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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-29 17:39:09 +00:00

(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent 9294f96168
commit a3dd7506d3
257 changed files with 34620 additions and 7576 deletions

View File

@@ -17,14 +17,12 @@
#endif /* WITH_PNG */
#include "blitter/factory.hpp"
#include "core/math_func.hpp"
#include "core/enum_type.hpp"
#include "table/sprites.h"
/* Default of 4MB spritecache */
uint _sprite_cache_size = 4;
typedef SimpleTinyEnumT<SpriteType, byte> SpriteTypeByte;
struct SpriteCache {
void *ptr;
@@ -32,8 +30,8 @@ struct SpriteCache {
uint32 id;
uint16 file_slot;
int16 lru;
SpriteTypeByte type; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
bool warned; ///< True iff the user has been warned about incorrect use of this sprite
SpriteType type; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
bool warned; ///< True iff the user has been warned about incorrect use of this sprite
};