mirror of https://github.com/OpenTTD/OpenTTD
(svn r4921) - Backport from trunk (r4825, r4826, r4829):
Game crashes when cloning/autoreplace reaches train-limitrelease/0.4
parent
f6e8773297
commit
a27b563c40
|
@ -130,7 +130,7 @@ static int32 EstimateAircraftCost(EngineID engine_type)
|
|||
/** Build an aircraft.
|
||||
* @param x,y tile coordinates of depot where aircraft is built
|
||||
* @param p1 aircraft type being built (engine)
|
||||
* @param p2 unused
|
||||
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
|
||||
*/
|
||||
int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
|
@ -159,7 +159,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||
}
|
||||
|
||||
unit_num = GetFreeUnitNumber(VEH_Aircraft);
|
||||
unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Aircraft);
|
||||
if (unit_num > _patches.max_aircraft)
|
||||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ static int32 EstimateRoadVehCost(EngineID engine_type)
|
|||
/** Build a road vehicle.
|
||||
* @param x,y tile coordinates of depot where road vehicle is built
|
||||
* @param p1 bus/truck type being built (engine)
|
||||
* @param p2 unused
|
||||
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
|
||||
*/
|
||||
int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
|
@ -126,7 +126,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||
|
||||
/* find the first free roadveh id */
|
||||
unit_num = GetFreeUnitNumber(VEH_Road);
|
||||
unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Road);
|
||||
if (unit_num > _patches.max_roadveh)
|
||||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||
|
||||
|
|
|
@ -824,7 +824,7 @@ void ShipsYearlyLoop(void)
|
|||
/** Build a ship.
|
||||
* @param x,y tile coordinates of depot where ship is built
|
||||
* @param p1 ship type being built (engine)
|
||||
* @param p2 unused
|
||||
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
|
||||
*/
|
||||
int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
|
@ -847,8 +847,9 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
|
||||
|
||||
v = AllocateVehicle();
|
||||
if (v == NULL || IsOrderPoolFull() ||
|
||||
(unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships)
|
||||
unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Ship);
|
||||
|
||||
if (v == NULL || IsOrderPoolFull() || unit_num > _patches.max_ships)
|
||||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
|
|
|
@ -670,7 +670,8 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin
|
|||
/** Build a railroad vehicle.
|
||||
* @param x,y tile coordinates (depot) where rail-vehicle is built
|
||||
* @param p1 engine type id
|
||||
* @param p2 bit 0 prevents any free cars from being added to the train
|
||||
* @param p2 bit 0 when set, the train will get number 0, otherwise it will get a free number
|
||||
* bit 1 prevents any free cars from being added to the train
|
||||
*/
|
||||
int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
|
@ -714,7 +715,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
|
||||
v = vl[0];
|
||||
|
||||
unit_num = GetFreeUnitNumber(VEH_Train);
|
||||
unit_num = (HASBIT(p2, 0) == true) ? 0 : GetFreeUnitNumber(VEH_Train);
|
||||
if (unit_num > _patches.max_trains)
|
||||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||
|
||||
|
@ -782,7 +783,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
TrainConsistChanged(v);
|
||||
UpdateTrainAcceleration(v);
|
||||
|
||||
if (!HASBIT(p2, 0)) { // check if the cars should be added to the new vehicle
|
||||
if (!HASBIT(p2, 1)) { // check if the cars should be added to the new vehicle
|
||||
NormalizeTrainVehInDepot(v);
|
||||
}
|
||||
|
||||
|
|
|
@ -1495,6 +1495,7 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
Vehicle *v_front, *v;
|
||||
Vehicle *w_front, *w, *w_rear;
|
||||
int cost, total_cost = 0;
|
||||
uint32 build_argument = 2;
|
||||
|
||||
if (!IsVehicleIndex(p1)) return CMD_ERROR;
|
||||
v = GetVehicle(p1);
|
||||
|
@ -1537,7 +1538,8 @@ int32 CmdCloneVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
continue;
|
||||
}
|
||||
|
||||
cost = DoCommand(x, y, v->engine_type, 1, flags, CMD_BUILD_VEH(v->type));
|
||||
cost = DoCommand(x, y, v->engine_type, build_argument, flags, CMD_BUILD_VEH(v->type));
|
||||
build_argument = 3; // ensure that we only assign a number to the first engine
|
||||
|
||||
if (CmdFailed(cost)) return cost;
|
||||
|
||||
|
@ -1625,7 +1627,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
|
|||
new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type);
|
||||
if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
|
||||
|
||||
cost = DoCommand(old_v->x_pos, old_v->y_pos, new_engine_type, 1, flags, CMD_BUILD_VEH(old_v->type));
|
||||
cost = DoCommand(old_v->x_pos, old_v->y_pos, new_engine_type, 3, flags, CMD_BUILD_VEH(old_v->type));
|
||||
if (CmdFailed(cost)) return cost;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
|
@ -1661,6 +1663,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
|
|||
new_v->profit_last_year = old_v->profit_last_year;
|
||||
new_v->service_interval = old_v->service_interval;
|
||||
new_front = true;
|
||||
new_v->unitnumber = old_v->unitnumber; // use the same unit number
|
||||
|
||||
new_v->current_order = old_v->current_order;
|
||||
if (old_v->type == VEH_Train && GetNextVehicle(old_v) != NULL){
|
||||
|
|
Loading…
Reference in New Issue