From 9c5de7fd722022f98d717ef2ee25a5855665fc3f Mon Sep 17 00:00:00 2001 From: Tyler Trahan Date: Mon, 23 Jan 2023 12:08:19 -0500 Subject: [PATCH] Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) --- src/saveload/afterload.cpp | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index b1eafabbf3..7bbb2f8456 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1985,13 +1985,6 @@ bool AfterLoadGame() } } - if (IsSavegameVersionBefore(SLV_102)) { - for (TileIndex t = 0; t < map_size; t++) { - /* Now all crossings should be in correct state */ - if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false); - } - } - if (IsSavegameVersionBefore(SLV_103)) { /* Non-town-owned roads now store the closest town */ UpdateNearestTownForRoadTiles(false); @@ -3196,9 +3189,9 @@ bool AfterLoadGame() } } - /* Refresh all level crossings to bar adjacent crossing tiles. */ + /* Refresh all level crossings to bar adjacent crossing tiles, if needed. */ for (TileIndex tile = 0; tile < Map::Size(); tile++) { - if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false, true); + if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false); } }