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Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
INVALID_CARGO is a CargoID and should be used for most purposes in game. CT_INVALID is a CargoType used for defining default properties.
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@@ -85,8 +85,8 @@ Engine::Engine(VehicleType type, EngineID base)
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this->info.base_life = 0xFF;
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/* Set road vehicle tractive effort to the default value */
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if (type == VEH_ROAD) this->u.road.tractive_effort = 0x4C;
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/* Aircraft must have CT_INVALID as default, as there is no property */
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if (type == VEH_AIRCRAFT) this->info.cargo_type = CT_INVALID;
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/* Aircraft must have INVALID_CARGO as default, as there is no property */
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if (type == VEH_AIRCRAFT) this->info.cargo_type = INVALID_CARGO;
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/* Set visual effect to the default value */
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switch (type) {
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case VEH_TRAIN: this->u.rail.visual_effect = VE_DEFAULT; break;
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