buf);
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fflush(f);
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#endif
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} else {
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#if defined(WINCE)
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/* We need to do OTTD2FS twice, but as it uses a static buffer, we need to store one temporary */
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TCHAR tbuf[512];
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@@ -98,12 +118,6 @@ static void debug_print(const char *dbg, const char *buf)
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NetworkAdminConsole(dbg, buf);
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#endif /* ENABLE_NETWORK */
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IConsoleDebug(dbg, buf);
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} else {
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static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
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if (f == NULL) return;
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fprintf(f, "%s%s\n", GetLogPrefix(), buf);
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fflush(f);
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}
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}
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