diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 0cb7728e66..62db6a5552 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -1175,7 +1175,6 @@ void ClientNetworkGameSocketHandler::CheckConnection() * the server will forcefully disconnect you. */ if (lag > 20) { this->NetworkGameSocketHandler::CloseConnection(); - ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL); return; }