mirror of https://github.com/OpenTTD/OpenTTD
Change: Improved looping of title song
parent
11a846e3d5
commit
a1b7812c7e
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@ -301,6 +301,7 @@ struct MusicSongInfo {
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const char *filename; ///< file on disk containing song (when used in MusicSet class, this pointer is owned by MD5File object for the file)
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MusicTrackType filetype; ///< decoder required for song file
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int cat_index; ///< entry index in CAT file, for filetype==MTT_MPSMIDI
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bool loop; ///< song should play in a tight loop if possible, never ending
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int override_start; ///< MIDI ticks to skip over in beginning
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int override_end; ///< MIDI tick to end the song at (0 if no override)
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};
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@ -832,8 +832,8 @@ static void MidiThreadProc(void *)
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/* end? */
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if (current_block == current_file.blocks.size()) {
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if (current_segment.loop) {
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current_block = 0;
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clock->GetTime(&playback_start_time);
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current_block = current_segment.start_block;
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playback_start_time = block_time - current_file.blocks[current_block].realtime * MIDITIME_TO_REFTIME;
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} else {
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_playback.do_stop = true;
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}
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@ -1237,7 +1237,7 @@ void MusicDriver_DMusic::PlaySong(const MusicSongInfo &song)
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_playback.next_segment.start = song.override_start;
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_playback.next_segment.end = song.override_end;
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_playback.next_segment.loop = false;
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_playback.next_segment.loop = song.loop;
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_playback.do_start = true;
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SetEvent(_thread_event);
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@ -302,8 +302,8 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW
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/* end? */
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if (_midi.current_block == _midi.current_file.blocks.size()) {
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if (_midi.current_segment.loop) {
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_midi.current_block = 0;
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_midi.playback_start_time = timeGetTime();
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_midi.current_block = _midi.current_segment.start_block;
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_midi.playback_start_time = timeGetTime() - _midi.current_file.blocks[_midi.current_block].realtime / 1000;
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} else {
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_midi.do_stop = true;
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}
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@ -322,7 +322,7 @@ void MusicDriver_Win32::PlaySong(const MusicSongInfo &song)
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_midi.next_segment.start = song.override_start;
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_midi.next_segment.end = song.override_end;
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_midi.next_segment.loop = false;
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_midi.next_segment.loop = song.loop;
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DEBUG(driver, 2, "Win32-MIDI: PlaySong: setting flag");
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_midi.do_stop = _midi.playing;
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@ -191,6 +191,7 @@ static void DoPlaySong()
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FioFindFullPath(filename, lastof(filename), OLD_GM_DIR, songinfo.filename);
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}
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songinfo.filename = filename; // non-owned pointer
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songinfo.loop = (_game_mode == GM_MENU) && (_music_wnd_cursong == 1);
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MusicDriver::GetInstance()->PlaySong(songinfo);
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SetWindowDirty(WC_MUSIC_WINDOW, 0);
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}
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