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(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
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@@ -1106,6 +1106,16 @@ DEF_CONSOLE_CMD(ConListAI)
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return true;
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}
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DEF_CONSOLE_CMD(ConListGameLibs)
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{
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char buf[4096];
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Game::GetConsoleLibraryList(buf, lastof(buf));
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PrintLineByLine(buf);
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return true;
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}
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DEF_CONSOLE_CMD(ConListGame)
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{
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char buf[4096];
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@@ -1743,7 +1753,7 @@ DEF_CONSOLE_CMD(ConContent)
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if (strcasecmp(argv[1], "state") == 0) {
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IConsolePrintF(CC_WHITE, "id, type, state, name");
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for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
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static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script" };
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static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script", "GS library" };
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assert_compile(lengthof(types) == CONTENT_TYPE_END - CONTENT_TYPE_BEGIN);
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static const char * const states[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
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static const TextColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
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@@ -1907,6 +1917,7 @@ void IConsoleStdLibRegister()
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IConsoleCmdRegister("stop_ai", ConStopAI);
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IConsoleCmdRegister("list_game", ConListGame);
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IConsoleCmdRegister("list_game_libs", ConListGameLibs);
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/* networking functions */
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#ifdef ENABLE_NETWORK
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