From 9a0917141b99cea7703e28af3c46cdbc86f23629 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 9 Dec 2006 08:37:15 +0000 Subject: [PATCH] (svn r7448) -Fix (r5794): use the height of the edge of the map for effect vehicles that are outside the map. --- vehicle.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/vehicle.c b/vehicle.c index 9c657483cf..89d2ed0a3e 100644 --- a/vehicle.c +++ b/vehicle.c @@ -1431,7 +1431,9 @@ Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type) Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type) { - return CreateEffectVehicle(x, y, GetSlopeZ(x, y) + z, type); + int safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE); + int safe_y = clamp(y, 0, MapMaxY() * TILE_SIZE); + return CreateEffectVehicle(x, y, GetSlopeZ(safe_x, safe_y) + z, type); } Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type)