From 953445a5ac3bd6f5f8e8fd0b7b8a6751412cce57 Mon Sep 17 00:00:00 2001 From: Rubidium Date: Sat, 21 Jan 2023 10:08:04 +0100 Subject: [PATCH] Codechange: use MakeSea/AllocateMap in the oldloader instead of MemSetT --- src/saveload/oldloader_sl.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index fc09c7e787..380fe5ccaa 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -47,9 +47,7 @@ void FixOldMapArray() { /* TTO/TTD/TTDP savegames could have buoys at tile 0 * (without assigned station struct) */ - MemSetT(&_m[0], 0); - SetTileType(0, MP_WATER); - SetTileOwner(0, OWNER_WATER); + MakeSea(0); } static void FixTTDMapArray() @@ -1467,8 +1465,7 @@ static bool LoadOldGameDifficulty(LoadgameState *ls, int num) static bool LoadOldMapPart1(LoadgameState *ls, int num) { if (_savegame_type == SGT_TTO) { - MemSetT(_m, 0, OLD_MAP_SIZE); - MemSetT(_me, 0, OLD_MAP_SIZE); + AllocateMap(OLD_MAP_SIZE, OLD_MAP_SIZE); } for (uint i = 0; i < OLD_MAP_SIZE; i++) {