mirror of https://github.com/OpenTTD/OpenTTD
(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool.
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@ -302,7 +302,12 @@ void Load_BKOR()
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* Furthermore before savegame version 192 the actual content was always corrupt.
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*/
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if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
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_order_backup_pool.CleanPool();
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/* Note: We cannot use CleanPool since that skips part of the destructor
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* and then leaks un-reachable Orders in the order pool. */
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OrderBackup *ob;
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FOR_ALL_ORDER_BACKUPS(ob) {
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delete ob;
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}
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}
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}
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