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Codechange: Add distinct type to hold pixel drawing colour.

This is used for individual pixels as well as line drawing.
pull/14457/head
Peter Nelson 2025-07-17 20:11:26 +01:00
parent 03f5f7145f
commit a079c4aaf1
No known key found for this signature in database
GPG Key ID: 8EF8F0A467DF75ED
49 changed files with 246 additions and 234 deletions

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@ -321,19 +321,19 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height,
Debug(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('{}')", pal);
}
void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8_t colour)
void Blitter_32bppAnim::SetPixel(void *video, int x, int y, PixelColour colour)
{
*((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
*((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour.p);
/* Set the colour in the anim-buffer too, if we are rendering to the screen */
if (_screen_disable_anim) return;
this->anim_buf[this->ScreenToAnimOffset((uint32_t *)video) + x + y * this->anim_buf_pitch] = colour | (DEFAULT_BRIGHTNESS << 8);
this->anim_buf[this->ScreenToAnimOffset((uint32_t *)video) + x + y * this->anim_buf_pitch] = colour.p | (DEFAULT_BRIGHTNESS << 8);
}
void Blitter_32bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash)
void Blitter_32bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash)
{
const Colour c = LookupColourInPalette(colour);
const Colour c = LookupColourInPalette(colour.p);
if (_screen_disable_anim) {
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [&](int x, int y) {
@ -341,7 +341,7 @@ void Blitter_32bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int
});
} else {
uint16_t * const offset_anim_buf = this->anim_buf + this->ScreenToAnimOffset((uint32_t *)video);
const uint16_t anim_colour = colour | (DEFAULT_BRIGHTNESS << 8);
const uint16_t anim_colour = colour.p | (DEFAULT_BRIGHTNESS << 8);
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [&](int x, int y) {
*((Colour *)video + x + y * _screen.pitch) = c;
offset_anim_buf[x + y * this->anim_buf_pitch] = anim_colour;
@ -349,7 +349,7 @@ void Blitter_32bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int
}
}
void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8_t colour)
void Blitter_32bppAnim::DrawRect(void *video, int width, int height, PixelColour colour)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
@ -357,7 +357,7 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8_t col
return;
}
Colour colour32 = LookupColourInPalette(colour);
Colour colour32 = LookupColourInPalette(colour.p);
uint16_t *anim_line = this->ScreenToAnimOffset((uint32_t *)video) + this->anim_buf;
do {
@ -367,7 +367,7 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8_t col
for (int i = width; i > 0; i--) {
*dst = colour32;
/* Set the colour in the anim-buffer too */
*anim = colour | (DEFAULT_BRIGHTNESS << 8);
*anim = colour.p | (DEFAULT_BRIGHTNESS << 8);
dst++;
anim++;
}

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@ -34,9 +34,9 @@ public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
void SetPixel(void *video, int x, int y, uint8_t colour) override;
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash) override;
void DrawRect(void *video, int width, int height, uint8_t colour) override;
void SetPixel(void *video, int x, int y, PixelColour colour) override;
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash) override;
void DrawRect(void *video, int width, int height, PixelColour colour) override;
void CopyFromBuffer(void *video, const void *src, int width, int height) override;
void CopyToBuffer(const void *video, void *dst, int width, int height) override;
void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;

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@ -18,22 +18,22 @@ void *Blitter_32bppBase::MoveTo(void *video, int x, int y)
return (uint32_t *)video + x + y * _screen.pitch;
}
void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8_t colour)
void Blitter_32bppBase::SetPixel(void *video, int x, int y, PixelColour colour)
{
*((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
*((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour.p);
}
void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash)
void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash)
{
const Colour c = LookupColourInPalette(colour);
const Colour c = LookupColourInPalette(colour.p);
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
*((Colour *)video + x + y * _screen.pitch) = c;
});
}
void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8_t colour)
void Blitter_32bppBase::DrawRect(void *video, int width, int height, PixelColour colour)
{
Colour colour32 = LookupColourInPalette(colour);
Colour colour32 = LookupColourInPalette(colour.p);
do {
Colour *dst = (Colour *)video;

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@ -19,9 +19,9 @@ class Blitter_32bppBase : public Blitter {
public:
uint8_t GetScreenDepth() override { return 32; }
void *MoveTo(void *video, int x, int y) override;
void SetPixel(void *video, int x, int y, uint8_t colour) override;
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash) override;
void DrawRect(void *video, int width, int height, uint8_t colour) override;
void SetPixel(void *video, int x, int y, PixelColour colour) override;
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash) override;
void DrawRect(void *video, int width, int height, PixelColour colour) override;
void CopyFromBuffer(void *video, const void *src, int width, int height) override;
void CopyToBuffer(const void *video, void *dst, int width, int height) override;
void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;

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@ -27,7 +27,7 @@ static FBlitter_40bppAnim iFBlitter_40bppAnim;
static const Colour _black_colour(0, 0, 0);
void Blitter_40bppAnim::SetPixel(void *video, int x, int y, uint8_t colour)
void Blitter_40bppAnim::SetPixel(void *video, int x, int y, PixelColour colour)
{
if (_screen_disable_anim) {
Blitter_32bppOptimized::SetPixel(video, x, y, colour);
@ -35,11 +35,11 @@ void Blitter_40bppAnim::SetPixel(void *video, int x, int y, uint8_t colour)
size_t y_offset = static_cast<size_t>(y) * _screen.pitch;
*((Colour *)video + x + y_offset) = _black_colour;
VideoDriver::GetInstance()->GetAnimBuffer()[((uint32_t *)video - (uint32_t *)_screen.dst_ptr) + x + y_offset] = colour;
VideoDriver::GetInstance()->GetAnimBuffer()[((uint32_t *)video - (uint32_t *)_screen.dst_ptr) + x + y_offset] = colour.p;
}
}
void Blitter_40bppAnim::DrawRect(void *video, int width, int height, uint8_t colour)
void Blitter_40bppAnim::DrawRect(void *video, int width, int height, PixelColour colour)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
@ -56,7 +56,7 @@ void Blitter_40bppAnim::DrawRect(void *video, int width, int height, uint8_t col
for (int i = width; i > 0; i--) {
*dst = _black_colour;
*anim = colour;
*anim = colour.p;
dst++;
anim++;
}
@ -65,7 +65,7 @@ void Blitter_40bppAnim::DrawRect(void *video, int width, int height, uint8_t col
} while (--height);
}
void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash)
void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
@ -78,7 +78,7 @@ void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
*((Colour *)video + x + y * _screen.pitch) = _black_colour;
*(anim + x + y * _screen.pitch) = colour;
*(anim + x + y * _screen.pitch) = colour.p;
});
}

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@ -18,9 +18,9 @@
class Blitter_40bppAnim : public Blitter_32bppOptimized {
public:
void SetPixel(void *video, int x, int y, uint8_t colour) override;
void DrawRect(void *video, int width, int height, uint8_t colour) override;
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash) override;
void SetPixel(void *video, int x, int y, PixelColour colour) override;
void DrawRect(void *video, int width, int height, PixelColour colour) override;
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash) override;
void CopyFromBuffer(void *video, const void *src, int width, int height) override;
void CopyToBuffer(const void *video, void *dst, int width, int height) override;
void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;

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@ -29,23 +29,23 @@ void *Blitter_8bppBase::MoveTo(void *video, int x, int y)
return (uint8_t *)video + x + y * _screen.pitch;
}
void Blitter_8bppBase::SetPixel(void *video, int x, int y, uint8_t colour)
void Blitter_8bppBase::SetPixel(void *video, int x, int y, PixelColour colour)
{
*((uint8_t *)video + x + y * _screen.pitch) = colour;
*((uint8_t *)video + x + y * _screen.pitch) = colour.p;
}
void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash)
void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash)
{
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
*((uint8_t *)video + x + y * _screen.pitch) = colour;
*((uint8_t *)video + x + y * _screen.pitch) = colour.p;
});
}
void Blitter_8bppBase::DrawRect(void *video, int width, int height, uint8_t colour)
void Blitter_8bppBase::DrawRect(void *video, int width, int height, PixelColour colour)
{
std::byte *p = static_cast<std::byte *>(video);
do {
std::fill_n(p, width, static_cast<std::byte>(colour));
std::fill_n(p, width, static_cast<std::byte>(colour.p));
p += _screen.pitch;
} while (--height);
}

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@ -18,9 +18,9 @@ public:
uint8_t GetScreenDepth() override { return 8; }
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
void *MoveTo(void *video, int x, int y) override;
void SetPixel(void *video, int x, int y, uint8_t colour) override;
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash) override;
void DrawRect(void *video, int width, int height, uint8_t colour) override;
void SetPixel(void *video, int x, int y, PixelColour colour) override;
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash) override;
void DrawRect(void *video, int width, int height, PixelColour colour) override;
void CopyFromBuffer(void *video, const void *src, int width, int height) override;
void CopyToBuffer(const void *video, void *dst, int width, int height) override;
void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;

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@ -95,18 +95,18 @@ public:
* @param video The destination pointer (video-buffer).
* @param x The x position within video-buffer.
* @param y The y position within video-buffer.
* @param colour A 8bpp mapping colour.
* @param colour A pixel colour.
*/
virtual void SetPixel(void *video, int x, int y, uint8_t colour) = 0;
virtual void SetPixel(void *video, int x, int y, PixelColour colour) = 0;
/**
* Make a single horizontal line in a single colour on the video-buffer.
* @param video The destination pointer (video-buffer).
* @param width The length of the line.
* @param height The height of the line.
* @param colour A 8bpp mapping colour.
* @param colour A pixel colour.
*/
virtual void DrawRect(void *video, int width, int height, uint8_t colour) = 0;
virtual void DrawRect(void *video, int width, int height, PixelColour colour) = 0;
/**
* Draw a line with a given colour.
@ -117,11 +117,11 @@ public:
* @param y2 The y coordinate to where the lines goes.
* @param screen_width The width of the screen you are drawing in (to avoid buffer-overflows).
* @param screen_height The height of the screen you are drawing in (to avoid buffer-overflows).
* @param colour A 8bpp mapping colour.
* @param colour A pixel colour.
* @param width Line width.
* @param dash Length of dashes for dashed lines. 0 means solid line.
*/
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash = 0) = 0;
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash = 0) = 0;
/**
* Copy from a buffer to the screen.

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@ -20,9 +20,9 @@ public:
void DrawColourMappingRect(void *, int, int, PaletteID) override {};
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
void *MoveTo(void *, int, int) override { return nullptr; };
void SetPixel(void *, int, int, uint8_t) override {};
void DrawRect(void *, int, int, uint8_t) override {};
void DrawLine(void *, int, int, int, int, int, int, uint8_t, int, int) override {};
void SetPixel(void *, int, int, PixelColour) override {};
void DrawRect(void *, int, int, PixelColour) override {};
void DrawLine(void *, int, int, int, int, int, int, PixelColour, int, int) override {};
void CopyFromBuffer(void *, const void *, int, int) override {};
void CopyToBuffer(const void *, void *, int, int) override {};
void CopyImageToBuffer(const void *, void *, int, int, int) override {};

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@ -60,8 +60,8 @@ public:
void DrawWidget(const Rect &r, WidgetID) const override
{
GfxFillRect(r.left, r.top, r.right, r.bottom, 4, FILLRECT_OPAQUE);
GfxFillRect(r.left, r.top, r.right, r.bottom, 0, FILLRECT_CHECKER);
GfxFillRect(r.left, r.top, r.right, r.bottom, PixelColour{4}, FILLRECT_OPAQUE);
GfxFillRect(r.left, r.top, r.right, r.bottom, PixelColour{0}, FILLRECT_CHECKER);
}
};
@ -385,10 +385,10 @@ bool HandleBootstrap()
/* Initialise the palette. The biggest step is 'faking' some recolour sprites.
* This way the mauve and gray colours work and we can show the user interface. */
GfxInitPalettes();
static const int offsets[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x80, 0, 0, 0, 0x04, 0x08 };
static const uint8_t offsets[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x80, 0, 0, 0, 0x04, 0x08 };
for (Colours i = COLOUR_BEGIN; i != COLOUR_END; i++) {
for (ColourShade j = SHADE_BEGIN; j < SHADE_END; j++) {
SetColourGradient(i, j, offsets[i] + j);
SetColourGradient(i, j, PixelColour(offsets[i] + j));
}
}

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@ -956,7 +956,7 @@ void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_li
int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
int sprite_width = sprite_left + sprite_right;
int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
PixelColour linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
auto badge_column_widths = badge_classes.GetColumnWidths();

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@ -74,8 +74,8 @@ static const uint TOWN_PRODUCTION_DIVISOR = 256;
struct CargoSpec {
CargoLabel label; ///< Unique label of the cargo type.
uint8_t bitnum = INVALID_CARGO_BITNUM; ///< Cargo bit number, is #INVALID_CARGO_BITNUM for a non-used spec.
uint8_t legend_colour;
uint8_t rating_colour;
PixelColour legend_colour;
PixelColour rating_colour;
uint8_t weight; ///< Weight of a single unit of this cargo type in 1/16 ton (62.5 kg).
uint16_t multiplier = 0x100; ///< Capacity multiplier for vehicles. (8 fractional bits)
CargoClasses classes; ///< Classes of this cargo type. @see CargoClass

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@ -150,8 +150,8 @@ void SetLocalCompany(CompanyID new_company)
*/
TextColour GetDrawStringCompanyColour(CompanyID company)
{
if (!Company::IsValidID(company)) return (TextColour)GetColourGradient(COLOUR_WHITE, SHADE_NORMAL) | TC_IS_PALETTE_COLOUR;
return (TextColour)GetColourGradient(_company_colours[company], SHADE_NORMAL) | TC_IS_PALETTE_COLOUR;
if (!Company::IsValidID(company)) return GetColourGradient(COLOUR_WHITE, SHADE_NORMAL).ToTextColour();
return GetColourGradient(_company_colours[company], SHADE_NORMAL).ToTextColour();
}
/**

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@ -544,7 +544,7 @@ bool IsValidConsoleColour(TextColour c)
* colour gradient, so it must be one of those. */
c &= ~TC_IS_PALETTE_COLOUR;
for (Colours i = COLOUR_BEGIN; i < COLOUR_END; i++) {
if (GetColourGradient(i, SHADE_NORMAL) == c) return true;
if (GetColourGradient(i, SHADE_NORMAL).p == c) return true;
}
return false;

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@ -413,7 +413,7 @@ struct DepotWindow : Window {
*/
if (this->type == VEH_TRAIN && _consistent_train_width != 0) {
int w = ScaleSpriteTrad(2 * _consistent_train_width);
int col = GetColourGradient(wid->colour, SHADE_NORMAL);
PixelColour col = GetColourGradient(wid->colour, SHADE_NORMAL);
Rect image = ir.Indent(this->header_width, rtl).Indent(this->count_width, !rtl);
int first_line = w + (-this->hscroll->GetPosition()) % w;
if (rtl) {

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@ -37,8 +37,8 @@ public:
void Draw(const Rect &full, const Rect &, bool, int, Colours bg_colour) const override
{
uint8_t c1 = GetColourGradient(bg_colour, SHADE_DARK);
uint8_t c2 = GetColourGradient(bg_colour, SHADE_LIGHTEST);
PixelColour c1 = GetColourGradient(bg_colour, SHADE_DARK);
PixelColour c2 = GetColourGradient(bg_colour, SHADE_LIGHTEST);
int mid = CentreBounds(full.top, full.bottom, 0);
GfxFillRect(full.left, mid - WidgetDimensions::scaled.bevel.bottom, full.right, mid - 1, c1);

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@ -867,9 +867,9 @@ struct FrametimeGraphWindow : Window {
const int x_max = r.right;
const int y_zero = r.top + (int)this->graph_size.height;
const int y_max = r.top;
const int c_grid = PC_DARK_GREY;
const int c_lines = PC_BLACK;
const int c_peak = PC_DARK_RED;
const PixelColour c_grid = PC_DARK_GREY;
const PixelColour c_lines = PC_BLACK;
const PixelColour c_peak = PC_DARK_RED;
const TimingMeasurement draw_horz_scale = (TimingMeasurement)this->horizontal_scale * TIMESTAMP_PRECISION / 2;
const TimingMeasurement draw_vert_scale = (TimingMeasurement)this->vertical_scale;
@ -959,7 +959,7 @@ struct FrametimeGraphWindow : Window {
/* If the peak value is significantly larger than the average, mark and label it */
if (points_drawn > 0 && peak_value > TIMESTAMP_PRECISION / 100 && 2 * peak_value > 3 * value_sum / points_drawn) {
TextColour tc_peak = (TextColour)(TC_IS_PALETTE_COLOUR | c_peak);
TextColour tc_peak = c_peak.ToTextColour();
GfxFillRect(peak_point.x - 1, peak_point.y - 1, peak_point.x + 1, peak_point.y + 1, c_peak);
uint64_t value = peak_value * 1000 / TIMESTAMP_PRECISION;
int label_y = std::max(y_max, peak_point.y - GetCharacterHeight(FS_SMALL));

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@ -113,7 +113,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
* FILLRECT_CHECKER: Like FILLRECT_OPAQUE, but only draw every second pixel (used to grey out things)
* FILLRECT_RECOLOUR: Apply a recolour sprite to every pixel in the rectangle currently on screen
*/
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
void GfxFillRect(int left, int top, int right, int bottom, const std::variant<PixelColour, PaletteID> &colour, FillRectMode mode)
{
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
const DrawPixelInfo *dpi = _cur_dpi;
@ -142,17 +142,18 @@ void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectM
switch (mode) {
default: // FILLRECT_OPAQUE
blitter->DrawRect(dst, right, bottom, (uint8_t)colour);
blitter->DrawRect(dst, right, bottom, std::get<PixelColour>(colour));
break;
case FILLRECT_RECOLOUR:
blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
blitter->DrawColourMappingRect(dst, right, bottom, GB(std::get<PaletteID>(colour), 0, PALETTE_WIDTH));
break;
case FILLRECT_CHECKER: {
uint8_t bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
PixelColour pc = std::get<PixelColour>(colour);
do {
for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8_t)colour);
for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, pc);
dst = blitter->MoveTo(dst, 0, 1);
} while (--bottom > 0);
break;
@ -209,7 +210,7 @@ static std::vector<LineSegment> MakePolygonSegments(std::span<const Point> shape
* FILLRECT_CHECKER: Fill every other pixel with the specified colour, in a checkerboard pattern.
* FILLRECT_RECOLOUR: Apply a recolour sprite to every pixel in the polygon.
*/
void GfxFillPolygon(std::span<const Point> shape, int colour, FillRectMode mode)
void GfxFillPolygon(std::span<const Point> shape, const std::variant<PixelColour, PaletteID> &colour, FillRectMode mode)
{
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
const DrawPixelInfo *dpi = _cur_dpi;
@ -278,18 +279,20 @@ void GfxFillPolygon(std::span<const Point> shape, int colour, FillRectMode mode)
void *dst = blitter->MoveTo(dpi->dst_ptr, x1, y);
switch (mode) {
default: // FILLRECT_OPAQUE
blitter->DrawRect(dst, x2 - x1, 1, (uint8_t)colour);
blitter->DrawRect(dst, x2 - x1, 1, std::get<PixelColour>(colour));
break;
case FILLRECT_RECOLOUR:
blitter->DrawColourMappingRect(dst, x2 - x1, 1, GB(colour, 0, PALETTE_WIDTH));
blitter->DrawColourMappingRect(dst, x2 - x1, 1, GB(std::get<PaletteID>(colour), 0, PALETTE_WIDTH));
break;
case FILLRECT_CHECKER:
case FILLRECT_CHECKER: {
/* Fill every other pixel, offset such that the sum of filled pixels' X and Y coordinates is odd.
* This creates a checkerboard effect. */
PixelColour pc = std::get<PixelColour>(colour);
for (int x = (x1 + y) & 1; x < x2 - x1; x += 2) {
blitter->SetPixel(dst, x, 0, (uint8_t)colour);
blitter->SetPixel(dst, x, 0, pc);
}
break;
}
}
}
@ -312,7 +315,7 @@ void GfxFillPolygon(std::span<const Point> shape, int colour, FillRectMode mode)
* @param width Width of the line.
* @param dash Length of dashes for dashed lines. 0 means solid line.
*/
static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash = 0)
static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash = 0)
{
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
@ -385,7 +388,7 @@ static inline bool GfxPreprocessLine(DrawPixelInfo *dpi, int &x, int &y, int &x2
return true;
}
void GfxDrawLine(int x, int y, int x2, int y2, int colour, int width, int dash)
void GfxDrawLine(int x, int y, int x2, int y2, PixelColour colour, int width, int dash)
{
DrawPixelInfo *dpi = _cur_dpi;
if (GfxPreprocessLine(dpi, x, y, x2, y2, width)) {
@ -393,7 +396,7 @@ void GfxDrawLine(int x, int y, int x2, int y2, int colour, int width, int dash)
}
}
void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int colour)
void GfxDrawLineUnscaled(int x, int y, int x2, int y2, PixelColour colour)
{
DrawPixelInfo *dpi = _cur_dpi;
if (GfxPreprocessLine(dpi, x, y, x2, y2, 1)) {
@ -434,7 +437,7 @@ void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
* ....V.
*/
static const uint8_t colour = PC_WHITE;
static constexpr PixelColour colour = PC_WHITE;
GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
@ -455,7 +458,7 @@ void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
* @param width Width of the outline.
* @param dash Length of dashes for dashed lines. 0 means solid lines.
*/
void DrawRectOutline(const Rect &r, int colour, int width, int dash)
void DrawRectOutline(const Rect &r, PixelColour colour, int width, int dash)
{
GfxDrawLine(r.left, r.top, r.right, r.top, colour, width, dash);
GfxDrawLine(r.left, r.top, r.left, r.bottom, colour, width, dash);
@ -477,7 +480,7 @@ static void SetColourRemap(TextColour colour)
bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR | TC_FORCED);
_string_colourremap[1] = raw_colour ? (uint8_t)colour : _string_colourmap[colour];
_string_colourremap[1] = raw_colour ? (uint8_t)colour : _string_colourmap[colour].p;
_string_colourremap[2] = no_shade ? 0 : 1;
_colour_remap_ptr = _string_colourremap;
}
@ -639,7 +642,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
}
if (underline) {
GfxFillRect(left, y + h, right, y + h + WidgetDimensions::scaled.bevel.top - 1, _string_colourremap[1]);
GfxFillRect(left, y + h, right, y + h + WidgetDimensions::scaled.bevel.top - 1, PixelColour{_string_colourremap[1]});
}
return (align & SA_HOR_MASK) == SA_RIGHT ? left : right;

View File

@ -103,11 +103,11 @@ bool DrawStringMultiLineWithClipping(int left, int right, int top, int bottom, s
void DrawCharCentered(char32_t c, const Rect &r, TextColour colour);
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE);
void GfxFillPolygon(std::span<const Point> shape, int colour, FillRectMode mode = FILLRECT_OPAQUE);
void GfxDrawLine(int left, int top, int right, int bottom, int colour, int width = 1, int dash = 0);
void GfxFillRect(int left, int top, int right, int bottom, const std::variant<PixelColour, PaletteID> &colour, FillRectMode mode = FILLRECT_OPAQUE);
void GfxFillPolygon(std::span<const Point> shape, const std::variant<PixelColour, PaletteID> &colour, FillRectMode mode = FILLRECT_OPAQUE);
void GfxDrawLine(int left, int top, int right, int bottom, PixelColour colour, int width = 1, int dash = 0);
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
void DrawRectOutline(const Rect &r, int colour, int width = 1, int dash = 0);
void DrawRectOutline(const Rect &r, PixelColour colour, int width = 1, int dash = 0);
/* Versions of DrawString/DrawStringMultiLine that accept a Rect instead of separate left, right, top and bottom parameters. */
inline int DrawString(const Rect &r, std::string_view str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL)
@ -135,7 +135,7 @@ inline bool DrawStringMultiLineWithClipping(const Rect &r, std::string_view str,
return DrawStringMultiLineWithClipping(r.left, r.right, r.top, r.bottom, str, colour, align, underline, fontsize);
}
inline void GfxFillRect(const Rect &r, int colour, FillRectMode mode = FILLRECT_OPAQUE)
inline void GfxFillRect(const Rect &r, const std::variant<PixelColour, PaletteID> &colour, FillRectMode mode = FILLRECT_OPAQUE)
{
GfxFillRect(r.left, r.top, r.right, r.bottom, colour, mode);
}

View File

@ -245,7 +245,6 @@ using Colour = std::conditional_t<std::endian::native == std::endian::little, Co
static_assert(sizeof(Colour) == sizeof(uint32_t));
/** Available font sizes */
enum FontSize : uint8_t {
FS_NORMAL, ///< Index of the normal font in the font tables.
@ -403,4 +402,14 @@ enum StringAlignment : uint8_t {
};
DECLARE_ENUM_AS_BIT_SET(StringAlignment)
/** Colour for pixel/line drawing. */
struct PixelColour {
uint8_t p; ///< Palette index.
constexpr PixelColour() : p(0) {}
explicit constexpr PixelColour(uint8_t p) : p(p) {}
constexpr inline TextColour ToTextColour() const { return static_cast<TextColour>(this->p) | TC_IS_PALETTE_COLOUR; }
};
#endif /* GFX_TYPE_H */

View File

@ -165,11 +165,11 @@ struct ValuesInterval {
struct BaseGraphWindow : Window {
protected:
static const int GRAPH_MAX_DATASETS = 64;
static const int GRAPH_BASE_COLOUR = GREY_SCALE(2);
static const int GRAPH_GRID_COLOUR = GREY_SCALE(3);
static const int GRAPH_AXIS_LINE_COLOUR = GREY_SCALE(1);
static const int GRAPH_ZERO_LINE_COLOUR = GREY_SCALE(8);
static const int GRAPH_YEAR_LINE_COLOUR = GREY_SCALE(5);
static constexpr PixelColour GRAPH_BASE_COLOUR = GREY_SCALE(2);
static constexpr PixelColour GRAPH_GRID_COLOUR = GREY_SCALE(3);
static constexpr PixelColour GRAPH_AXIS_LINE_COLOUR = GREY_SCALE(1);
static constexpr PixelColour GRAPH_ZERO_LINE_COLOUR = GREY_SCALE(8);
static constexpr PixelColour GRAPH_YEAR_LINE_COLOUR = GREY_SCALE(5);
static const int GRAPH_NUM_MONTHS = 24; ///< Number of months displayed in the graph.
static const int GRAPH_PAYMENT_RATE_STEPS = 20; ///< Number of steps on Payment rate graph.
static const int PAYMENT_GRAPH_X_STEP_DAYS = 10; ///< X-axis step label for cargo payment rates "Days in transit".
@ -203,7 +203,7 @@ protected:
struct DataSet {
std::array<OverflowSafeInt64, GRAPH_NUM_MONTHS> values;
uint8_t colour;
PixelColour colour;
uint8_t exclude_bit;
uint8_t range_bit;
uint8_t dash;
@ -390,7 +390,7 @@ protected:
/* Draw the grid lines. */
int gridline_width = WidgetDimensions::scaled.bevel.top;
int grid_colour = GRAPH_GRID_COLOUR;
PixelColour grid_colour = GRAPH_GRID_COLOUR;
/* Don't draw the first line, as that's where the axis will be. */
if (rtl) {
@ -516,7 +516,7 @@ protected:
uint pointoffs1 = pointwidth / 2;
uint pointoffs2 = pointwidth - pointoffs1;
auto draw_dataset = [&](const DataSet &dataset, uint8_t colour) {
auto draw_dataset = [&](const DataSet &dataset, PixelColour colour) {
if (HasBit(this->excluded_data, dataset.exclude_bit)) return;
if (HasBit(this->excluded_range, dataset.range_bit)) return;
@ -1208,7 +1208,7 @@ struct BaseCargoGraphWindow : BaseGraphWindow {
/* Cargo-colour box with outline */
const Rect cargo = text.WithWidth(this->legend_width, rtl);
GfxFillRect(cargo, PC_BLACK);
uint8_t pc = cs->legend_colour;
PixelColour pc = cs->legend_colour;
if (this->highlight_data == cs->Index()) pc = this->highlight_state ? PC_WHITE : PC_BLACK;
GfxFillRect(cargo.Shrink(WidgetDimensions::scaled.bevel), pc);
@ -1485,8 +1485,8 @@ struct PerformanceRatingDetailWindow : Window {
ScoreID score_type = (ScoreID)(widget - WID_PRD_SCORE_FIRST);
/* The colours used to show how the progress is going */
int colour_done = GetColourGradient(COLOUR_GREEN, SHADE_NORMAL);
int colour_notdone = GetColourGradient(COLOUR_RED, SHADE_NORMAL);
PixelColour colour_done = GetColourGradient(COLOUR_GREEN, SHADE_NORMAL);
PixelColour colour_notdone = GetColourGradient(COLOUR_RED, SHADE_NORMAL);
/* Draw all the score parts */
int64_t val = _score_part[company][score_type];

View File

@ -305,7 +305,7 @@ private:
const int offset = (rtl ? -(int)this->column_size[VGC_FOLD].width : (int)this->column_size[VGC_FOLD].width) / 2;
const int level_width = rtl ? -WidgetDimensions::scaled.hsep_indent : WidgetDimensions::scaled.hsep_indent;
const int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
const PixelColour linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
if (indent > 0) {
/* Draw tree continuation lines. */

View File

@ -2005,8 +2005,8 @@ struct CargoesField {
static Dimension cargo_space;
static Dimension cargo_stub;
static const int INDUSTRY_LINE_COLOUR;
static const int CARGO_LINE_COLOUR;
static const PixelColour INDUSTRY_LINE_COLOUR;
static const PixelColour CARGO_LINE_COLOUR;
static int small_height, normal_height;
static int cargo_field_width;
@ -2414,8 +2414,8 @@ int CargoesField::vert_inter_industry_space; ///< Amount of space between two in
int CargoesField::blob_distance; ///< Distance of the industry legend colour from the edge of the industry box.
const int CargoesField::INDUSTRY_LINE_COLOUR = PC_YELLOW; ///< Line colour of the industry type box.
const int CargoesField::CARGO_LINE_COLOUR = PC_YELLOW; ///< Line colour around the cargo.
const PixelColour CargoesField::INDUSTRY_LINE_COLOUR = PC_YELLOW; ///< Line colour of the industry type box.
const PixelColour CargoesField::CARGO_LINE_COLOUR = PC_YELLOW; ///< Line colour around the cargo.
/** A single row of #CargoesField. */
struct CargoesRow {

View File

@ -119,7 +119,7 @@ struct IndustrySpec {
IndustryLifeTypes life_type; ///< This is also known as Industry production flag, in newgrf specs
LandscapeTypes climate_availability; ///< Bitmask, giving landscape enums as bit position
IndustryBehaviours behaviour; ///< How this industry will behave, and how others entities can use it
uint8_t map_colour; ///< colour used for the small map
PixelColour map_colour; ///< colour used for the small map
StringID name; ///< Displayed name of the industry
StringID new_industry_text; ///< Message appearing when the industry is built
StringID closure_text; ///< Message appearing when the industry closes

View File

@ -30,26 +30,26 @@
* Colours for the various "load" states of links. Ordered from "unused" to
* "overloaded".
*/
const uint8_t LinkGraphOverlay::LINK_COLOURS[][12] = {
const PixelColour LinkGraphOverlay::LINK_COLOURS[][12] = {
{
0x0f, 0xd1, 0xd0, 0x57,
0x55, 0x53, 0xbf, 0xbd,
0xba, 0xb9, 0xb7, 0xb5
PixelColour{0x0f}, PixelColour{0xd1}, PixelColour{0xd0}, PixelColour{0x57},
PixelColour{0x55}, PixelColour{0x53}, PixelColour{0xbf}, PixelColour{0xbd},
PixelColour{0xba}, PixelColour{0xb9}, PixelColour{0xb7}, PixelColour{0xb5}
},
{
0x0f, 0xd1, 0xd0, 0x57,
0x55, 0x53, 0x96, 0x95,
0x94, 0x93, 0x92, 0x91
PixelColour{0x0f}, PixelColour{0xd1}, PixelColour{0xd0}, PixelColour{0x57},
PixelColour{0x55}, PixelColour{0x53}, PixelColour{0x96}, PixelColour{0x95},
PixelColour{0x94}, PixelColour{0x93}, PixelColour{0x92}, PixelColour{0x91}
},
{
0x0f, 0x0b, 0x09, 0x07,
0x05, 0x03, 0xbf, 0xbd,
0xba, 0xb9, 0xb7, 0xb5
PixelColour{0x0f}, PixelColour{0x0b}, PixelColour{0x09}, PixelColour{0x07},
PixelColour{0x05}, PixelColour{0x03}, PixelColour{0xbf}, PixelColour{0xbd},
PixelColour{0xba}, PixelColour{0xb9}, PixelColour{0xb7}, PixelColour{0xb5}
},
{
0x0f, 0x0b, 0x0a, 0x09,
0x08, 0x07, 0x06, 0x05,
0x04, 0x03, 0x02, 0x01
PixelColour{0x0f}, PixelColour{0x0b}, PixelColour{0x0a}, PixelColour{0x09},
PixelColour{0x08}, PixelColour{0x07}, PixelColour{0x06}, PixelColour{0x05},
PixelColour{0x04}, PixelColour{0x03}, PixelColour{0x02}, PixelColour{0x01}
}
};
@ -297,7 +297,7 @@ void LinkGraphOverlay::DrawLinks(const DrawPixelInfo *dpi) const
void LinkGraphOverlay::DrawContent(Point pta, Point ptb, const LinkProperties &cargo) const
{
uint usage_or_plan = std::min(cargo.capacity * 2 + 1, cargo.Usage());
int colour = LinkGraphOverlay::LINK_COLOURS[_settings_client.gui.linkgraph_colours][usage_or_plan * lengthof(LinkGraphOverlay::LINK_COLOURS[0]) / (cargo.capacity * 2 + 2)];
PixelColour colour = LinkGraphOverlay::LINK_COLOURS[_settings_client.gui.linkgraph_colours][usage_or_plan * lengthof(LinkGraphOverlay::LINK_COLOURS[0]) / (cargo.capacity * 2 + 2)];
int width = ScaleGUITrad(this->scale);
int dash = cargo.shared ? width * 4 : 0;
@ -345,7 +345,7 @@ void LinkGraphOverlay::DrawStationDots(const DrawPixelInfo *dpi) const
* @param colour Colour with which the vertex will be filled.
* @param border_colour Colour for the border of the vertex.
*/
/* static */ void LinkGraphOverlay::DrawVertex(int x, int y, int size, int colour, int border_colour)
/* static */ void LinkGraphOverlay::DrawVertex(int x, int y, int size, PixelColour colour, PixelColour border_colour)
{
size--;
int w1 = size / 2;
@ -607,7 +607,7 @@ void LinkGraphLegendWindow::DrawWidget(const Rect &r, WidgetID widget) const
DrawCompanyIcon(cid, CentreBounds(br.left, br.right, sprite_size.width), CentreBounds(br.top, br.bottom, sprite_size.height));
}
if (IsInsideMM(widget, WID_LGL_SATURATION_FIRST, WID_LGL_SATURATION_LAST + 1)) {
uint8_t colour = LinkGraphOverlay::LINK_COLOURS[_settings_client.gui.linkgraph_colours][widget - WID_LGL_SATURATION_FIRST];
PixelColour colour = LinkGraphOverlay::LINK_COLOURS[_settings_client.gui.linkgraph_colours][widget - WID_LGL_SATURATION_FIRST];
GfxFillRect(br, colour);
StringID str = STR_NULL;
if (widget == WID_LGL_SATURATION_FIRST) {

View File

@ -44,7 +44,7 @@ public:
typedef std::map<StationID, StationLinkMap> LinkMap;
typedef std::vector<std::pair<StationID, uint> > StationSupplyList;
static const uint8_t LINK_COLOURS[][12];
static const PixelColour LINK_COLOURS[][12];
/**
* Create a link graph overlay for the specified window.
@ -95,7 +95,7 @@ protected:
void RebuildCache();
static void AddStats(CargoType new_cargo, uint new_cap, uint new_usg, uint new_flow, uint32_t time, bool new_shared, LinkProperties &cargo);
static void DrawVertex(int x, int y, int size, int colour, int border_colour);
static void DrawVertex(int x, int y, int size, PixelColour colour, PixelColour border_colour);
};
void ShowLinkGraphLegend();

View File

@ -556,7 +556,7 @@ void SetupColoursAndInitialWindow()
const uint8_t *b = GetNonSprite(GetColourPalette(i), SpriteType::Recolour) + 1;
assert(b != nullptr);
for (ColourShade j = SHADE_BEGIN; j < SHADE_END; j++) {
SetColourGradient(i, j, b[0xC6 + j]);
SetColourGradient(i, j, PixelColour{b[0xC6 + j]});
}
}

View File

@ -97,11 +97,11 @@ static ChangeInfoResult CargoReserveInfo(uint first, uint last, int prop, ByteRe
break;
case 0x13: // Colour for station rating bars
cs->rating_colour = buf.ReadByte();
cs->rating_colour = PixelColour{buf.ReadByte()};
break;
case 0x14: // Colour for cargo graph
cs->legend_colour = buf.ReadByte();
cs->legend_colour = PixelColour{buf.ReadByte()};
break;
case 0x15: // Freight status

View File

@ -565,7 +565,7 @@ static ChangeInfoResult IndustriesChangeInfo(uint first, uint last, int prop, By
break;
case 0x19: // Map colour
indsp->map_colour = buf.ReadByte();
indsp->map_colour = PixelColour{buf.ReadByte()};
break;
case 0x1A: // Special industry flags to define special behavior

View File

@ -121,7 +121,7 @@ static ChangeInfoResult RailTypeChangeInfo(uint first, uint last, int prop, Byte
break;
case 0x16: // Map colour
rti->map_colour = buf.ReadByte();
rti->map_colour = PixelColour{buf.ReadByte()};
break;
case 0x17: // Introduction date

View File

@ -109,7 +109,7 @@ static ChangeInfoResult RoadTypeChangeInfo(uint first, uint last, int prop, Byte
break;
case 0x16: // Map colour
rti->map_colour = buf.ReadByte();
rti->map_colour = PixelColour{buf.ReadByte()};
break;
case 0x17: // Introduction date

View File

@ -358,9 +358,9 @@ void DoPaletteAnimations()
* @param threshold Background colour brightness threshold below which the background is considered dark and TC_WHITE is returned, range: 0 - 255, default 128.
* @return TC_BLACK or TC_WHITE depending on what gives a better contrast.
*/
TextColour GetContrastColour(uint8_t background, uint8_t threshold)
TextColour GetContrastColour(PixelColour background, uint8_t threshold)
{
Colour c = _cur_palette.palette[background];
Colour c = _cur_palette.palette[background.p];
/* Compute brightness according to http://www.w3.org/TR/AERT#color-contrast.
* The following formula computes 1000 * brightness^2, with brightness being in range 0 to 255. */
uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
@ -374,7 +374,7 @@ TextColour GetContrastColour(uint8_t background, uint8_t threshold)
*/
struct ColourGradients
{
using ColourGradient = std::array<uint8_t, SHADE_END>;
using ColourGradient = std::array<PixelColour, SHADE_END>;
static inline std::array<ColourGradient, COLOUR_END> gradient{};
};
@ -385,7 +385,7 @@ struct ColourGradients
* @param shade Shade level from 1 to 7.
* @returns palette index of colour.
*/
uint8_t GetColourGradient(Colours colour, ColourShade shade)
PixelColour GetColourGradient(Colours colour, ColourShade shade)
{
return ColourGradients::gradient[colour % COLOUR_END][shade % SHADE_END];
}
@ -396,7 +396,7 @@ uint8_t GetColourGradient(Colours colour, ColourShade shade)
* @param shade Shade level from 1 to 7.
* @param palette_index Palette index to set.
*/
void SetColourGradient(Colours colour, ColourShade shade, uint8_t palette_index)
void SetColourGradient(Colours colour, ColourShade shade, PixelColour palette_index)
{
assert(colour < COLOUR_END);
assert(shade < SHADE_END);

View File

@ -67,7 +67,7 @@ inline bool IsValidColours(Colours colours)
return colours < COLOUR_END;
}
TextColour GetContrastColour(uint8_t background, uint8_t threshold = 128);
TextColour GetContrastColour(PixelColour background, uint8_t threshold = 128);
enum ColourShade : uint8_t {
SHADE_BEGIN = 0,
@ -83,45 +83,45 @@ enum ColourShade : uint8_t {
};
DECLARE_INCREMENT_DECREMENT_OPERATORS(ColourShade)
uint8_t GetColourGradient(Colours colour, ColourShade shade);
void SetColourGradient(Colours colour, ColourShade shade, uint8_t palette_colour);
PixelColour GetColourGradient(Colours colour, ColourShade shade);
void SetColourGradient(Colours colour, ColourShade shade, PixelColour palette_colour);
/**
* Return the colour for a particular greyscale level.
* @param level Intensity, 0 = black, 15 = white
* @return colour
*/
constexpr uint8_t GREY_SCALE(uint8_t level) { return level; }
inline constexpr PixelColour GREY_SCALE(uint8_t level) { return PixelColour{level}; }
static const uint8_t PC_BLACK = GREY_SCALE(1); ///< Black palette colour.
static const uint8_t PC_DARK_GREY = GREY_SCALE(6); ///< Dark grey palette colour.
static const uint8_t PC_GREY = GREY_SCALE(10); ///< Grey palette colour.
static const uint8_t PC_WHITE = GREY_SCALE(15); ///< White palette colour.
static constexpr PixelColour PC_BLACK {GREY_SCALE(1)}; ///< Black palette colour.
static constexpr PixelColour PC_DARK_GREY {GREY_SCALE(6)}; ///< Dark grey palette colour.
static constexpr PixelColour PC_GREY {GREY_SCALE(10)}; ///< Grey palette colour.
static constexpr PixelColour PC_WHITE {GREY_SCALE(15)}; ///< White palette colour.
static const uint8_t PC_VERY_DARK_RED = 0xB2; ///< Almost-black red palette colour.
static const uint8_t PC_DARK_RED = 0xB4; ///< Dark red palette colour.
static const uint8_t PC_RED = 0xB8; ///< Red palette colour.
static constexpr PixelColour PC_VERY_DARK_RED {0xB2}; ///< Almost-black red palette colour.
static constexpr PixelColour PC_DARK_RED {0xB4}; ///< Dark red palette colour.
static constexpr PixelColour PC_RED {0xB8}; ///< Red palette colour.
static const uint8_t PC_VERY_DARK_BROWN = 0x56; ///< Almost-black brown palette colour.
static constexpr PixelColour PC_VERY_DARK_BROWN {0x56}; ///< Almost-black brown palette colour.
static const uint8_t PC_ORANGE = 0xC2; ///< Orange palette colour.
static constexpr PixelColour PC_ORANGE {0xC2}; ///< Orange palette colour.
static const uint8_t PC_YELLOW = 0xBF; ///< Yellow palette colour.
static const uint8_t PC_LIGHT_YELLOW = 0x44; ///< Light yellow palette colour.
static const uint8_t PC_VERY_LIGHT_YELLOW = 0x45; ///< Almost-white yellow palette colour.
static constexpr PixelColour PC_YELLOW {0xBF}; ///< Yellow palette colour.
static constexpr PixelColour PC_LIGHT_YELLOW {0x44}; ///< Light yellow palette colour.
static constexpr PixelColour PC_VERY_LIGHT_YELLOW {0x45}; ///< Almost-white yellow palette colour.
static const uint8_t PC_GREEN = 0xD0; ///< Green palette colour.
static constexpr PixelColour PC_GREEN {0xD0}; ///< Green palette colour.
static const uint8_t PC_VERY_DARK_BLUE = 0x9A; ///< Almost-black blue palette colour.
static const uint8_t PC_DARK_BLUE = 0x9D; ///< Dark blue palette colour.
static const uint8_t PC_LIGHT_BLUE = 0x98; ///< Light blue palette colour.
static constexpr PixelColour PC_VERY_DARK_BLUE {0x9A}; ///< Almost-black blue palette colour.
static constexpr PixelColour PC_DARK_BLUE {0x9D}; ///< Dark blue palette colour.
static constexpr PixelColour PC_LIGHT_BLUE {0x98}; ///< Light blue palette colour.
static const uint8_t PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land.
static const uint8_t PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land.
static const uint8_t PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
static const uint8_t PC_RAINFOREST = 0x5C; ///< Pale green palette colour for rainforest.
static const uint8_t PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
static const uint8_t PC_TREES = 0x57; ///< Green palette colour for trees.
static const uint8_t PC_WATER = 0xC9; ///< Dark blue palette colour for water.
static constexpr PixelColour PC_ROUGH_LAND {0x52}; ///< Dark green palette colour for rough land.
static constexpr PixelColour PC_GRASS_LAND {0x54}; ///< Dark green palette colour for grass land.
static constexpr PixelColour PC_BARE_LAND {0x37}; ///< Brown palette colour for bare land.
static constexpr PixelColour PC_RAINFOREST {0x5C}; ///< Pale green palette colour for rainforest.
static constexpr PixelColour PC_FIELDS {0x25}; ///< Light brown palette colour for fields.
static constexpr PixelColour PC_TREES {0x57}; ///< Green palette colour for trees.
static constexpr PixelColour PC_WATER {0xC9}; ///< Dark blue palette colour for water.
#endif /* PALETTE_FUNC_H */

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@ -234,7 +234,7 @@ public:
/**
* Colour on mini-map
*/
uint8_t map_colour;
PixelColour map_colour;
/**
* Introduction date.

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@ -145,7 +145,7 @@ public:
/**
* Colour on mini-map
*/
uint8_t map_colour;
PixelColour map_colour;
/**
* Introduction date.

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@ -99,7 +99,7 @@ uint BaseSettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int
int x = rtl ? right : left;
if (cur_row >= first_row) {
int colour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
PixelColour colour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
y += (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
/* Draw vertical for parent nesting levels */

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@ -1849,7 +1849,7 @@ void ShowGameOptions()
*/
void DrawArrowButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_left, bool clickable_right)
{
int colour = GetColourGradient(button_colour, SHADE_DARKER);
PixelColour colour = GetColourGradient(button_colour, SHADE_DARKER);
Dimension dim = NWidgetScrollbar::GetHorizontalDimension();
Rect lr = {x, y, x + (int)dim.width - 1, y + (int)dim.height - 1};
@ -1881,7 +1881,7 @@ void DrawArrowButtons(int x, int y, Colours button_colour, uint8_t state, bool c
*/
void DrawUpDownButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_up, bool clickable_down)
{
int colour = GetColourGradient(button_colour, SHADE_DARKER);
PixelColour colour = GetColourGradient(button_colour, SHADE_DARKER);
Rect r = {x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1};
Rect ur = r.WithWidth(SETTING_BUTTON_WIDTH / 2, (_current_text_dir == TD_RTL));
@ -1907,7 +1907,7 @@ void DrawUpDownButtons(int x, int y, Colours button_colour, uint8_t state, bool
*/
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
{
int colour = GetColourGradient(button_colour, SHADE_DARKER);
PixelColour colour = GetColourGradient(button_colour, SHADE_DARKER);
Rect r = {x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1};

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@ -45,9 +45,9 @@ void DrawSliderWidget(Rect r, Colours wedge_colour, Colours handle_colour, TextC
int wx1 = r.left + sw / 2;
int wx2 = r.right - sw / 2;
if (_current_text_dir == TD_RTL) std::swap(wx1, wx2);
const uint shadow = GetColourGradient(wedge_colour, SHADE_DARK);
const uint fill = GetColourGradient(wedge_colour, SHADE_LIGHTER);
const uint light = GetColourGradient(wedge_colour, SHADE_LIGHTEST);
const PixelColour shadow = GetColourGradient(wedge_colour, SHADE_DARK);
const PixelColour fill = GetColourGradient(wedge_colour, SHADE_LIGHTER);
const PixelColour light = GetColourGradient(wedge_colour, SHADE_LIGHTEST);
const std::array<Point, 3> wedge{ Point{wx1, r.bottom - ha}, Point{wx2, r.top + ha}, Point{wx2, r.bottom - ha} };
GfxFillPolygon(wedge, fill);
GfxDrawLine(wedge[0].x, wedge[0].y, wedge[2].x, wedge[2].y, light, t);

View File

@ -44,7 +44,7 @@ static int _smallmap_cargo_count; ///< Number of cargos in the link stats leg
/** Structure for holding relevant data for legends in small map */
struct LegendAndColour {
uint8_t colour; ///< Colour of the item on the map.
PixelColour colour; ///< Colour of the item on the map.
StringID legend; ///< String corresponding to the coloured item.
IndustryType type; ///< Type of industry. Only valid for industry entries.
uint8_t height; ///< Height in tiles. Only valid for height legend entries.
@ -63,16 +63,16 @@ static const int NUM_NO_COMPANY_ENTRIES = 4; ///< Number of entries in the owner
#define MK(a, b) {a, b, IT_INVALID, 0, CompanyID::Invalid(), true, false, false}
/** Macro for a height legend entry with configurable colour. */
#define MC(col_break) {0, STR_TINY_BLACK_HEIGHT, IT_INVALID, 0, CompanyID::Invalid(), true, false, col_break}
#define MC(col_break) {PC_BLACK, STR_TINY_BLACK_HEIGHT, IT_INVALID, 0, CompanyID::Invalid(), true, false, col_break}
/** Macro for non-company owned property entry of LegendAndColour */
#define MO(a, b) {a, b, IT_INVALID, 0, CompanyID::Invalid(), true, false, false}
/** Macro used for forcing a rebuild of the owner legend the first time it is used. */
#define MOEND() {0, STR_NULL, IT_INVALID, 0, OWNER_NONE, true, true, false}
#define MOEND() {PC_BLACK, STR_NULL, IT_INVALID, 0, OWNER_NONE, true, true, false}
/** Macro for end of list marker in arrays of LegendAndColour */
#define MKEND() {0, STR_NULL, IT_INVALID, 0, CompanyID::Invalid(), true, true, false}
#define MKEND() {PC_BLACK, STR_NULL, IT_INVALID, 0, CompanyID::Invalid(), true, true, false}
/**
* Macro for break marker in arrays of LegendAndColour.
@ -149,7 +149,7 @@ static const LegendAndColour _legend_vegetation[] = {
static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER),
MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
MO(PC_BLACK, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS),
MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES),
/* The legend will be terminated the first time it is used. */
@ -258,15 +258,15 @@ static const LegendAndColour * const _legend_table[] = {
#define MKCOLOUR(x) TO_LE32(x)
#define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
#define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
#define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
#define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x.p))
#define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x.p))
#define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x.p))
#define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
#define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
#define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
#define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
#define MKCOLOUR_0000 MKCOLOUR_XXXX(PixelColour{0x00})
#define MKCOLOUR_F00F MKCOLOUR_X00X(PixelColour{0xFF})
#define MKCOLOUR_FFFF MKCOLOUR_XXXX(PixelColour{0xFF})
#include "table/heightmap_colours.h"
@ -279,9 +279,9 @@ struct SmallMapColourScheme {
/** Available colour schemes for height maps. */
static SmallMapColourScheme _heightmap_schemes[] = {
{{}, _green_map_heights, MKCOLOUR_XXXX(0x54)}, ///< Green colour scheme.
{{}, _dark_green_map_heights, MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme.
{{}, _violet_map_heights, MKCOLOUR_XXXX(0x81)}, ///< Violet colour scheme.
{{}, _green_map_heights, MKCOLOUR_XXXX(PixelColour{0x54})}, ///< Green colour scheme.
{{}, _dark_green_map_heights, MKCOLOUR_XXXX(PixelColour{0x62})}, ///< Dark green colour scheme.
{{}, _violet_map_heights, MKCOLOUR_XXXX(PixelColour{0x81})}, ///< Violet colour scheme.
};
/**
@ -329,7 +329,7 @@ void BuildLandLegend()
_legend_land_contours[i].col_break = j % rows == 0;
_legend_land_contours[i].end = false;
_legend_land_contours[i].height = j * delta;
_legend_land_contours[i].colour = static_cast<uint8_t>(_heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[_legend_land_contours[i].height]);
_legend_land_contours[i].colour = PixelColour{static_cast<uint8_t>(_heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[_legend_land_contours[i].height])};
j++;
}
_legend_land_contours[i].end = true;
@ -340,7 +340,7 @@ void BuildLandLegend()
*/
void BuildOwnerLegend()
{
_legend_land_owners[1].colour = static_cast<uint8_t>(_heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour);
_legend_land_owners[1].colour = PixelColour{static_cast<uint8_t>(_heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour)};
int i = NUM_NO_COMPANY_ENTRIES;
for (const Company *c : Company::Iterate()) {
@ -607,7 +607,7 @@ uint32_t GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap inc
}
/** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleType. */
static const uint8_t _vehicle_type_colours[6] = {
static const PixelColour _vehicle_type_colours[6] = {
PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED
};
@ -935,7 +935,7 @@ protected:
uint8_t *val8 = (uint8_t *)&val;
int idx = std::max(0, -start_pos);
for (int pos = std::max(0, start_pos); pos < end_pos; pos++) {
blitter->SetPixel(dst, idx, 0, val8[idx]);
blitter->SetPixel(dst, idx, 0, PixelColour{val8[idx]});
idx++;
}
/* Switch to next tile in the column */
@ -973,7 +973,7 @@ protected:
}
/* Calculate pointer to pixel and the colour */
uint8_t colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
PixelColour colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
/* And draw either one or two pixels depending on clipping */
blitter->SetPixel(dpi->dst_ptr, x, y, colour);
@ -1348,7 +1348,7 @@ protected:
if (type == _smallmap_industry_highlight) {
if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE);
} else {
return GetIndustrySpec(type)->map_colour * 0x01010101;
return GetIndustrySpec(type)->map_colour.p * 0x01010101;
}
}
/* Otherwise make it disappear */
@ -1644,7 +1644,7 @@ public:
i = 1;
}
uint8_t legend_colour = tbl->colour;
PixelColour legend_colour = tbl->colour;
std::array<StringParameter, 2> params{};
switch (this->map_type) {

View File

@ -225,7 +225,7 @@ static void StationsWndShowStationRating(int left, int right, int y, CargoType c
int padding = ScaleGUITrad(1);
int width = right - left;
int colour = cs->rating_colour;
PixelColour colour = cs->rating_colour;
TextColour tc = GetContrastColour(colour);
uint w = std::min(amount + 5, units_full) * width / units_full;

View File

@ -1134,7 +1134,7 @@ enum IndustryTypes : uint8_t {
{r1, r2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, m, \
{INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO, INVALID_CARGO}, \
{{im1, 0}, {im2, 0}, {im3, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, \
pr, clim, bev, col, in, intx, s1, s2, s3, STR_UNDEFINED, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \
pr, clim, bev, PixelColour{col}, in, intx, s1, s2, s3, STR_UNDEFINED, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \
IndustryCallbackMasks{}, true, SubstituteGRFFileProps(IT_INVALID), snd, {}, \
{{p1, p2}}, {{a1, a2, a3}}}
/* Format:

View File

@ -49,7 +49,7 @@
* @param classes Classes of this cargo type. @see CargoClass
*/
#define MK(bt, label, colour, weight, mult, ip, td1, td2, freight, tae, str_plural, str_singular, str_volume, classes) \
{label, bt, colour, colour, weight, mult, classes, ip, {td1, td2}, freight, tae, INVALID_TPE, TOWN_PRODUCTION_DIVISOR, CargoCallbackMasks{}, \
{label, bt, PixelColour{colour}, PixelColour{colour}, weight, mult, classes, ip, {td1, td2}, freight, tae, INVALID_TPE, TOWN_PRODUCTION_DIVISOR, CargoCallbackMasks{}, \
MK_STR_CARGO_PLURAL(str_plural), MK_STR_CARGO_SINGULAR(str_singular), str_volume, MK_STR_QUANTITY(str_plural), MK_STR_ABBREV(str_plural), \
MK_SPRITE(str_plural), nullptr, nullptr, 0}

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@ -98,7 +98,7 @@ static const RailTypeInfo _original_railtypes[] = {
RailTypeLabelList(),
/* map colour */
0x0A,
PC_GREY,
/* introduction date */
CalendarTime::INVALID_DATE,
@ -200,7 +200,7 @@ static const RailTypeInfo _original_railtypes[] = {
RailTypeLabelList(),
/* map colour */
0x0A,
PC_GREY,
/* introduction date */
CalendarTime::INVALID_DATE,
@ -298,7 +298,7 @@ static const RailTypeInfo _original_railtypes[] = {
RailTypeLabelList(),
/* map colour */
0x0A,
PC_GREY,
/* introduction date */
CalendarTime::INVALID_DATE,
@ -396,7 +396,7 @@ static const RailTypeInfo _original_railtypes[] = {
RailTypeLabelList(),
/* map colour */
0x0A,
PC_GREY,
/* introduction date */
CalendarTime::INVALID_DATE,

View File

@ -81,7 +81,7 @@ static const RoadTypeInfo _original_roadtypes[] = {
RoadTypeLabelList(),
/* map colour */
0x01,
PC_BLACK,
/* introduction date */
CalendarTime::MIN_DATE,
@ -162,7 +162,7 @@ static const RoadTypeInfo _original_roadtypes[] = {
RoadTypeLabelList(),
/* map colour */
0x01,
PC_BLACK,
/* introduction date */
CalendarTime::INVALID_DATE,

View File

@ -8,22 +8,22 @@
/** @file string_colours.h The colour translation of GRF's strings. */
/** Colour mapping for #TextColour. */
static const uint8_t _string_colourmap[17] = {
150, // TC_BLUE
12, // TC_SILVER
189, // TC_GOLD
184, // TC_RED
174, // TC_PURPLE
30, // TC_LIGHT_BROWN
195, // TC_ORANGE
209, // TC_GREEN
68, // TC_YELLOW
95, // TC_DARK_GREEN
79, // TC_CREAM
116, // TC_BROWN
15, // TC_WHITE
152, // TC_LIGHT_BLUE
6, // TC_GREY
133, // TC_DARK_BLUE
1, // TC_BLACK
static constexpr PixelColour _string_colourmap[17] = {
PixelColour{150}, // TC_BLUE
PixelColour{ 12}, // TC_SILVER
PixelColour{189}, // TC_GOLD
PixelColour{184}, // TC_RED
PixelColour{174}, // TC_PURPLE
PixelColour{ 30}, // TC_LIGHT_BROWN
PixelColour{195}, // TC_ORANGE
PixelColour{209}, // TC_GREEN
PixelColour{ 68}, // TC_YELLOW
PixelColour{ 95}, // TC_DARK_GREEN
PixelColour{ 79}, // TC_CREAM
PixelColour{116}, // TC_BROWN
PixelColour{ 15}, // TC_WHITE
PixelColour{152}, // TC_LIGHT_BLUE
PixelColour{ 6}, // TC_GREY
PixelColour{133}, // TC_DARK_BLUE
PixelColour{ 1}, // TC_BLACK
};

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@ -697,7 +697,7 @@ static void DrawVehicleRefitWindow(const RefitOptions &refits, const RefitOption
bool rtl = _current_text_dir == TD_RTL;
uint iconwidth = std::max(GetSpriteSize(SPR_CIRCLE_FOLDED).width, GetSpriteSize(SPR_CIRCLE_UNFOLDED).width);
uint iconheight = GetSpriteSize(SPR_CIRCLE_FOLDED).height;
int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
PixelColour linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
int iconleft = rtl ? ir.right - iconwidth : ir.left;
int iconcenter = rtl ? ir.right - iconwidth / 2 : ir.left + iconwidth / 2;

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@ -1732,13 +1732,13 @@ static void ViewportDrawDirtyBlocks()
int right = UnScaleByZoom(dpi->width, dpi->zoom);
int bottom = UnScaleByZoom(dpi->height, dpi->zoom);
int colour = _string_colourmap[_dirty_block_colour & 0xF];
PixelColour colour = _string_colourmap[_dirty_block_colour & 0xF];
dst = dpi->dst_ptr;
uint8_t bo = UnScaleByZoom(dpi->left + dpi->top, dpi->zoom) & 1;
do {
for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8_t)colour);
for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, colour);
dst = blitter->MoveTo(dst, 0, 1);
} while (--bottom > 0);
}
@ -1761,7 +1761,7 @@ static void ViewportDrawStrings(ZoomLevel zoom, const StringSpriteToDrawVector *
}
if (ss.flags.Test(ViewportStringFlag::TextColour)) {
if (ss.colour != INVALID_COLOUR) colour = static_cast<TextColour>(GetColourGradient(ss.colour, SHADE_LIGHTER) | TC_IS_PALETTE_COLOUR);
if (ss.colour != INVALID_COLOUR) colour = GetColourGradient(ss.colour, SHADE_LIGHTER).ToTextColour();
}
int left = x + WidgetDimensions::scaled.fullbevel.left;

View File

@ -302,11 +302,11 @@ void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, Fra
} else {
assert(colour < COLOUR_END);
const uint dark = GetColourGradient(colour, SHADE_DARK);
const uint medium_dark = GetColourGradient(colour, SHADE_LIGHT);
const uint medium_light = GetColourGradient(colour, SHADE_LIGHTER);
const uint light = GetColourGradient(colour, SHADE_LIGHTEST);
uint interior;
const PixelColour dark = GetColourGradient(colour, SHADE_DARK);
const PixelColour medium_dark = GetColourGradient(colour, SHADE_LIGHT);
const PixelColour medium_light = GetColourGradient(colour, SHADE_LIGHTER);
const PixelColour light = GetColourGradient(colour, SHADE_LIGHTEST);
PixelColour interior;
Rect outer = {left, top, right, bottom}; // Outside rectangle
Rect inner = outer.Shrink(WidgetDimensions::scaled.bevel); // Inside rectangle
@ -469,7 +469,7 @@ static inline void DrawMatrix(const Rect &r, Colours colour, bool clicked, uint3
row_height = r.Height() / num_rows;
}
int col = GetColourGradient(colour, SHADE_LIGHTER);
PixelColour col = GetColourGradient(colour, SHADE_LIGHTER);
int x = r.left;
for (int ctr = num_columns; ctr > 1; ctr--) {
@ -515,8 +515,8 @@ static inline void DrawVerticalScrollbar(const Rect &r, Colours colour, bool up_
DrawImageButtons(r.WithHeight(height, false), NWID_VSCROLLBAR, colour, up_clicked, SPR_ARROW_UP, SA_CENTER);
DrawImageButtons(r.WithHeight(height, true), NWID_VSCROLLBAR, colour, down_clicked, SPR_ARROW_DOWN, SA_CENTER);
int c1 = GetColourGradient(colour, SHADE_DARK);
int c2 = GetColourGradient(colour, SHADE_LIGHTEST);
PixelColour c1 = GetColourGradient(colour, SHADE_DARK);
PixelColour c2 = GetColourGradient(colour, SHADE_LIGHTEST);
/* draw "shaded" background */
GfxFillRect(r.left, r.top + height, r.right, r.bottom - height, c2);
@ -554,8 +554,8 @@ static inline void DrawHorizontalScrollbar(const Rect &r, Colours colour, bool l
DrawImageButtons(r.WithWidth(width, false), NWID_HSCROLLBAR, colour, left_clicked, SPR_ARROW_LEFT, SA_CENTER);
DrawImageButtons(r.WithWidth(width, true), NWID_HSCROLLBAR, colour, right_clicked, SPR_ARROW_RIGHT, SA_CENTER);
int c1 = GetColourGradient(colour, SHADE_DARK);
int c2 = GetColourGradient(colour, SHADE_LIGHTEST);
PixelColour c1 = GetColourGradient(colour, SHADE_DARK);
PixelColour c2 = GetColourGradient(colour, SHADE_LIGHTEST);
/* draw "shaded" background */
GfxFillRect(r.left + width, r.top, r.right - width, r.bottom, c2);
@ -593,8 +593,8 @@ static inline void DrawFrame(const Rect &r, Colours colour, TextColour text_colo
if (!str.empty()) x2 = DrawString(r.left + WidgetDimensions::scaled.frametext.left, r.right - WidgetDimensions::scaled.frametext.right, r.top, str, text_colour, align, false, fs);
int c1 = GetColourGradient(colour, SHADE_DARK);
int c2 = GetColourGradient(colour, SHADE_LIGHTEST);
PixelColour c1 = GetColourGradient(colour, SHADE_DARK);
PixelColour c2 = GetColourGradient(colour, SHADE_LIGHTEST);
/* If the frame has text, adjust the top bar to fit half-way through */
Rect inner = r.Shrink(ScaleGUITrad(1));
@ -791,7 +791,7 @@ void Window::DrawWidgets() const
Rect outer = widget->GetCurrentRect();
Rect inner = outer.Shrink(WidgetDimensions::scaled.bevel).Expand(1);
int colour = _string_colourmap[_window_highlight_colour ? widget->GetHighlightColour() : TC_WHITE];
PixelColour colour = _string_colourmap[_window_highlight_colour ? widget->GetHighlightColour() : TC_WHITE];
GfxFillRect(outer.left, outer.top, inner.left, inner.bottom, colour);
GfxFillRect(inner.left + 1, outer.top, inner.right - 1, inner.top, colour);