mirror of https://github.com/OpenTTD/OpenTTD
Codechange: When checking industry placement conditions, perform cheap checks first. (#9987)
1. Built-in checks on industry level. 2. Built-in checks on industry tiles. 3. NewGRF-defined checks on industry level. 4. NewGRF-defined checks on industry tiles.pull/9988/head
parent
2fe8a257ac
commit
9529703cab
|
@ -1429,18 +1429,12 @@ bool IsSlopeRefused(Slope current, Slope refused)
|
|||
* Are the tiles of the industry free?
|
||||
* @param tile Position to check.
|
||||
* @param layout Industry tiles table.
|
||||
* @param layout_index The index of the layout to build/fund
|
||||
* @param type Type of the industry.
|
||||
* @param initial_random_bits The random bits the industry is going to have after construction.
|
||||
* @param founder Industry founder
|
||||
* @param creation_type The circumstances the industry is created under.
|
||||
* @param[out] custom_shape_check Perform custom check for the site.
|
||||
* @return Failed or succeeded command.
|
||||
*/
|
||||
static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileLayout &layout, size_t layout_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = nullptr)
|
||||
static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileLayout &layout, IndustryType type)
|
||||
{
|
||||
bool refused_slope = false;
|
||||
bool custom_shape = false;
|
||||
IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
|
||||
|
||||
for (const IndustryTileLayoutTile &it : layout) {
|
||||
IndustryGfx gfx = GetTranslatedIndustryTileID(it.gfx);
|
||||
|
@ -1462,20 +1456,9 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
|
|||
|
||||
const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
|
||||
|
||||
IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
|
||||
|
||||
/* Perform land/water check if not disabled */
|
||||
if (!HasBit(its->slopes_refused, 5) && ((HasTileWaterClass(cur_tile) && IsTileOnWater(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
||||
|
||||
if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
|
||||
custom_shape = true;
|
||||
CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, layout_index, initial_random_bits, founder, creation_type);
|
||||
if (ret.Failed()) return ret;
|
||||
} else {
|
||||
Slope tileh = GetTileSlope(cur_tile);
|
||||
refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
|
||||
}
|
||||
|
||||
if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) || // Tile must be a house
|
||||
((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) { // Tile is allowed to be a house (and it is a house)
|
||||
if (!IsTileType(cur_tile, MP_HOUSE)) {
|
||||
|
@ -1491,12 +1474,50 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
|
|||
} else {
|
||||
/* Clear the tiles, but do not affect town ratings */
|
||||
CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, cur_tile);
|
||||
|
||||
if (ret.Failed()) return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return CommandCost();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check slope requirements for industry tiles.
|
||||
* @param tile Position to check.
|
||||
* @param layout Industry tiles table.
|
||||
* @param layout_index The index of the layout to build/fund
|
||||
* @param type Type of the industry.
|
||||
* @param initial_random_bits The random bits the industry is going to have after construction.
|
||||
* @param founder Industry founder
|
||||
* @param creation_type The circumstances the industry is created under.
|
||||
* @param[out] custom_shape_check Perform custom check for the site.
|
||||
* @return Failed or succeeded command.
|
||||
*/
|
||||
static CommandCost CheckIfIndustryTileSlopes(TileIndex tile, const IndustryTileLayout &layout, size_t layout_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = nullptr)
|
||||
{
|
||||
bool refused_slope = false;
|
||||
bool custom_shape = false;
|
||||
|
||||
for (const IndustryTileLayoutTile &it : layout) {
|
||||
IndustryGfx gfx = GetTranslatedIndustryTileID(it.gfx);
|
||||
TileIndex cur_tile = TileAddWrap(tile, it.ti.x, it.ti.y);
|
||||
assert(IsValidTile(cur_tile)); // checked before in CheckIfIndustryTilesAreFree
|
||||
|
||||
if (gfx != GFX_WATERTILE_SPECIALCHECK) {
|
||||
const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
|
||||
|
||||
if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
|
||||
custom_shape = true;
|
||||
CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, layout_index, initial_random_bits, founder, creation_type);
|
||||
if (ret.Failed()) return ret;
|
||||
} else {
|
||||
Slope tileh = GetTileSlope(cur_tile);
|
||||
refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (custom_shape_check != nullptr) *custom_shape_check = custom_shape;
|
||||
|
||||
/* It is almost impossible to have a fully flat land in TG, so what we
|
||||
|
@ -1929,28 +1950,11 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
|
|||
{
|
||||
assert(layout_index < indspec->layouts.size());
|
||||
const IndustryTileLayout &layout = indspec->layouts[layout_index];
|
||||
bool custom_shape_check = false;
|
||||
|
||||
*ip = nullptr;
|
||||
|
||||
std::vector<ClearedObjectArea> object_areas(_cleared_object_areas);
|
||||
CommandCost ret = CheckIfIndustryTilesAreFree(tile, layout, layout_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
|
||||
_cleared_object_areas = object_areas;
|
||||
if (ret.Failed()) return ret;
|
||||
|
||||
if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
|
||||
ret = CheckIfCallBackAllowsCreation(tile, type, layout_index, random_var8f, random_initial_bits, founder, creation_type);
|
||||
} else {
|
||||
ret = _check_new_industry_procs[indspec->check_proc](tile);
|
||||
}
|
||||
if (ret.Failed()) return ret;
|
||||
|
||||
if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
|
||||
!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, layout, type)) {
|
||||
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
||||
}
|
||||
|
||||
ret = CheckIfFarEnoughFromConflictingIndustry(tile, type);
|
||||
/* 1. Cheap: Built-in checks on industry level. */
|
||||
CommandCost ret = CheckIfFarEnoughFromConflictingIndustry(tile, type);
|
||||
if (ret.Failed()) return ret;
|
||||
|
||||
Town *t = nullptr;
|
||||
|
@ -1961,6 +1965,30 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
|
|||
ret = CheckIfIndustryIsAllowed(tile, type, t);
|
||||
if (ret.Failed()) return ret;
|
||||
|
||||
/* 2. Built-in checks on industry tiles. */
|
||||
std::vector<ClearedObjectArea> object_areas(_cleared_object_areas);
|
||||
ret = CheckIfIndustryTilesAreFree(tile, layout, type);
|
||||
_cleared_object_areas = object_areas;
|
||||
if (ret.Failed()) return ret;
|
||||
|
||||
/* 3. NewGRF-defined checks on industry level. */
|
||||
if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
|
||||
ret = CheckIfCallBackAllowsCreation(tile, type, layout_index, random_var8f, random_initial_bits, founder, creation_type);
|
||||
} else {
|
||||
ret = _check_new_industry_procs[indspec->check_proc](tile);
|
||||
}
|
||||
if (ret.Failed()) return ret;
|
||||
|
||||
/* 4. Expensive: NewGRF-defined checks on industry tiles. */
|
||||
bool custom_shape_check = false;
|
||||
ret = CheckIfIndustryTileSlopes(tile, layout, layout_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
|
||||
if (ret.Failed()) return ret;
|
||||
|
||||
if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
|
||||
!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, layout, type)) {
|
||||
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
|
||||
}
|
||||
|
||||
if (!Industry::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_INDUSTRIES);
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
|
|
Loading…
Reference in New Issue