mirror of https://github.com/OpenTTD/OpenTTD
(svn r17021) -Codechange: Use nested widgets for the main window.
parent
1cd07265f8
commit
9734c0922c
|
@ -185,18 +185,38 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
|
|||
|
||||
extern void UpdateAllStationVirtCoords();
|
||||
|
||||
/** Widgets of the main window. */
|
||||
enum MainWindowWidgets {
|
||||
MW_VIEWPORT, ///< Main window viewport.
|
||||
};
|
||||
|
||||
static const struct NWidgetPart _nested_main_window_widgets[] = {
|
||||
NWidget(NWID_VIEWPORT, INVALID_COLOUR, MW_VIEWPORT), SetResize(1, 1),
|
||||
};
|
||||
|
||||
static const WindowDesc _main_window_desc(
|
||||
0, 0, 0, 0, 0, 0,
|
||||
WC_MAIN_WINDOW, WC_NONE,
|
||||
0,
|
||||
NULL, _nested_main_window_widgets, lengthof(_nested_main_window_widgets)
|
||||
);
|
||||
|
||||
struct MainWindow : Window
|
||||
{
|
||||
MainWindow(int width, int height) : Window(0, 0, width, height, WC_MAIN_WINDOW, NULL)
|
||||
MainWindow() : Window()
|
||||
{
|
||||
InitializeWindowViewport(this, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
|
||||
this->InitNested(&_main_window_desc, 0);
|
||||
ResizeWindow(this, _screen.width, _screen.height);
|
||||
|
||||
NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[MW_VIEWPORT];
|
||||
nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
this->DrawViewport();
|
||||
this->DrawWidgets();
|
||||
if (_game_mode == GM_MENU) {
|
||||
int off_x = _screen.width / 2;
|
||||
int off_x = this->width / 2;
|
||||
|
||||
DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
|
||||
DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50);
|
||||
|
@ -356,6 +376,14 @@ struct MainWindow : Window
|
|||
ZoomInOrOutToCursorWindow(wheel < 0, this);
|
||||
}
|
||||
|
||||
virtual void OnResize(Point delta)
|
||||
{
|
||||
if (this->viewport != NULL) {
|
||||
NWidgetViewport *nvp = (NWidgetViewport *)this->nested_array[MW_VIEWPORT];
|
||||
nvp->UpdateViewportCoordinates(this);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnInvalidateData(int data)
|
||||
{
|
||||
/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
|
||||
|
@ -375,7 +403,7 @@ void SetupColoursAndInitialWindow()
|
|||
memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
|
||||
}
|
||||
|
||||
new MainWindow(_screen.width, _screen.height);
|
||||
new MainWindow;
|
||||
|
||||
/* XXX: these are not done */
|
||||
switch (_game_mode) {
|
||||
|
|
Loading…
Reference in New Issue