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(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
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@@ -33,6 +33,7 @@ enum ContentType {
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CONTENT_TYPE_BASE_SOUNDS = 7, ///< The content consists of base sounds
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CONTENT_TYPE_BASE_MUSIC = 8, ///< The content consists of base music
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CONTENT_TYPE_GAME = 9, ///< The content consists of a game script
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CONTENT_TYPE_GAME_LIBRARY = 10, ///< The content consists of a GS library
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CONTENT_TYPE_END, ///< Helper to mark the end of the types
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};
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@@ -14,6 +14,7 @@
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#include "../stdafx.h"
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#include "../rev.h"
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#include "../ai/ai.hpp"
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#include "../game/game.hpp"
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#include "../window_func.h"
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#include "../error.h"
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#include "../base_media_base.h"
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@@ -104,6 +105,14 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p)
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proc = AI::HasAILibrary; break;
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break;
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case CONTENT_TYPE_GAME:
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proc = Game::HasGame; break;
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break;
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case CONTENT_TYPE_GAME_LIBRARY:
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proc = Game::HasGameLibrary; break;
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break;
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case CONTENT_TYPE_SCENARIO:
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case CONTENT_TYPE_HEIGHTMAP:
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proc = HasScenario;
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@@ -183,6 +192,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
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this->RequestContentList(CONTENT_TYPE_AI);
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this->RequestContentList(CONTENT_TYPE_AI_LIBRARY);
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this->RequestContentList(CONTENT_TYPE_GAME);
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this->RequestContentList(CONTENT_TYPE_GAME_LIBRARY);
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this->RequestContentList(CONTENT_TYPE_NEWGRF);
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return;
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}
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@@ -386,6 +396,7 @@ static char *GetFullFilename(const ContentInfo *ci, bool compressed)
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case CONTENT_TYPE_SCENARIO: dir = SCENARIO_DIR; break;
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case CONTENT_TYPE_HEIGHTMAP: dir = HEIGHTMAP_DIR; break;
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case CONTENT_TYPE_GAME: dir = GAME_DIR; break;
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case CONTENT_TYPE_GAME_LIBRARY: dir = GAME_LIBRARY_DIR; break;
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}
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static char buf[MAX_PATH];
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@@ -552,6 +563,10 @@ void ClientNetworkContentSocketHandler::AfterDownload()
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sd = GAME_DIR;
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break;
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case CONTENT_TYPE_GAME_LIBRARY:
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sd = GAME_LIBRARY_DIR;
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break;
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case CONTENT_TYPE_BASE_GRAPHICS:
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case CONTENT_TYPE_BASE_SOUNDS:
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case CONTENT_TYPE_BASE_MUSIC:
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