mirror of https://github.com/OpenTTD/OpenTTD
(svn r621) Merge r450 to trunk:
Cleanups and #if 0 some unused debug coderelease/0.4.5
parent
747d0fcca9
commit
95a3e4fe1f
143
sdl.c
143
sdl.c
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@ -95,7 +95,7 @@ static const char sdl_files[] =
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static SDLProcs _proc;
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static char *LoadSdlDLL()
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static char *LoadSdlDLL(void)
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{
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if (_proc.SDL_Init != NULL)
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return NULL;
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@ -122,12 +122,15 @@ static void SdlAbort(int sig)
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static char *SdlOpen(uint32 x)
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{
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#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
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{ char *s = LoadSdlDLL(); if (s) return s; }
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{
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char *s = LoadSdlDLL();
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if (s != NULL) return s;
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}
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#endif
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if (_sdl_usage++ == 0) {
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if (SDL_CALL SDL_Init(x) == -1)
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return SDL_CALL SDL_GetError();
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} else if (x) {
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} else if (x != 0) {
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if (SDL_CALL SDL_InitSubSystem(x) == -1)
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return SDL_CALL SDL_GetError();
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}
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@ -141,7 +144,7 @@ static char *SdlOpen(uint32 x)
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static void SdlClose(uint32 x)
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{
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if (x)
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if (x != 0)
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SDL_CALL SDL_QuitSubSystem(x);
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if (--_sdl_usage == 0) {
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SDL_CALL SDL_Quit();
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@ -170,7 +173,8 @@ static void SdlVideoMakeDirty(int left, int top, int width, int height)
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static SDL_Color pal[256];
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static void UpdatePalette(uint start, uint end) {
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static void UpdatePalette(uint start, uint end)
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{
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uint i;
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byte *b;
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@ -184,11 +188,12 @@ static void UpdatePalette(uint start, uint end) {
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SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end);
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}
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static void InitPalette(void) {
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static void InitPalette(void)
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{
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UpdatePalette(0, 256);
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}
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static void CheckPaletteAnim()
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static void CheckPaletteAnim(void)
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{
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if(_pal_last_dirty != -1) {
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UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
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@ -196,24 +201,22 @@ static void CheckPaletteAnim()
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}
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}
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static void DrawSurfaceToScreen()
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static void DrawSurfaceToScreen(void)
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{
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int n;
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if ((n=_num_dirty_rects) != 0) {
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int n = _num_dirty_rects;
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if (n != 0) {
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_num_dirty_rects = 0;
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if (n > MAX_DIRTY_RECTS)
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SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
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else {
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else
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SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
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}
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}
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}
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static int CDECL compare_res(const void *pa, const void *pb)
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{
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int x = ((const uint16*)pa)[0] - ((const uint16*)pb)[0];
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if (x) return x;
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if (x != 0) return x;
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return ((const uint16*)pa)[1] - ((const uint16*)pb)[1];
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}
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@ -225,10 +228,11 @@ static const uint16 default_resolutions[][2] = {
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{1280, 960},
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{1280, 1024},
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{1400, 1050},
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{1600,1200},
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{1600, 1200}
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};
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static void GetVideoModes(void) {
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static void GetVideoModes(void)
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{
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int i;
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SDL_Rect **modes;
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@ -292,8 +296,6 @@ static int GetAvailableVideoMode(int *w, int *h)
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delta = newdelta;
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}
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}
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// use the default mode
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*w = _resolutions[best][0];
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*h = _resolutions[best][1];
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return 2;
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@ -308,7 +310,7 @@ static bool CreateMainSurface(int w, int h)
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DEBUG(misc, 0) ("sdl: using mode %dx%d", w, h);
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// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
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newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE + SDL_HWPALETTE + (_fullscreen?SDL_FULLSCREEN:SDL_RESIZABLE));
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newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
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if (newscreen == NULL)
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return false;
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@ -327,7 +329,7 @@ static bool CreateMainSurface(int w, int h)
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return true;
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}
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typedef struct {
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typedef struct VkMapping {
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uint16 vk_from;
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byte vk_count;
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byte map_to;
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@ -372,24 +374,16 @@ static const VkMapping _vk_mapping[] = {
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AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
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AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
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AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
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AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL),
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{0, 0, 0}
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AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL)
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};
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static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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{
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const VkMapping *map = _vk_mapping - 1;
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uint from;
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uint key = sym->sym;
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for(;;) {
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map++;
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from = map->vk_from;
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if (from == 0) {
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key = 0;
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break;
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}
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if ((uint)(key - from) <= map->vk_count) {
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key = key - from + map->map_to;
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const VkMapping *map;
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uint key = 0;
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for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
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key = sym->sym - map->vk_from + map->map_to;
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break;
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}
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}
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@ -397,29 +391,26 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
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#if defined(WIN32)
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if (sym->scancode == 41) key |= WKC_BACKQUOTE;
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#else
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#if defined(__APPLE__)
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#elif defined(__APPLE__)
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if (sym->scancode == 10) key |= WKC_BACKQUOTE;
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#else
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#if defined(__MORPHOS__)
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#elif defined(__MORPHOS__)
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if (sym->scancode == 0) key |= WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :)
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#else
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if (sym->scancode == 49) key |= WKC_BACKQUOTE;
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#endif
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#endif
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#endif
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// META are the command keys on mac
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if (sym->mod & KMOD_META) key |= WKC_META;
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if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
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if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
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if (sym->mod & KMOD_ALT) key |= WKC_ALT;
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// these two lines really helps porting hotkey combos. Uncomment to use -- Bjarni
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// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
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//printf("scancode character pressed %d\n", sym->scancode);
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//printf("unicode character pressed %d\n", sym->unicode);
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return (key << 16) + sym->unicode;
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}
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static int PollEvent() {
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static int PollEvent(void)
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{
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SDL_Event ev;
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if (!SDL_CALL SDL_PollEvent(&ev))
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@ -448,19 +439,25 @@ static int PollEvent() {
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if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
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ev.button.button = SDL_BUTTON_RIGHT;
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if (ev.button.button == SDL_BUTTON_LEFT) {
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switch (ev.button.button) {
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case SDL_BUTTON_LEFT:
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_left_button_down = true;
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} else if (ev.button.button == SDL_BUTTON_RIGHT) {
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break;
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case SDL_BUTTON_RIGHT:
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_right_button_down = true;
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_right_button_clicked = true;
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}
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break;
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#if !defined(WIN32)
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else if (ev.button.button == SDL_BUTTON_WHEELUP) {
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case SDL_BUTTON_WHEELUP:
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_cursor.wheel--;
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} else if (ev.button.button == SDL_BUTTON_WHEELDOWN) {
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break;
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case SDL_BUTTON_WHEELDOWN:
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_cursor.wheel++;
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}
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break;
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#endif
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default:
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break;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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@ -485,7 +482,8 @@ static int PollEvent() {
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break;
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case SDL_KEYDOWN:
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if ((((ev.key.keysym.sym == SDLK_RETURN) || (ev.key.keysym.sym == SDLK_f)) && (ev.key.keysym.mod & KMOD_ALT)) || (((ev.key.keysym.sym == SDLK_RETURN) || (ev.key.keysym.sym == SDLK_f)) && (ev.key.keysym.mod & KMOD_META))) {
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if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
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(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
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_fullscreen ^= true;
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GetVideoModes();
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CreateMainSurface(_screen.width, _screen.height);
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break;
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case SDL_VIDEORESIZE: {
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int w, h;
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w = ev.resize.w;
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h = ev.resize.h;
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w = clamp(w, 64, MAX_SCREEN_WIDTH);
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h = clamp(h, 64, MAX_SCREEN_HEIGHT);
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int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
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int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
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ChangeResInGame(w, h);
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break;
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}
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}
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@ -515,7 +507,8 @@ static const char *SdlVideoStart(char **parm)
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{
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char buf[30];
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{char *s;if ((s = SdlOpen(SDL_INIT_VIDEO)) != NULL) return s;}
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const char *s = SdlOpen(SDL_INIT_VIDEO);
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if (s != NULL) return s;
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SDL_CALL SDL_VideoDriverName(buf, 30);
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DEBUG(misc, 0) ("sdl: using driver '%s'", buf);
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@ -529,20 +522,22 @@ static const char *SdlVideoStart(char **parm)
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return NULL;
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}
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static void SdlVideoStop()
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static void SdlVideoStop(void)
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{
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SdlClose(SDL_INIT_VIDEO);
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}
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static int SdlVideoMainLoop()
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static int SdlVideoMainLoop(void)
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{
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uint32 next_tick = SDL_CALL SDL_GetTicks() + 30, cur_ticks, pal_tick = 0;
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uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
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uint32 cur_ticks;
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uint32 pal_tick = 0;
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int i;
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uint32 mod;
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int numkeys;
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Uint8 *keys;
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while (true) {
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for (;;) {
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InteractiveRandom(); // randomness
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while ((i = PollEvent()) == -1) {}
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mod = SDL_CALL SDL_GetModState();
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keys = SDL_CALL SDL_GetKeyState(&numkeys);
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#if defined(_DEBUG)
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if (_shift_pressed) {
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if (_shift_pressed)
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#else
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if (keys[SDLK_TAB]) {
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if (keys[SDLK_TAB])
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#endif
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{
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if (!_networking) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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// determine which directional keys are down
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_dirkeys =
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(keys[SDLK_LEFT] ? 1 : 0) +
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(keys[SDLK_UP] ? 2 : 0) +
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(keys[SDLK_RIGHT] ? 4 : 0) +
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(keys[SDLK_LEFT] ? 1 : 0) |
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(keys[SDLK_UP] ? 2 : 0) |
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(keys[SDLK_RIGHT] ? 4 : 0) |
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(keys[SDLK_DOWN] ? 8 : 0);
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GameLoop();
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static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
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{
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MxMixSamples(_mixer, stream, len >> 2);
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MxMixSamples(_mixer, stream, len / 4);
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}
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static char *SdlSoundStart(char **parm)
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{
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SDL_AudioSpec spec;
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{char *s;if ((s = SdlOpen(SDL_INIT_AUDIO)) != NULL) return s;}
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char *s = SdlOpen(SDL_INIT_AUDIO);
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if (s != NULL) return s;
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spec.freq = GetDriverParamInt(parm, "hz", 11025);
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spec.format = AUDIO_S16SYS;
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spec.channels = 2;
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spec.samples = 512;
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*(void**)&spec.callback = fill_sound_buffer;
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spec.callback = fill_sound_buffer;
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SDL_CALL SDL_OpenAudio(&spec, &spec);
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SDL_CALL SDL_PauseAudio(0);
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return NULL;
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}
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static void SdlSoundStop()
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static void SdlSoundStop(void)
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{
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SDL_CALL SDL_CloseAudio();
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SdlClose(SDL_INIT_AUDIO);
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@ -647,6 +645,7 @@ const HalSoundDriver _sdl_sound_driver = {
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};
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#if 0 /* XXX what the heck is that? */
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#include "viewport.h"
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void redsq_debug(int tile)
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{
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@ -664,4 +663,6 @@ static void DbgRedraw()
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SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
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DrawSurfaceToScreen();
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}
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#endif
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#endif // WITH_SDL
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