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Codechange: Use unique_ptr for all pointers in script instance.

Removes manual memory management with new/delete.
pull/14339/head
Peter Nelson 2025-06-07 02:32:10 +01:00
parent 6052249915
commit a43418a2cc
No known key found for this signature in database
GPG Key ID: 8EF8F0A467DF75ED
5 changed files with 36 additions and 32 deletions

View File

@ -43,7 +43,7 @@ void AIInstance::Initialize(AIInfo *info)
this->api_version = info->GetAPIVersion();
/* Register the AIController (including the "import" command) */
SQAIController_Register(*this->engine);
SQAIController_Register(this->GetEngine());
ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), _current_company);
}
@ -53,7 +53,7 @@ void AIInstance::RegisterAPI()
ScriptInstance::RegisterAPI();
/* Register all classes */
SQAI_RegisterAll(*this->engine);
SQAI_RegisterAll(this->GetEngine());
if (!this->LoadCompatibilityScripts(AI_DIR, AIInfo::ApiVersions)) this->Died();
}
@ -83,8 +83,8 @@ void AIInstance::Died()
void AIInstance::LoadDummyScript()
{
ScriptAllocatorScope alloc_scope(this->engine);
Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
ScriptAllocatorScope alloc_scope(&this->GetEngine());
Script_CreateDummy(this->GetEngine().GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
}
int AIInstance::GetSetting(const std::string &name)

View File

@ -38,7 +38,7 @@ void GameInstance::Initialize(GameInfo *info)
this->api_version = info->GetAPIVersion();
/* Register the GameController */
SQGSController_Register(*this->engine);
SQGSController_Register(this->GetEngine());
ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), OWNER_DEITY);
}
@ -48,11 +48,11 @@ void GameInstance::RegisterAPI()
ScriptInstance::RegisterAPI();
/* Register all classes */
SQGS_RegisterAll(*this->engine);
SQGS_RegisterAll(this->GetEngine());
if (!this->LoadCompatibilityScripts(GAME_DIR, GameInfo::ApiVersions)) this->Died();
if (this->IsAlive()) RegisterGameTranslation(*this->engine);
if (this->IsAlive()) RegisterGameTranslation(this->GetEngine());
}
int GameInstance::GetSetting(const std::string &name)

View File

@ -53,7 +53,7 @@ static ScriptStorage &GetStorage()
/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = nullptr;
ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine)
ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine.get())
{
this->last_active = ScriptObject::ActiveInstance::active;
ScriptObject::ActiveInstance::active = &instance;
@ -230,8 +230,8 @@ ScriptObject::DisableDoCommandScope::DisableDoCommandScope()
/* static */ bool ScriptObject::CanSuspend()
{
Squirrel *squirrel = ScriptObject::GetActiveInstance().engine;
return GetStorage().allow_do_command && squirrel->CanSuspend();
Squirrel &squirrel = *ScriptObject::GetActiveInstance().engine;
return GetStorage().allow_do_command && squirrel.CanSuspend();
}
/* static */ ScriptEventQueue &ScriptObject::GetEventQueue()

View File

@ -47,9 +47,8 @@ static void PrintFunc(bool error_msg, std::string_view message)
}
ScriptInstance::ScriptInstance(std::string_view api_name)
: storage(std::make_unique<ScriptStorage>()), engine(std::make_unique<Squirrel>(api_name))
{
this->storage = new ScriptStorage();
this->engine = new Squirrel(api_name);
this->engine->SetPrintFunction(&PrintFunc);
}
@ -57,10 +56,10 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
{
ScriptObject::ActiveInstance active(*this);
this->controller = new ScriptController(company);
this->controller = std::make_unique<ScriptController>(company);
/* Register the API functions and classes */
this->engine->SetGlobalPointer(this->engine);
this->engine->SetGlobalPointer(this->engine.get());
this->RegisterAPI();
if (this->IsDead()) {
/* Failed to register API; a message has already been logged. */
@ -79,12 +78,11 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
}
/* Create the main-class */
this->instance = new SQObject();
if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
this->instance = std::make_unique<SQObject>();
if (!this->engine->CreateClassInstance(instance_name, this->controller.get(), this->instance.get())) {
/* If CreateClassInstance has returned false instance has not been
* registered with squirrel, so avoid trying to Release it by clearing it now */
delete this->instance;
this->instance = nullptr;
this->instance.reset();
this->Died();
return;
}
@ -144,11 +142,10 @@ ScriptInstance::~ScriptInstance()
ScriptObject::ActiveInstance active(*this);
this->in_shutdown = true;
if (instance != nullptr) this->engine->ReleaseObject(this->instance);
if (engine != nullptr) delete this->engine;
delete this->storage;
delete this->controller;
delete this->instance;
if (instance != nullptr) this->engine->ReleaseObject(this->instance.get());
/* Engine must be reset explicitly as object destruction requires the instance to exist. */
this->engine.reset();
}
void ScriptInstance::Continue()
@ -165,11 +162,9 @@ void ScriptInstance::Died()
this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
if (this->instance != nullptr) this->engine->ReleaseObject(this->instance);
delete this->instance;
delete this->engine;
this->instance = nullptr;
this->engine = nullptr;
if (this->instance != nullptr) this->engine->ReleaseObject(this->instance.get());
this->engine.reset();
this->instance.reset();
}
void ScriptInstance::GameLoop()

View File

@ -256,7 +256,6 @@ public:
void ReleaseSQObject(HSQOBJECT *obj);
protected:
class Squirrel *engine = nullptr; ///< A wrapper around the squirrel vm.
std::string api_version{}; ///< Current API used by this script.
/**
@ -287,10 +286,20 @@ protected:
*/
virtual void LoadDummyScript() = 0;
/**
* Get the storage of this script.
*/
inline class Squirrel &GetEngine()
{
assert(this->engine != nullptr);
return *this->engine;
}
private:
class ScriptController *controller = nullptr; ///< The script main class.
class ScriptStorage *storage = nullptr; ///< Some global information for each running script.
SQObject *instance = nullptr; ///< Squirrel-pointer to the script main class.
std::unique_ptr<class ScriptStorage> storage; ///< Some global information for each running script.
std::unique_ptr<class Squirrel> engine; ///< A wrapper around the squirrel vm.
std::unique_ptr<class ScriptController> controller; ///< The script main class.
std::unique_ptr<SQObject> instance; ///< Squirrel-pointer to the script main class.
bool is_started = false; ///< Is the scripts constructor executed?
bool is_dead = false; ///< True if the script has been stopped.