mirror of https://github.com/OpenTTD/OpenTTD
(svn r15069) -Change (r14919): Make distant-join less intelligent but more transparent to the user by always showing the selection window, even if there is only one option to choose from. (PhilSophus)
parent
2e30efb530
commit
9ca1e15f51
|
@ -1226,16 +1226,11 @@ static bool StationJoinerNeeded(CommandContainer cmd, int w, int h)
|
|||
/* Now check if we could build there */
|
||||
if (CmdFailed(DoCommand(&cmd, CommandFlagsToDCFlags(GetCommandFlags(cmd.cmd))))) return false;
|
||||
|
||||
/* First test for adjacent station */
|
||||
FindStationsNearby(cmd.tile, w, h, false);
|
||||
int neighbour_station_count = _stations_nearby_list.Length();
|
||||
/* Now test for stations fully within station spread */
|
||||
const Station *st = FindStationsNearby(cmd.tile, w, h, true);
|
||||
if (_settings_game.station.adjacent_stations) {
|
||||
return (neighbour_station_count == 0 || _stations_nearby_list.Length() > 1) && st == NULL;
|
||||
} else {
|
||||
return neighbour_station_count == 0 && _stations_nearby_list.Length() > 0 && st == NULL;
|
||||
}
|
||||
/* Test for adjacent station or station below selection.
|
||||
* If adjacent-stations is disabled and we are building next to a station, do not show the selection window.
|
||||
* but join the other station immediatelly. */
|
||||
const Station *st = FindStationsNearby(cmd.tile, w, h, false);
|
||||
return st == NULL && (_settings_game.station.adjacent_stations || _stations_nearby_list.Length() == 0);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue