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(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.

NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
This commit is contained in:
truebrain
2009-01-12 17:11:45 +00:00
parent 9294f96168
commit a3dd7506d3
257 changed files with 34620 additions and 7576 deletions

View File

@@ -16,7 +16,6 @@
#include "../command_func.h"
#include "../console_func.h"
#include "../variables.h"
#include "../ai/ai.h"
#include "../core/alloc_func.hpp"
#include "../fileio_func.h"
#include "../md5.h"
@@ -26,6 +25,7 @@
#include "../company_func.h"
#include "../company_base.h"
#include "../company_gui.h"
#include "../settings_type.h"
#include "../rev.h"
#include "table/strings.h"

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@@ -1170,8 +1170,8 @@ struct NetworkLobbyWindow : public Window {
const NetworkGameInfo *gi = &this->server->info;
int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
/* Join button is disabled when no company is selected */
this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY);
/* Join button is disabled when no company is selected and for AI companies*/
this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
/* Cannot start new company if there are too many */
this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max);
/* Cannot spectate if there are too many spectators */

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@@ -664,7 +664,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
}
break;
default: /* Join another company (companies 1-8 (index 0-7)) */
if (!IsValidCompanyID(playas)) {
if (!IsValidCompanyID(playas) || !IsHumanCompany(playas)) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
return;
}

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@@ -48,6 +48,7 @@ typedef uint8 ClientIndex;
struct NetworkCompanyStats {
uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; ///< How many vehicles are there of this type?
uint16 num_station[NETWORK_STATION_TYPES]; ///< How many stations are there of this type?
bool ai; ///< Is this company an AI
};
/** Some state information of a company, especially for servers */