diff --git a/src/network/network.cpp b/src/network/network.cpp index 6b34df1229..297feb95b7 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -936,10 +936,13 @@ bool NetworkServerStart() /* if the server is dedicated ... add some other script */ if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0"); + return true; +} + +void NetworkServerSendWelcome( void ) +{ /* welcome possibly still connected admins - this can only happen on a dedicated server. */ if (_network_dedicated) ServerNetworkAdminSocketHandler::WelcomeAll(); - - return true; } /** diff --git a/src/network/network_func.h b/src/network/network_func.h index d1dcd05d6c..71dbae67fc 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -67,6 +67,7 @@ void NetworkServerSendConfigUpdate(); void NetworkServerUpdateGameInfo(); void NetworkServerShowStatusToConsole(); bool NetworkServerStart(); +void NetworkServerSendWelcome(); void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci); bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_name); diff --git a/src/openttd.cpp b/src/openttd.cpp index fd913f2ce2..e1cea46387 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1200,6 +1200,10 @@ void SwitchToMode(SwitchMode new_mode) default: NOT_REACHED(); } + + if (_is_network_server) { + NetworkServerSendWelcome(); + } }