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(svn r3496) - Validate filename titles before they get displayed. This avoids crashes with UTF-8 encoded or bad filenames by replacing undisplayable characters with a '?'
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4
unix.c
4
unix.c
@@ -121,6 +121,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode)
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title),
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"%s/ (Directory)", dirent->d_name);
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str_validate(fios->title);
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}
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}
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closedir(dir);
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@@ -163,6 +164,7 @@ FiosItem *FiosGetSavegameList(int *num, int mode)
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*t = '\0'; // strip extension
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ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title));
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str_validate(fios->title);
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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if (strcasecmp(t, ".ss1") == 0 ||
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strcasecmp(t, ".sv1") == 0 ||
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@@ -222,6 +224,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
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fios->mtime = 0;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", dirent->d_name);
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str_validate(fios->title);
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}
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}
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closedir(dir);
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@@ -262,6 +265,7 @@ FiosItem *FiosGetScenarioList(int *num, int mode)
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*t = '\0'; // strip extension
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ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title));
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str_validate(fios->title);
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
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mode == SLD_NEW_GAME) {
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if (strcasecmp(t, ".sv0") == 0 ||
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