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https://github.com/OpenTTD/OpenTTD.git
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(svn r1978) - Fix: Plug some memleaks; thanks Valgrind
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28
engine.c
28
engine.c
@@ -56,7 +56,7 @@ void DeleteCustomEngineNames(void)
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uint i;
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StringID old;
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for(i=0; i!=TOTAL_NUM_ENGINES; i++) {
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for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
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old = _engine_name_strings[i];
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_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
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DeleteName(old);
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@@ -73,10 +73,10 @@ void LoadCustomEngineNames(void)
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static void SetupEngineNames(void)
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{
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uint i;
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StringID *name;
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for(i=0; i!=TOTAL_NUM_ENGINES; i++)
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_engine_name_strings[i] = STR_SV_EMPTY;
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for (name = _engine_name_strings; name != endof(_engine_name_strings); name++)
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*name = STR_SV_EMPTY;
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DeleteCustomEngineNames();
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LoadCustomEngineNames();
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@@ -200,7 +200,7 @@ void StartupEngines(void)
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AdjustAvailAircraft();
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}
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uint32 _engine_refit_masks[256];
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uint32 _engine_refit_masks[TOTAL_NUM_ENGINES];
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// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
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@@ -214,7 +214,7 @@ struct WagonOverride {
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static struct WagonOverrides {
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int overrides_count;
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struct WagonOverride *overrides;
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} _engine_wagon_overrides[256];
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} _engine_wagon_overrides[TOTAL_NUM_ENGINES];
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void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group,
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byte *train_id, int trains)
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@@ -260,12 +260,12 @@ static struct SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overridin
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}
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byte _engine_original_sprites[256];
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byte _engine_original_sprites[TOTAL_NUM_ENGINES];
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// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list)
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// (It isn't and shouldn't be like this in the GRF files since new cargo types
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// may appear in future - however it's more convenient to store it like this in
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// memory. --pasky)
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static struct SpriteGroup _engine_custom_sprites[256][NUM_CID];
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static struct SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_CID];
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void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group)
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{
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@@ -622,14 +622,22 @@ void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger)
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DoTriggerVehicle(veh, trigger, 0, true);
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}
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static char *_engine_custom_names[256];
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static char *_engine_custom_names[TOTAL_NUM_ENGINES];
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void SetCustomEngineName(int engine, const char *name)
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{
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_engine_custom_names[engine] = strdup(name);
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}
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void UnInitNewgrEngines(void)
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{
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char **i;
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for (i = _engine_custom_names; i != endof(_engine_custom_names); i++) {
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free(*i);
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*i = NULL;
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}
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}
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StringID GetCustomEngineName(int engine)
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{
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if (!_engine_custom_names[engine])
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