mirror of https://github.com/OpenTTD/OpenTTD
(svn r17677) [0.7] -Backport from trunk:
- Fix: [NewGRF] Crash when trying to build an industry that has no industry layout defined [FS#3233] (r17638, r17633) [0.7] -Prepare for 0.7.3release/0.7
parent
9443dea1f1
commit
9360409b4e
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@ -1,3 +1,8 @@
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0.7.3 (2009-10-01)
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------------------------------------------------------------------------
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- Fix: [NewGRF] Crash when trying to build an industry that has no industry layout defined [FS#3233] (r17638, r17633)
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0.7.3-RC2 (2009-09-24)
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------------------------------------------------------------------------
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- Update: Documentation about bug reporting and known bugs (r17554)
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@ -1,6 +1,6 @@
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OpenTTD's known bugs
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Last updated: 2009-08-18
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Release version: 0.7.2
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Last updated: 2009-10-01
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Release version: 0.7.3
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------------------------------------------------------------------------
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@ -34,23 +34,25 @@ that you can find at: http://bugs.openttd.org
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If the bugs are closed but still listed here it means that the bug is fixed
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and that the nightlies and next major release will not have that bug.
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- 3198 [OSX] "Could not get system colour space" error on some Mac OS X 10.6
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- 3194 [OSX] Full screen 'strobing' on some Mac OS X 10.6
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- 3190 [OSX] Compiling fails on some Mac OS X 10.6
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- 3159 [NewGRF] Autoreplace resets (or does not keep) value of variable F2
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- 3057 Road vehicle sometimes 'forget' the need for servicing
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- 3040 Not all alternatives are always shown in the "Join station" list
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- 2955 With path signals depots are less likely to be visited
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- 2891 Ignore signal does not keep the train running when in path signalled block till the next signal
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- 2769 No offer for buying bankrupt AIs
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- 2737 Self-crossing trains ignore "forbid 90 degree turn" setting
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- 2616 Cloning creates vehicles with invalid subcargos
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- 2616 [NewGRF] Cloning creates vehicles with invalid subcargos
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- 2613 [NewGRF] House property 15 does not work
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- 2585 [OSX] OS' mouse pointer showing
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- 2484 [OSX] Cannot enter CJK characters
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- 2427 Vehicle owner gets paid for whole cargo feeder share
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- 1944 Road vehicles not picking empty drivethrough platform
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- 1762 Strange Autoreplace behaviour
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- 1495 Long vehicles might block multistop drivethrough stations
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- 1473 Lost trains ignore exit signals
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- 1140 [OSX] Not smooth moving map with touchpad
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- 1072 Text overflows in several windows
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- 119 Clipping problems with vehicles on slopes
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3) Known bugs that will not be solved:
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@ -1,3 +1,9 @@
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openttd (0.7.3) unstable; urgency=low
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* New upstream release.
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-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 01 Oct 2009 12:35:47 +0200
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openttd (0.7.3~RC2) unstable; urgency=low
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* New upstream release.
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@ -24,10 +24,9 @@ Summary: OpenTTD is an Open Source clone of Chris Sawyer's Transport Tycoo
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Source: %{name}-%{version}-source.tar.bz2
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Requires: fontconfig
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Requires: libicu
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Requires: libpng
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Requires: SDL
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Requires: zlib
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BuildRequires: gcc-c++
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BuildRequires: fontconfig-devel
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BuildRequires: libpng-devel
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BuildRequires: libicu-devel
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@ -38,33 +37,32 @@ BuildRequires: zlib-devel
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Requires: freetype
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BuildRequires: freetype-devel
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%endif
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%if %{_vendor}=="MandrakeSoft" || %{_vendor}=="mandriva"
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Requires: freetype2
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BuildRequires: libfreetype6-devel
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%endif
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%if %{_vendor}=="redhat" || %{_vendor}=="fedora"
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Requires: freetype
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BuildRequires: freetype-devel
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BuildRequires: desktop-file-utils
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%endif
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%if %{_vendor}=="suse"
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%if %{_vendor}=="suse" || %{_vendor}=="mandriva"
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Requires: freetype2
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BuildRequires: freetype2-devel
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%endif
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%if %{_vendor}=="suse"
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BuildRequires: update-desktop-files
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%endif
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# recommends works for suse (not sles9) and mandriva, only
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%if 0%{?suse_version} > 910 || %{_vendor}=="mandriva"
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Recommends: opengfx
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# for 0.8.0
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#Recommends: opensfx
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%endif
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BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-buildroot
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%description
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OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe"
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with lots of new features and enhancements. To play the game you need to copy
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the following 6 data files from your Transport Tycoon Deluxe CD to the game
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data directory in %{_datadir}/games/%{name}/data:
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From the Windows version of TTD you need:
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sample.cat trg1r.grf trgcr.grf trghr.grf trgir.grf trgtr.grf
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Or if you have the DOS version you need:
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sample.cat TRG1.GRF TRGC.GRF TRGH.GRF TRGI.GRF TRGT.GRF
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with lots of new features and enhancements. To play the game you need either
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the original data from the game or install the recommend package OpenGFX.
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OpenTTD is licensed under the GNU General Public License version 2.0. For more
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information, see the file 'COPYING' included with every release and source
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@ -74,22 +72,29 @@ download of the game.
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%setup -q
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%build
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# suse sle <10 has no support for makedepend
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%if 0%{?sles_version} == 9 || 0%{?sles_version} == 10
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%define do_makedepend 0
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%else
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%define do_makedepend 1
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%endif
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./configure \
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--revision=%{version} \
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--prefix-dir="%{_prefix}" \
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--binary-dir="bin" \
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--binary-name="%{name}" \
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--enable-debug=0 \
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--with-sdl \
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--with-zlib \
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--with-png \
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--with-freetype \
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--with-fontconfig \
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--with-icu \
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--enable-strip \
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--binary-dir="bin" \
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--data-dir="share/%{name}" \
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--with-makedepend="%{do_makedepend}" \
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# --revision="%{ver}%{?prever:-%{prever}}" \
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# --enable-debug=0 \
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# --with-sdl \
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# --with-zlib \
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# --with-png \
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# --with-freetype \
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# --with-fontconfig \
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# --with-icu \
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# --menu_group="Game;" \
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# --menu-name="OpenTTD" \
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# --data-dir="share\games\%{name}" \
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# --doc-dir="share\doc\%{name}" \
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# --icon-dir="share/pixmaps" \
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# --icon-theme-dir="share/icons/hicolor" \
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make %{?_smp_mflags}
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%install
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rm -rf "%{buildroot}"
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make install INSTALL_DIR="%{buildroot}"
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# Validate menu entrys (vendor specific)
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"%{buildroot}/%{_datadir}/applications/%{name}.desktop" \
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# --delete-original
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%endif
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%if %{_vendor}=="suse"
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%__cat > %{name}.desktop << EOF
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[Desktop Entry]
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Encoding=UTF-8
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Name=OpenTTD
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Comment=OpenTTD - A clone of the Microprose game 'Transport Tycoon Deluxe'
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GenericName=OpenTTD
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Type=Application
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Terminal=false
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Exec=%{name}
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Icon=%{name}
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Categories=Game;StrategyGame;
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EOF
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%suse_update_desktop_file -i %{name} Game StrategyGame
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%endif
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%clean
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rm -rf "%{buildroot}"
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#rm -rf "%{buildroot}"
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%post
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# Update the icon cache (vendor specific)
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%if %{_vendor}=="MandrakeSoft" || %{_vendor}=="mandriva"
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%if %{_vendor}=="mandriva"
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%update_icon_cache hicolor
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%endif
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%postun
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# Update the icon cache (vendor specific)
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%if %{_vendor}=="MandrakeSoft" || %{_vendor}=="mandriva"
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%if %{_vendor}=="mandriva"
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%update_icon_cache hicolor
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%endif
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%files
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%defattr(-, root, games, -)
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%dir %{_datadir}/doc/%{name}
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%dir %{_datadir}/games/%{name}
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%dir %{_datadir}/games/%{name}/lang
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%dir %{_datadir}/games/%{name}/data
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%dir %{_datadir}/games/%{name}/gm
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%dir %{_datadir}/%{name}
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%dir %{_datadir}/%{name}/lang
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%dir %{_datadir}/%{name}/data
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%dir %{_datadir}/%{name}/gm
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%dir %{_datadir}/%{name}/scripts
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%attr(755, root, games) %{_bindir}/%{name}
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%{_datadir}/doc/%{name}/*
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%{_datadir}/games/%{name}/lang/*
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%{_datadir}/games/%{name}/data/*
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%{_datadir}/games/%{name}/scripts/*
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%{_datadir}/%{name}/lang/*
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%{_datadir}/%{name}/data/*
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%{_datadir}/%{name}/scripts/*
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%{_datadir}/applications/*%{name}.desktop
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%{_datadir}/pixmaps/*
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%{_datadir}/icons/hicolor/*/apps/%{name}.png
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%doc %{_mandir}/man6/%{name}.6.gz
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%{_datadir}/icons/*
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%doc %{_mandir}/man6/%{name}.6.*
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%changelog
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* Mon Oct 20 2008 Benedikt Brüggemeier <skidd13@openttd.org>
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* Sat Sep 26 2009 Marcel Gmür <ammler@openttdcoop.org> - 0.7.2
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- no subfolder games for datadir
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- cleanup: no post and postun anymore
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- Recommends: opengfx (for suse and mandriva)
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- add SUSE support
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* Mon Oct 20 2008 Benedikt Brüggemeier <skidd13@openttd.org>
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- Added libicu dependency
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* Thu Sep 23 2008 Benedikt Brüggemeier <skidd13@openttd.org>
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- Merged both versions of the spec file
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* Fri Aug 29 2008 Jonathan Coome <maedhros@openttd.org>
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- Rewrite spec file from scratch.
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* Sat Aug 02 2008 Benedikt Brüggemeier <skidd13@openttd.org>
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- Updated spec file
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* Thu Mar 27 2008 Denis Burlaka <burlaka@yandex.ru>
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- Universal spec file
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@ -1,7 +1,7 @@
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!define APPNAME "OpenTTD" ; Define application name
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!define APPVERSION "0.7.3-RC2" ; Define application version
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!define APPVERSION "0.7.3" ; Define application version
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!define APPVERSIONINTERNAL "0.7.3.0" ; Define application version in X.X.X.X
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!define INSTALLERVERSION 67 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
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!define INSTALLERVERSION 68 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
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!include ${VERSION_INCLUDE}
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!define APPURLLINK "http://www.openttd.org"
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@ -1,6 +1,6 @@
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OpenTTD README
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Last updated: 2009-08-18
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Release version: 0.7.2
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Last updated: 2009-10-01
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Release version: 0.7.3
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------------------------------------------------------------------------
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@ -1597,6 +1597,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
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*/
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static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 seed, Owner founder)
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{
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assert(itspec_index < indspec->num_table);
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const IndustryTileTable *it = indspec->table[itspec_index];
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bool custom_shape_check = false;
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const Industry *ind = NULL;
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/* Check if the to-be built/founded industry is available for this climate. */
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if (!indspec->enabled) {
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return CMD_ERROR;
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}
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if (!indspec->enabled || indspec->num_table == 0) return CMD_ERROR;
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/* If the setting for raw-material industries is not on, you cannot build raw-material industries.
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* Raw material industries are industries that do not accept cargo (at least for now) */
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}
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chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
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if (ind_spc->enabled && chance > 0) {
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if (ind_spc->enabled && chance > 0 && ind_spc->num_table > 0) {
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/* once the chance of appearance is determind, it have to be scaled by
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* the difficulty level. The "chance" in question is more an index into
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* the _numof_industry_table,in fact */
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* @todo : Do we really have to pass chance as un-scaled value, since we've already
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* processed that scaling above? No, don't think so. Will find a way. */
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ind_spc = GetIndustrySpec(it);
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if (ind_spc->enabled) {
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if (ind_spc->enabled && ind_spc->num_table > 0) {
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chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
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if (chance > 0) PlaceInitialIndustry(it, chance);
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}
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ind_spc = GetIndustrySpec(j);
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byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
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if (!ind_spc->enabled || chance == 0) continue;
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if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0) continue;
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/* If there is no Callback CBID_INDUSTRY_AVAILABLE or if this one did anot failed,
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* and if appearing chance for this landscape is above 0, this industry can be chosen */
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Reference in New Issue