From 948de162556db8665db59b51850c455db28c3ee4 Mon Sep 17 00:00:00 2001 From: SamuXarick <43006711+SamuXarick@users.noreply.github.com> Date: Thu, 7 Mar 2019 18:16:52 +0000 Subject: [PATCH] Cleanup: Remove repeated network error message on connection timeout. (#7327) --- src/network/network_client.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 0cb7728e66..62db6a5552 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -1175,7 +1175,6 @@ void ClientNetworkGameSocketHandler::CheckConnection() * the server will forcefully disconnect you. */ if (lag > 20) { this->NetworkGameSocketHandler::CloseConnection(); - ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL); return; }