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Codechange: Turn macros GetCompanyHQSize and IncreaseCompanyHQSize into functions.
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@@ -134,22 +134,29 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, u
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}
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/**
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* Increase the animation stage of a whole structure.
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* @param tile The tile of the structure.
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* Increase the HQ size.
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* @param tile The (northern) tile of the company HQ.
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*/
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static void IncreaseAnimationStage(TileIndex tile)
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static void IncreaseCompanyHQSize(TileIndex tile)
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{
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TileArea ta = Object::GetByTile(tile)->location;
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for (TileIndex t : ta) {
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/* We encode the company HQ size in the animation state. */
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SetAnimationFrame(t, GetAnimationFrame(t) + 1);
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MarkTileDirtyByTile(t);
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}
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}
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/** We encode the company HQ size in the animation stage. */
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#define GetCompanyHQSize GetAnimationFrame
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/** We encode the company HQ size in the animation stage. */
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#define IncreaseCompanyHQSize IncreaseAnimationStage
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/**
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* Get the size of the HQ.
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* @param tile The (northern) tile of the company HQ.
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* @return HQ size.
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*/
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static uint8_t GetCompanyHQSize(TileIndex tile)
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{
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/* We encode the company HQ size in the animation state. */
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return GetAnimationFrame(tile);
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}
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/**
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* Update the CompanyHQ to the state associated with the given score
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