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(svn r15711) -Codechange: lots of whitespace cleanup/fixes

This commit is contained in:
rubidium
2009-03-14 18:16:29 +00:00
parent 1692ce8312
commit 9d018723b7
53 changed files with 368 additions and 368 deletions

View File

@@ -318,7 +318,7 @@ public:
/* Then, try townnames */
/* Not that the following assumes all town indices are adjacent, ie no
* towns have been deleted. */
* towns have been deleted. */
if (*item <= (uint)MAX_CLIENT_SLOTS + GetMaxTownIndex()) {
const Town *t;
@@ -375,7 +375,7 @@ public:
if (_chat_tab_completion_active) {
/* We are pressing TAB again on the same name, is there an other name
* that starts with this? */
* that starts with this? */
if (!second_scan) {
size_t offset;
size_t length;

View File

@@ -257,9 +257,9 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
while (count > 0) {
/* We can "only" send a limited number of IDs in a single packet.
* A packet begins with the packet size and a byte for the type.
* Then this packet adds a uint16 for the count in this packet.
* The rest of the packet can be used for the IDs. */
* A packet begins with the packet size and a byte for the type.
* Then this packet adds a uint16 for the count in this packet.
* The rest of the packet can be used for the IDs. */
uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT);

View File

@@ -713,8 +713,8 @@ public:
SetVScrollCount(this, this->servers.Length());
/* Additional colums in server list */
if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE)
+ GetWidgetWidth(NGWW_DATE) + GetWidgetWidth(NGWW_YEARS)) {
if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE) +
GetWidgetWidth(NGWW_DATE) + GetWidgetWidth(NGWW_YEARS)) {
/* show columns 'Map size', 'Date' and 'Years' */
this->SetWidgetsHiddenState(false, NGWW_MAPSIZE, NGWW_DATE, NGWW_YEARS, WIDGET_LIST_END);
AlignWidgetRight(NGWW_YEARS, NGWW_INFO);
@@ -1028,7 +1028,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
case NSSW_LOAD: // Load game
_is_network_server = true;
/* XXX - WC_NETWORK_WINDOW (this window) should stay, but if it stays, it gets
* copied all the elements of 'load game' and upon closing that, it segfaults */
* copied all the elements of 'load game' and upon closing that, it segfaults */
delete this;
ShowSaveLoadDialog(SLD_LOAD_GAME);
break;