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(svn r1978) - Fix: Plug some memleaks; thanks Valgrind

This commit is contained in:
Darkvater
2005-03-09 19:48:20 +00:00
parent 9bc68d209f
commit 9bd079d425
7 changed files with 57 additions and 24 deletions

View File

@@ -56,7 +56,7 @@ void DeleteCustomEngineNames(void)
uint i;
StringID old;
for(i=0; i!=TOTAL_NUM_ENGINES; i++) {
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
old = _engine_name_strings[i];
_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
DeleteName(old);
@@ -73,10 +73,10 @@ void LoadCustomEngineNames(void)
static void SetupEngineNames(void)
{
uint i;
StringID *name;
for(i=0; i!=TOTAL_NUM_ENGINES; i++)
_engine_name_strings[i] = STR_SV_EMPTY;
for (name = _engine_name_strings; name != endof(_engine_name_strings); name++)
*name = STR_SV_EMPTY;
DeleteCustomEngineNames();
LoadCustomEngineNames();
@@ -200,7 +200,7 @@ void StartupEngines(void)
AdjustAvailAircraft();
}
uint32 _engine_refit_masks[256];
uint32 _engine_refit_masks[TOTAL_NUM_ENGINES];
// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
@@ -214,7 +214,7 @@ struct WagonOverride {
static struct WagonOverrides {
int overrides_count;
struct WagonOverride *overrides;
} _engine_wagon_overrides[256];
} _engine_wagon_overrides[TOTAL_NUM_ENGINES];
void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group,
byte *train_id, int trains)
@@ -260,12 +260,12 @@ static struct SpriteGroup *GetWagonOverrideSpriteSet(byte engine, byte overridin
}
byte _engine_original_sprites[256];
byte _engine_original_sprites[TOTAL_NUM_ENGINES];
// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list)
// (It isn't and shouldn't be like this in the GRF files since new cargo types
// may appear in future - however it's more convenient to store it like this in
// memory. --pasky)
static struct SpriteGroup _engine_custom_sprites[256][NUM_CID];
static struct SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_CID];
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group)
{
@@ -622,14 +622,22 @@ void TriggerVehicle(Vehicle *veh, enum VehicleTrigger trigger)
DoTriggerVehicle(veh, trigger, 0, true);
}
static char *_engine_custom_names[256];
static char *_engine_custom_names[TOTAL_NUM_ENGINES];
void SetCustomEngineName(int engine, const char *name)
{
_engine_custom_names[engine] = strdup(name);
}
void UnInitNewgrEngines(void)
{
char **i;
for (i = _engine_custom_names; i != endof(_engine_custom_names); i++) {
free(*i);
*i = NULL;
}
}
StringID GetCustomEngineName(int engine)
{
if (!_engine_custom_names[engine])