1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-12 17:19:09 +00:00

(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.

This commit is contained in:
rubidium
2007-06-18 10:48:15 +00:00
parent f6be61bb34
commit 966e2738b9
45 changed files with 337 additions and 331 deletions

View File

@@ -24,7 +24,7 @@
* @param p1 unused
* @param p2 face bitmasked
*/
int32 CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
PlayerFace pf = (PlayerFace)p2;
@@ -45,7 +45,7 @@ int32 CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* p1 bits 8-9 set in use state or first/second colour
* @param p2 new colour for vehicles, property, etc.
*/
int32 CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p, *pp;
byte colour;
@@ -124,7 +124,7 @@ int32 CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p2 when 0: loans LOAN_INTERVAL
* when 1: loans the maximum loan permitting money (press CTRL),
*/
int32 CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p = GetPlayer(_current_player);
@@ -161,7 +161,7 @@ int32 CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p2 when 0: pays back LOAN_INTERVAL
* when 1: pays back the maximum loan permitting money (press CTRL),
*/
int32 CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p = GetPlayer(_current_player);
@@ -199,7 +199,7 @@ int32 CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 unused
* @param p2 unused
*/
int32 CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
Player *p;
@@ -227,7 +227,7 @@ int32 CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 unused
* @param p2 unused
*/
int32 CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
Player *p;
@@ -266,7 +266,7 @@ int32 CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 0 = decrease pause counter; 1 = increase pause counter
* @param p2 unused
*/
int32 CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
_pause_game += (p1 == 1) ? 1 : -1;
@@ -285,7 +285,7 @@ int32 CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 the amount of money to receive (if negative), or spend (if positive)
* @param p2 unused
*/
int32 CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
#ifndef _DEBUG
if (_networking) return CMD_ERROR;
@@ -303,10 +303,10 @@ int32 CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* @param p1 the amount of money to transfer; max 20.000.000
* @param p2 the player to transfer the money to
*/
int32 CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
const Player *p = GetPlayer(_current_player);
int32 amount = min((int32)p1, 20000000);
CommandCost amount = min((int32)p1, 20000000);
SET_EXPENSES_TYPE(EXPENSES_OTHER);
@@ -336,7 +336,7 @@ int32 CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* itself is changed. The new value is inside p2
* @param p2 new value for a difficulty setting or difficulty level
*/
int32 CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
CommandCost CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR;